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Sign Of Life

[p]Hello fellow Tiny Rogues! [/p][p][/p][p]Just to reassure everyone—the next big update is still in development, thanks for your patience![/p][p][/p][h2]News[/h2][p]I must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer![/p][p][/p][p]Welcome Peter aka Thorce to the Tiny Rogues Developer Team! [/p][p][/p][p]He is an amazingly creative individual and smart programmer who I have worked with multiple times before. (We've been together at university!)[/p][p]It's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold![/p][p]Especially a lot of new visual polish and eye candy will be thanks to his work - make sure to keep an eye open for it.

An early example of that are new shaders for visualizing melee attacks, which I had intended to make for years now and never got around to doing so. Previously this was all done via sprite animation, meaning frame by frame. This opens up new possibilities for scaling melee weapon area of effect and more![/p][p][/p][p][/p][h2]When is the Update coming out?[/h2][p][/p][p]As of this point I still do not have a release date for the update.[/p][p]While I'd really love to release earlier, I got a subtle feeling this will be yet another ginormous December Update, similar to Between Heaven & Hell. (Some insiders are starting to call this update "Basically Tiny Rogues 2".)[/p][p][/p][p]Also, here are some (in-engine, work in progress) teasers:[/p][p][/p][p]Could this new room be integral to new update? Who knows![/p][p][/p][p][/p][p]Are those ... PILLARS? In MY SQUARE EMPTY ROOM GAME? [/p][p][/p][p][/p][p]Rooms can now spawn with 3 (or more) Doors!? BLASPHEMY![/p][p][/p][p]Doors now preview how many enemies will be awaiting you in the next room. This will also give information on stronger and enchanted foes. (Don't mind the missing tooltips. Due to me working on localization, tooltips are currently missing.) [/p][p][/p][p][/p][p]Either way, Thorce and me will keep chugging along.[/p][p][/p][p]TTYS, I'll keep you posted.[/p][p][/p][p]- RubyDev[/p][p][/p][p]PS: The character is red because the skin color was set to red. It means nothing special. I have some vague ideas to use this feature for new characters like a Devil or an Orc class. ( Yes, I know those are usually species in games but Tiny Rogues is funky like that with new characters. ) [/p]