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Dying Breed News

The Roadmap is here!

[p]Hello Commanders,[/p][p]The wait is almost over - Dying Breed enters Early Access on October 7th! We’ve been building toward this moment for years, and we’re thrilled to finally welcome you into the battlefield. Early Access is just the beginning: we want to grow the game together with you, and today we’re sharing our full development roadmap so you can see where we’re headed.[/p][p]From day one, you’ll have a fully featured RTS experience with two factions, a complete campaign, FMV and 3D cinematics, dozens of units and structures, and a retro-futuristic world brought to life with live actors, music, and original voiceovers. But that’s just the start - our plans stretch across months of updates, new missions, new systems, and even modding tools.[/p][p]This roadmap is both a promise and an invitation. We’ll keep listening to your feedback and shaping the future of Dying Breed with the community. Here’s what’s coming:[/p][p][/p][hr][/hr][p][/p][p]🚀 Early Access Launch (October 7th)
Jump into Dying Breed from day one with a fully featured experience:[/p]
  • [p]2 Playable Factions - Each with unique units and buildings.[/p]
  • [p]22 Story Missions packed with retro-futuristic action (38 maps).[/p]
  • [p]43 FMV and 3D Mission Videos (25 minutes total, including cinematic intro).[/p]
  • [p]Over 70 Units (31 Good + 43 Evil, including 4 Heroes) and 58 Structures (from defense towers to fortifications).[/p]
  • [p]Immersive Production - 23 live actors, 75 3D models, 19 original tracks (83 minutes of music), and 1000+ unique voice lines and sound effects.[/p]
[p][/p][hr][/hr][p][/p][p]📝 Ongoing Development
We’re actively shaping the game together with the community:[/p]
  • [p]Expanding the game’s history and lore (two dedicated writers joined the team).[/p]
  • [p]Updating the manual and strategy guide.[/p]
  • [p]Continuous unit balancing and mission tuning.[/p]
  • [p]Listening to and integrating player feedback.[/p]
[p][/p][hr][/hr][p][/p][p]🔜 Short Term[/p]
  • [p]12 New Story Missions with fresh objectives.[/p]
  • [p]24 New Videos (12 FMV + 12 3D).[/p]
  • [p]Translations to bring the game to more players worldwide.[/p]
  • [p]Improved Pathfinding (less unit clumping).[/p]
  • [p]Map-making modding.[/p]
  • [p]Distinct Faction Colors for clearer readability.[/p]
  • [p]New mission triggers and expanded gameplay mechanics.[/p]
[p][/p][hr][/hr][p][/p][p]⚔️ Mid Term[/p]
  • [p]Performance & memory optimizations for smoother play.[/p]
  • [p]Smarter unit behaviors (better targeting, formations, and retreat logic).[/p]
  • [p]Quality-of-life improvements: clearer UI feedback and objectives.[/p]
  • [p]Skirmish Mode with AI opponents.[/p]
[p][/p][hr][/hr][p][/p][p]🌍 Long Term[/p]
  • [p]AI Overhaul - smarter, more strategic enemy behaviors.[/p]
  • [p]Rebuilt attack & defense systems.[/p]
  • [p]Map Creator Tool for fans to design and share custom maps.[/p]
  • [p]New biomes: Snow, Lava, Desert, Interior maps.[/p]
  • [p]Full-fledged modding.[/p]
[p][/p][hr][/hr][p][/p][p]🎯 Full Release: Dying Breed - Definitive Edition[/p]
  • [p]Final balancing, polish, and content wrap-up.[/p]
  • [p]A complete RTS package inspired by the golden age, fully modernized.[/p]
[p][/p][hr][/hr][p][/p][p]This is just the beginning of the journey. Dying Breed has always been a project powered by passion and community support, and with your feedback we’ll continue to shape it into the ultimate retro-futuristic RTS.[/p][p]Prepare your strategies, gather your troops, and get ready - October 7th is almost here.[/p][p]Never Surrender,
The Dying Breed Team
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The golden age of real-time strategy returns? Dying Breed releases October 7

Made in the spirit of Westwood classics like Command & Conquer and Red Alert, Dying Breed really does look awesome and it's releasing October 7th.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-golden-age-of-real-time-strategy-returns-dying-breed-releases-october-7/

The Story Behind Dying Breed + We have a release date!

[p]Hello everyone,[/p][p]
Ignacio Trelles here, creator of Dying Breed. With release approaching, I wanted to take a step back and share the long road that led us here, from childhood inspirations, through countless setbacks, to finally seeing this project come alive. Also the game will be available on the 7th of October! How cool is that?

[/p][h2]Childhood Inspirations[/h2][p]
I grew up in Uruguay, where getting original PC games was not easy, but somehow we were lucky enough to have them. My first titles were Tiberian Dawn, Red Alert, Total Annihilation, and Age of Empires, all played straight from their original boxes.
Later came Heroes of Might and Magic III, RollerCoaster Tycoon, Civilization, Diablo, Warcraft, Empire Earth, Baldur’s Gate, and more. Most of the games I loved shared one thing in common: the 2.5D isometric perspective. That visual style shaped my taste and still defines how I approach game design today.[/p][p][/p][p][/p][p][/p][p][/p][h2]The Spark to Create[/h2][p]The idea of starting a business in games appeared in 2018. By mid-2019, I had decided to create one from scratch.[/p][p]I began researching game development and rediscovered Xenonauts, a reimagining of the classic UFO: Enemy Unknown, the very first PC game I ever played, back when my cousin and I were 7 years old at a neighbor’s house. That gave me the idea: what if I could remake or reimagine something old, like cinema does with movie remakes (Invasion of the Body Snatchers, for example)?[/p][p]I made a list of three potential inspirations: GTA2, Heroes of Might and Magic III, and Command & Conquer. My instinct was to avoid C&C, thinking it would be the hardest to achieve. But my investor thought the opposite: if others did it, why can’t we? And so, we had a plan.[/p][p][/p][p][/p][p][/p][h2]A Name, a Story, a Vision[/h2][p]The name Dying Breed had been with me since the mid-2000s, originally the name of a clan in Lineage 2, back in the cybercafé era. Within two days, I wrote the story, mixing Lovecraftian tones with 80s B-movie sci-fi vibes (with inspirations from Commandos, Command & Conquer and Heroes 3).[/p][p]From the start, I wanted Dying Breed to focus on drama and single-player storytelling, unlike many RTS games at the time that were multiplayer-focused. We even drafted a movie and prepared a music album to go alongside the project.[/p][p][/p][p][/p][p][/p][p][/p][h2]Early Struggles[/h2][p]In late 2019, I broke my Achilles tendon and spent three months at home in a cast. I played 0 A.D. obsessively, becoming one of the best players, meeting its devs, and befriending many Linux users in Europe. That “do it yourself” spirit became part of me.[/p][p][/p][p][/p][p][/p][p]Our first team struggled. The coder produced nothing after three months, the first artist left due to personal issues, and we lost a year (but we learned a lot about business and team management). The second team showed promise, but again, we lost people to bigger companies. Finally, in the third attempt, a 0 A.D. engineer joined, along with a dedicated new artist, and that’s when things really started to move.[/p][p]
[/p][h2]Demos, Pitches & Publishing Drama[/h2][p]We launched our first demo on October 11, 2021. The next day, we had a publishing offer, but internal disagreements killed the deal. Frustrated, I staged what I call a “coup d’état” in the company and took over decision-making.[/p][p]By late 2022, we pitched to 12 publishers. Six were interested, but one by one, they disappeared or delayed. Tired of waiting, I sent the second demo to Splattercat. He uploaded a video almost instantly, and Dying Breed gained its first real wave of fans.[/p][p]That’s when I set up the Steam page. Within three months, MicroProse reached out. They had been part of my childhood, with Civilization and RollerCoaster Tycoon shaping my gaming life. When they said they wanted to publish Dying Breed, I didn’t hesitate.[/p][p][/p][h2]Building the Game[/h2][p]From there, the team grew. We brought in new engineers, artists, and even won a state fund in Uruguay that allowed us to record FMV cutscenes with live actors, just like the old-school RTS classics.[/p][p]We produced two OSTs, each faction having its own music style. Friends helped compose 19 songs, and even sold some to other games later on.[/p][p]Map design became another passion. I personally designed many maps, but we now have four different designers whose styles you’ll notice in-game. We also integrated 3D FMV sequences, hired riggers and modelers, and kept building nonstop.[/p][p][/p][p][/p][h2]The Long Road to Launch[/h2][p]Making Dying Breed was never easy. We lost people, had setbacks with Unity, faced broken builds, and had to cut down the number of missions for launch. But we never stopped.[/p][p]Over the years, I’ve helped over 20 other games get publishing deals, composed music and sounds for others, and met countless indie devs I admire. This journey has been life-changing, full of ups, downs, and lessons.[/p][p]Our motto has always been: NEVER SURRENDER.[/p][p][/p][p][/p][p][/p][p][/p][h2]Closing Thoughts[/h2][p]Dying Breed is my love letter to the first generation of base-building RTS games. It’s also the result of years of persistence, friendships, failures, and victories.[/p][p]I can’t wait for you to experience the world we’ve built, its story, its music, its FMVs, and its brutal, strategic battles.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]P.S. I almost forgot, we have a manual! Have a nice read!


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Retro-RTS Dying Breed comes complete with campy FMV cutscenes




In the golden age of the RTS we thought that FMV cutscenes were really cool and fun. Then, later on, we decided they were very bad and made us cringe. Now we have come full circle and realize that they are good, actually...
Read more.

MicroProse Announced as Publisher for Dying Breed!



Dying Breed Fans, today we announce MicroProse is our publisher! It’s a perfect match for an old-school golden-age RTS!

Have you seen the trailer on the Steam page?

https://store.steampowered.com/app/2088550/Dying_Breed/

About Dying Breed
Are you ready to enter a time machine that will bring you straight back to when the RTS genre was born?



Set in a twisted WW2 reality, this thrilling title blends fast-paced action with strategic decision-making, offering a unique gameplay experience. In Dying Breed, you will fight evil arch-enemies, zombies, and encounter retro-futuristic technologies. The game features fast-paced action, classic RTS mechanics, and encourages players to be both cunning and sneaky when necessary.



Get ready for a world filled with shiny energy minerals, underground monsters, and warring factions, complemented by live-action FMVs and a '90s metal soundtrack. It's a love letter to classic RTSs, a tribute to science fiction cult movies, and an homage to game OSTs.

https://store.steampowered.com/app/2088550/Dying_Breed/