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PTR Update 0.1.8h

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]Major changes[/h2]
  • The holiday event started!
  • The tavern has been decorated and rocks a new (temporary) music track!
  • Some enemies decided to celebrate Christmas with you!



[h2]Minor changes[/h2]
  • Added a new tool-tip to items that provide maximum health which informs you whether or not the item will recover hearts upon being attuned or not.
  • The Death Mark eye that follows you around is now very transparent during combat.
  • You can now display your inventory in the HUD. The transparency of this display can be altered in the option menu.
  • Secret rooms are now slightly more common.
  • Pawn Shops are less common.


[h2]Cinder and Cinder-related changes[/h2]
  • The Cinder modifier Rust, Pestilence and Sin has been reworked into: Pestilence. I didn't like what the trait did to the game. It made red health, armor and soul hearts really bad. High cinder is the time to make use of some of the defensive options the game provides and that trait took those options away. Pestilence now relates to the Poison status effect, making it even more punishing. Better dodge those green projectiles!
  • Antidote Potions don't grant immunity to poison anymore.
  • Removed the curse that would reduce maximum hearts by 1 and replaced it with a curse that will one-time poison you on infliction.
  • Automaton HP has been reduced slightly.
  • Automatons won't deactivate completely during intense situations anymore, they just won't attack now but they'll still be moving around.


[h2]Weapon changes[/h2]
  • New weapon: The Knob Twiddler
  • New weapon: Misfit's Sword
  • Demon Scythe projectiles will pick up in speed quicker now.
  • Storm Cloud attack behavior has been reworked.
  • Quecholli DMG has been buffed slightly.
  • Reduced projectile spread and added an additional projectile to Obliteration Wand.
  • Spirit Wand is now legendary. The damage of the status effect has been increased from 400% to 500% infliction damage.
  • Increased ray length of Archon Scepter slightly.
  • Blizzard Scroll is now a rare item.
  • Nimbus Scroll damage changed from 175-200 DMG to 100-400 DMG.
  • Rainbow Staff DMG increased from 175-200 DMG to 275-300 DMG.
  • Staff Of Unlimited Power DMG increased from 100-150 DMG to 175-200 DMG.
  • Blasting Wand attack speed increased from 5 to 6 APS. Reduced the spread of projectiles slightly.
  • Blight Wand will now always shoot 3 projectiles instead of 2 to 3 projectiles. Increased the attack speed from 2 to 4 APS.
  • Flame Wand DMG increased from 275-300 DMG to 375-400 DMG and increased attack speed from 2 to 3 APS.
  • The Hero Sword now shoots 2 projectiles. (doesn't really change much as no sword can shot with their main attacks)
  • Butcher Cleaver now deals 300% more bleed damage, previously 200%.
  • Gimmer Shred intelligence scaling increased from E to A.
  • Buster Blade rarity reduced from Epic to Rare.
  • Moonshine Greatsword intelligence scaling increased from A to S.
  • Skinning Knife attack speed increased from 1.5 to 2 APS.
  • Naginata DMG increased from 200-250 to 225-250. Increased strength scaling from A to S and dexterity scaling from D to B.


[h2]Consumable changes and Charm changes[/h2]
  • Added a new charm: The Watcher's Charm
  • Added a fail-save mechanic to the Obsidian Dice, a lot of traits now can't be rolled by the dice. Including: Arcane Potency, Berserk, Boozer, Colossal Might, Constitution, Decay, Focus, Glass Cannon, Goat Force, Mageblood, No Pain No Gain, Power Of Nature, Relentless, Resolute Technique, Sharpshooter, Soul Thief and Transcendence.
  • Removed the Red Eye Orb consumable from the game.


[h2]Equipment changes[/h2]
  • Added a new pair of boots: Wanderboots
  • Added a new helmet: Sophisticated Headgear
  • Added a new helmet: Panda Mask
  • Added a new ring: Chance's Avarice
  • Added a new off-hand: Seth's Walking Stick
  • Added a new amulet: Hand Of Blood
  • Added a new body armor: Tyler's Robe
  • Added a new helmet: Egg Shell
  • Added a new helmet: Eyepatch
  • Added a new helmet: Bear Pelt
  • Added 3 new body armors: Red Velvet Hoodie, Blue Cotton Hoodie, Green Wool Hoodie
  • Gold Crown now grants +10 rooms to room effect duration, up from +5.


[h2]Gift changes[/h2]
  • Removed the Red Eye Orb gift.
  • Added a new gift that gives you 1x Sacramental Bread.


[h2]Event room changes[/h2]
  • New floor 2 event
  • New floor 3 event
  • 2 new floor 1 events
  • New floor 4 event
  • New floor 8 event
  • Changed the reward granted by the Guillotine event in floor 8.
  • Changed the reward granted by the study room event in floor 8. Removed the madness status effect from the game.


[h2]Enemy changes[/h2]
  • The Gargoyle with the halberd will now shoot less projectiles on wall bounce during his enrage phase.
  • Pharaoh and Phoenix aren't invulnerable during their special phases anymore, they now get a damage reduction buff that reduces damage taken by 80%. They still can't be forced to go into 2nd phase during these phases.
  • Proximity Defense enchanted now fades in and out.


[h2]Tavern changes[/h2]
  • Added a new type of NPC to the tavern: the Knights of the silver flying dragon. There are 4 different knights and they appear depending on your Cinder Level. Hint: The Knight at lowest cinder levels will make upgrading the hero sword a lot easier. Knight appearance chance rises with each floor. If you find a knight and he grants you an item no more knights will appear.
  • Santa is now a permanent visitor of the Tavern, at least for the duration of the holidays.


[h2]Trait changes[/h2]
  • Added a new trait: Goat Force (can only appear while wearing the Horn Helmet)
  • Decay now grants 10% increased DoT damage per second up to 200%.


[h2]Bug Fixes[/h2]
  • Fixed a bug with the Mandrake's roots hitboxes.
  • Fixed that Arcane Potency wouldn't appear at all.
  • Fixed that Obsidian Chests and Dragonslayer Chests would incorrectly state to drop a "rare" item.
  • Fixed a visual bug related to lockpicking.
  • Fixed an error when inspecting a weapon on ground while not having a weapon equipped.
  • Fixed Defy Death sometimes not working correctly.
  • Fixed a bug with which you could gain multiple traits from trait selection while playing with controller or keyboard-only.
  • Fixed a bug that made +4 and +5 weapons appear.
  • Fixed a bug where infinite respawning enemies would trigger on-kill effects.
  • Fixed that you couldn't use golden dice in a certain shop in floor 4.
  • Fixed that the Thieves Hood and Cloth Hood would turn the character invisible.
  • Fixed that the Plank Shield wouldn't break from taking true DMG (such as spiky doors)
  • Fixed that Death Zone enchanted would sometimes get stuck.
  • Fixed that Death Mark status effect was affected by increases and reductions to room duration.
  • Fixed that the XP bar didn't show the correct XP value after using a Power Gem.
  • Fixed that Pawn Shop spawns would eat Taverns.


Remember, you can leave feedback in the ptr-feedback or ptr-bug-reports channel on the Tiny Rogues Discord! All last minute testing before the big update tomorrow is much appreciated!