What I'm working on
UPDATE / EDIT ON 24-10-2022:
Hello fellow tiny rogues,
many people have asked what my future plans for the game are.
Gotcha!
Let's take a quick look into the near future of Tiny Rogues and find out together what's all the way up on my list of priorities.
[h2]
0.1.6 [/h2]
This is the next update for Tiny Rogues and here is the rough plan of what it will add and change. The first draft of this version is already being tested on the PTR beta branch right now. A few more versions will come to PTR. I hope to push 0.1.6 to default branch at the end of next week, maybe a few days earlier, maybe a few days later.

[h2]
0.1.7 [/h2]
(in 2 - 3 weeks)
[h2]
0.1.8 [/h2]
(in 3 - 4 weeks)
[h2]
After 0.1.8[/h2]
I have not decided yet, what I want to work on after 0.1.8.
There might be one more patch, 0.1.9 that adds a little bit of content like again traits, weapons, equipment items and event rooms.
After that the game will take a short break of patching that frequently and I will work 1 to 2 months (hopefully before Christmas or New Year
) on a bigger expansion in which I plan to allow players to open the first of the 2 big doors that can be found in the final room after defeating Death and progress into a new floor with new enemies, new weapons, equipment items and many many new bosses. Work in progress title for this completely free of charge early access expansion is Tiny Rogues: Hellfire.
Thank you for reading and thank you so so much for playing the game. 
If you want to interact with the lovely community come join the official Tiny Rogues discord:
Discord Link
Gotcha again!
If you want to support the game even more, always remember that leaving a positive review on Steam and telling your favorite content creators about Tiny Rogues helps me most.
- I am behind my schedule. My job and normal life took a lot of attention since the post was made (1 - 2 weeks behind the given date ranges here)
- Order of priorities has changed a bit. I will tackle controller support and steam cloud integration BEFORE the cinder system.
- Thus cinder system will have to wait for a bit longer because the other things take a bunch of time.
- Further balance tweaks also will have to wait a bit until the new features are done. (Looking into trait power, meta progression power, Cerberus and King Ooze fight difficulty and also more health balancing changes to Mega Death.)
Hello fellow tiny rogues,
many people have asked what my future plans for the game are.

Let's take a quick look into the near future of Tiny Rogues and find out together what's all the way up on my list of priorities.
[h2]

This is the next update for Tiny Rogues and here is the rough plan of what it will add and change. The first draft of this version is already being tested on the PTR beta branch right now. A few more versions will come to PTR. I hope to push 0.1.6 to default branch at the end of next week, maybe a few days earlier, maybe a few days later.
- New reworked meta progression system! Almost all Blessings will have new effects and soul economy and cost will be adjusted. (The game's design philosophy of allowing skilled players to beat the game without any investment into meta progression will stay. This change affects players that enjoy or require meta progression, e.g.: people who want to feel super powerful and people who need a little bit of help to beat the game.)
- A lot of bug fixes. Basically 100% of major bugs and 80% of minor bugs found in 0.1.5 should be fixed.
- New changes to Doppelganger's passive ability.
- Slight adjustments of enemy difficulty throughout the game. You can expect just some very slight tweaking of projectile speeds, projectile amounts, enemy movement speed and enemy amount. This will also affect some bosses.
- A rework to how bosses go into enrage.
- Changes to make Soul Pylon spawning more consistent.
- There is also going to be a new change that make Mega Death's enrage phase more punishing, that allows me to reduce the health of Mega Death but keeping the fight very challenging. Some timings of the Mega Death fight will be tweaked to make the fight a fairer and better telegraphed in some instances. In some other instances the fight was too easy and it will be made a bit harder. (for example, the beams will rotate faster)

[h2]

(in 2 - 3 weeks)
- A new system called "Cinder" that allows players to apply modifiers to the game to make it more difficult. It will add 20 unique difficulty modifiers that can be applied to make the game more challenging and punishing.
- A new system that acts as a sort of single-player ladder or streaking system which ties in closely with the Cinder system.
- At this point "Hardcore" mode will be removed and moved into the Cinder system as a modifier.
- I will look into implementing cloud saves in this patch.
- More bug fixes
- More balance changes
[h2]

(in 3 - 4 weeks)
- Official controller (gamepad) support
- More bug fixes
- More balance changes
- If time allows it, maybe a few more traits, equipment items and new event rooms
[h2]

I have not decided yet, what I want to work on after 0.1.8.
There might be one more patch, 0.1.9 that adds a little bit of content like again traits, weapons, equipment items and event rooms.
After that the game will take a short break of patching that frequently and I will work 1 to 2 months (hopefully before Christmas or New Year



If you want to interact with the lovely community come join the official Tiny Rogues discord:
Discord Link

If you want to support the game even more, always remember that leaving a positive review on Steam and telling your favorite content creators about Tiny Rogues helps me most.
