PTR V0.1.6 V2 Patch Notes
There are just tentative patch notes to give PTR testers a quick rundown of what changed. More detailed patch notes (or better phrases patch notes
) will come when patch goes to default branch. 
[h2]New Features:[/h2]
[h2]Big Changes:[/h2]
[h2]Minor Balance Changes:[/h2]
[h2]Minor Visual or Other Changes:[/h2]
[h2]Bug Fixes:[/h2]
Thank you for testing, please make sure you are on the correct game version when reporting PTR bugs. (Might need to restart Steam to get the patch!)


[h2]New Features:[/h2]
- Added a new NPC to the tavern that sometimes graciously gifts the player a Red Eye Orb.
- Introduced a new status effect "Death's Mark" which stacks infinitely and adds +1 heart to damage taken.
- Added a new consumable "Twilight Branch" that rerolls a weapon enchantment.
- Inferior and Superior system has been reworked. There are now many more modifiers, these are called "Enchantments".
- Added a new NPC that appears in the Tavern that rerolls a weapon enchantment for 30G.
- Soul Pylons now drop Soul Shards, 3 can be combined into a new consumable that helps against Mega Death's massive health pool.
[h2]Big Changes:[/h2]
- All bosses now use a new timing to go into "enrage" mode. They effectively have 2 health bars now and will transition in a cut scene after depleting the first health bar. When the transition starts, all projectiles and damaging attacks are deleted like it would happen on room completion, additionally the player can't take damage during the transition phase, to make the transition phase as fair as possible. This applies to all bosses and finally makes boss enrage transitions consistent. This also affects Gargoyles, so your strategies might change on that encounter.
- Most (all?) bosses have been changed or even slightly buffed (mechanics changed, generally no health buffs, only some health nerfs sprinkled throughout). Including: Minotaur, Spider Queen, Lich, Banshee, Mandrake, Queen Bee, Vampire, Gargoyles, Pharaoh, Sphinx, Neptune, Kraken, Phoenix, Red Dragon, Cerberus, Succubus, King Ooze, Mind Flamer, Death and Mega Death.
- King Ooze has gotten an entire new phase and has been reworked slightly to keep up with Mind Flamer.
- Cerberus has gotten an entire new phase and has been reworked to not stand still and be killed.
- A lot of normal enemies have been changed or slightly buffed. Including: Small Spiders, Raging Spirits, Skeleton Warriors, Skeleton Archers, Wisps, Unreasonably Angry Carrots, Centipedes, Cactus Boxers, Ghosts, Witches, Mummies, Snakes, Mosquitos, Crabs, Calamari, Fallen Angels, Jellyfish, Medusas, Imps, Horn Devils, Ifrits, Blazes, Red Dragon Wyrmlings, Volcanolings, Lost Souls, Oozes, Flying Brains, Cloakers, Purple Worms, Animated Greatswords, Minor Banshees and Death Knights
- The game now will make a separate save state for the beta (PTR) and default branch of the game. Existing save states should be loaded once correctly on either branch.
- Curse has been reworked. Curse now stacks infinitely and will reduce red hearts by 1. There is now a minimum health of 1 heart. (Currently on PTR there is a bug where this change bypasses that "Arcane Potency" sets health to 0. Will be fixed soon.)
- Reworked Basilisk encounters to be a bit more challenging.
- Reworked or buffed all Mimic encounters. Mimic health now scales per floor.
- Wins VS Death and Wins VS Mega Death are now displayed in the class inspection menu not in the Unlocks menu. There are now small trophy icons displayed next to your Death and Mega Death kill totals, Bronze = 1, Silver = 3, Gold = 6, Diamond = 10 kills. Mega Death kills also count as normal Death kills. Wins VS Mega Death were not counter previously, so it will start from 0. (sorry!)
- Doppelganger now doesn't copy a random class but copies a random class every day. (Might repeat sometimes) A true "random" character will be added at some point but that wasn't the intention behind Doppelganger.
[h2]Minor Balance Changes:[/h2]
- Repair Powder now only recovers 1 armor point.
- Small gold reward now gives at least 10 gold.
- Mana degenerates slower by default now that the passive blessing has been removed.
- Sorcerer cloak was buffed by 5% slower mana degeneration rate
- Mana Potions have been nerfed to generate a mana star every 5 seconds up from 4 seconds
- Equipment that provides maximum health now can only recover the health gained once on attunement.
- Added inherent elemental status effects (Shock, Chill) to the following weapons: Blizzard Scroll, Nimbus Scroll, Arctic Wand, Flame Wand, Frozen Orb Wand, Gungnir, Lightning Javelin
- Drinking in the Tavern now costs 10G.
- Topaz Ring now grants increased effect of Shock.
- Ruby Ring now grants increased Burn damage.
- Sapphire Ring now grants increased effect / damage of Chill and Frostbite.
- Removed knock back from Bible and Flail weapons.
- Purging Stones now dispels 1 stack of Curse instead.
- Purging Stones sold by the Cleric are now cheaper.
- Ranger, Warrior and Mage Stashes now don't contain Attribute Pickups anymore.
- Mega Death will now apply 1 stack of "Death's Mark" to the player upon transitioning into phase 2.
- Mega Death, Death and the Kraken now gain a small DMG reduction buff in certain phases of the fight.
- The "Madness" event in floor 8 now will apply 1 stack of "Death's Mark" instead of setting player health to 1/2 heart. The "Madness" status effect has been nerfed to grant 10% crit chance down from 20%.
- The "Ethereal Dice" gift has been replaced by a "Red Eye Orb" gift. Applies 1 stack of "Death's Mark" on consumption.
- All elite monster enchantment modifiers have been buffed.
[h2]Minor Visual or Other Changes:[/h2]
- "Stamina points on hit effects" now can't trigger while on full stamina.
- Added a confirmation window to giving up.
- You can now use the heal hotkey "H" to use Repair Powder.
- The "Collection" has been renamed to the "Unlocks" menu.
- Titles of Blood Shrines are now red.
- Added a new NPC that gives context to the "Fair Lady" NPC that can be found in the tavern to make the encounter less suggestive.
- Added an explanation to the dialogue of "Fair Lady" NPC that clarifies that it will fully heal you.
- The floor transition animation now shows the player's head.
- Enemy lightning strike attacks should now be consistently destroyed on room completion.
[h2]Bug Fixes:[/h2]
- Fixed that Kitsune mask would trigger before boss fights.
- Fixed that the Suppression gained from passive skill blessings didn't just apply to normal health. (red hearts)
- Fixed a bug where both doors could have the same reward offered if you used a Red Dice.
- Fixed that game timer didn't go beyond 1 hour.
- Fixed that if souls spawned outside of arena players couldn't reach them. (now are moved closer to arena center)
- Fixed how blessings (meta progression) are saved. They have been changed last patch, some might be "lost". You will get a soul refund and in the future your investment will be unaffected if passive blessings change again.
- Fixed some pretty big oversights on how stats were calculated. Sometimes stats would apply or not apply in situations where they should or should not have applied.
- Fixed the projectile spawn point of Throwing Knives and Poison Throwing Knives.
- Fixed a bug where the DMG bonus from "Hellsingers" to fiends and undead wouldn't actually apply.
- Fixed input of secondary weapon actions which checked "holding down" the button and not "pressing" the button which lead to weird behavior on weapons like Deck of Cards.
- Fixed that pressing ESC while interacting with certain menus in the class selection would bring you right back to the title screen instead of closing the menu.
- Fixed that rooms that rewarded a key or bombs could be locked or blocked rooms.
- Fixed that the "total" APS description (when holding Shift) was rounding to 1 decimal, not 2 decimal places.
- Fixed a bug where you could interact with things during game over.
- Fixed that a "random offhand" reward showed icon of a helmet.
- Fixed a bug where "The Hero" didn't appear as unlocked by default in Unlocks menu.
- Fixed handling of what happens when an attribute pickup levels you up delayed during a boss cutscene.
Thank you for testing, please make sure you are on the correct game version when reporting PTR bugs. (Might need to restart Steam to get the patch!)
