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Dying Breed News

Hotfix 1.0.3 (Build #1172)

[p]Fixed an issue in EAO 15.1 (Medium & Hard difficulties) where the mission would immediately trigger a Victory upon loading. The level now plays as intended.[/p][p]Minor mission data and stability improvements.[/p]

Patch 1.0.2 (Build #1170)

[p]Patch 1.0.2 (Build #1170)[/p][p]Developer Notes[/p][p]The Early Access release left our team absolutely exhausted. This brief radio silence was us taking the time to regroup, focus, and work hard on key fixes.[/p][p]We’ve concentrated on the most urgent issues reported by players, and from here on we’re fully focused on balancing the game to make it more engaging, challenging, and rewarding, while keeping the gameplay interesting and fun.[/p][p]Important notice: Some players might find that older savegames may no longer load correctly after this update. While we can’t ensure full compatibility with previous saves, we’re actively working on a more robust and future-proof save system.[/p][p]Fixes[/p]
  • [p]Improved vehicle turning speed and responsiveness.[/p]
  • [p]Savegame system stability improvements.[/p]
  • [p]Medics no longer capture buildings.[/p]
  • [p]Reconfigured default full screen key.[/p]
  • [p]Fixed full screen and windowed mode focus issues.[/p]
  • [p]Fixed cursor leaving the screen when using multi-monitor setups.[/p]
  • [p]Fixed an exploit where the Commando could drop a bomb while attacking.[/p]
  • [p]Fixed link to Discord invitation in main menu (Join us!).[/p]
  • [p]Replaced EAO 6.1 Intro Video.[/p]
  • [p]Improved video aspect ratio for full-screen playback without stretching.[/p]
  • [p]Expanded mission selection menu for better usability and readability.[/p]
[p]Map Adjustments[/p]
  • [p]WWA 3.1 – Removed screamers on Easy difficulty and adjusted difficulty balance for smoother progression.[/p]
  • [p]WWA 4.1 – Fixed bazooka soldier getting stuck underground.[/p]
  • [p]WWA 4.1 – Fixed commando getting stuck in the cave.[/p]
  • [p]WWA 6.1 – Removed Substance D, which was previously unreachable.[/p]
  • [p]WWA 7.1 – Moved the computer for better visibility.[/p]
  • [p]WWA 15.1 – Adjusted terrain to prevent units from moving over water.[/p]
  • [p]EAO 14.1 – Adjusted terrain to prevent units from moving over water.[/p]
[p]Thanks for the feedback on the latest build![/p][p]We’re continuing to refine Dying Breed and review all community input to make the Early Access experience even better.[/p][p]If you’d like to share your thoughts, join the discussion on our Discord or Steam forums, we’re listening.[/p]

Hotfix (Build #1130)

[h2]Fixes:[/h2]
  • Addressed issues with the options menu not rendering correctly.

Dying Breed could end up being a real gem for RTS fans - once it's a bit further along

Welcome back, commander. Dying Breed is a new retro-inspired real time strategy game from Sarnayer / MicroProse Software out now in Early Access.

Read the full article here: https://www.gamingonlinux.com/2025/10/dying-breed-could-end-up-being-a-real-gem-for-rts-fans-once-its-a-bit-further-along/

Dying Breed is Now Live in Early Access!

[h2]🧬 Dying Breed is Now Live in Early Access[/h2][p]Commanders, the wait is over.
Dying Breed has officially launched in Early Access on Steam.[/p][p]This marks a huge milestone for our team after years of work, and the beginning of a new phase: building the future of the game together with you. From today, you can experience the full retro-futuristic battlefield we’ve created, complete with FMV cinematics, live actors, two playable factions, and a complete campaign.[/p][p]But Early Access is only the start. We have a full roadmap of updates ahead, spanning new missions, features, optimizations, and modding tools. Here’s a look at what’s coming:[/p][p]
[/p][h3]🚀 Early Access Launch [/h3][p]Jump into a fully featured RTS experience from day one:[/p]
  • [p]2 playable factions, each with unique units and structures.
    [/p]
  • [p]22 story missions (38 maps total).
    [/p]
  • [p]43 FMV and 3D videos (25 minutes of cinematics, including intro).
    [/p]
  • [p]70+ units and 58 structures, from fortifications to hero units.
    [/p]
  • [p]23 live actors, 75 3D models, 19 original music tracks (83 minutes total), and 1000+ voice lines.[/p]
[p][/p][p][/p][p][/p][p]This is only the beginning.
Dying Breed has always been powered by passion and community support, and your feedback will define its next evolution.
Prepare your strategies, gather your troops, and we’ll see you on the battlefield.[/p][p][/p][p]Never Surrender,
The Dying Breed Team[/p][p]
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