PTR Update
You might need to restart Steam to get the update.
[h2]PTR[/h2]
What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.
How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.
[h2]New features[/h2]
[h2]Minor Changes[/h2]
[h2]Equipment Changes[/h2]
[h2]Weapon Changes[/h2]
[h2]Consumable Changes[/h2]
[h2]Tipsiness Changes[/h2]
[h2]Trait Changes[/h2]
[h2]Enemy Changes[/h2]
[h2]Event Rooms[/h2]
[h2]Bug Fixes[/h2]
[h2]PTR[/h2]

PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.
Patch Notes
[h2]New features[/h2]
- Added new Gifts: Mana Catalyst, Soul Scarf, Dice Case and Mystery Box
- Reworked Repair Powder and Mana Potion gifts into the Replenishing Repair Powder and Mana Elixir gifts.
- Added a new fixed room that appears before Death that allows attuning all items.
- New hit effect: Crushing Blow
- Made some massive improvements to the character panel. (Now includes almost all stats in the game and more. Also the stats are now ordered a bit better.)
[h2]Minor Changes[/h2]
- Added a new keyboard-only keybind for toggling the Dice Bag. (default: G)
- Changed projectile visual effects of Magical Boomerang and Flamarang.
- Farmer boy in tavern now sells 5 dice for 25G instead of 1 dice for 5G.
- Red Dice Altar now grants 5 red dice up from 3.
[h2]Equipment Changes[/h2]
- Dark Orb offhand is now called Dark Codex.
- Crystal Orb is now a charm.
- Emerald Orb is now a charm.
- The Hand Of Blood now grants a more generic effect and is now unique to the event.
[h2]Weapon Changes[/h2]
- Ongoing balance changes on Storm Cloud, Quecholli, Toxic Scepter and Mjolnir.
- Buffed effect of Unholy Bible
- Zweihander has been buffed. (back and forth, back and forth!)
[h2]Consumable Changes[/h2]
- Soul Shards stack now.
[h2]Tipsiness Changes[/h2]
- Tipsiness is now 5% more damage per stack.
- Beer at tavern now costs 5G down from 10G.
- Added a new reward type "Random Booze".
- Added new other types of booze, besides Sake.
- Sake now adds +2 to Tipsiness.
[h2]Trait Changes[/h2]
- Ongoing balance changes on Grenadier, Static Blows, Shield Bash traits.
- Added a bunch of QoL texts to traits in trait selection.
- Blunt Trauma now grants Crushing Blow chance with maces and flails, previously made maces and flails inflict Bleed.
- Discharge has been buffed to only consume half your mana and the damage scaling has been changed.
- Force of Nature is now Ancestral Force and has a new effect.
- Boozer trait now improves effect of Tipsiness instead of making it permanent.
[h2]Enemy Changes[/h2]
- Buffed health of some mid-game bosses slightly.
- Mega Death attack 4 has been made more difficult. (faster spinning lasers)
- Mega Death attack 5 has been made easier to consistently dodge but Mega Death does this attack twice in a row now.
[h2]Event Rooms[/h2]
- Added 2 new floor 10 events one of them introducing a new unique charm.
- Floor 1 bear event now has a pool of 3 unique different reward equipment items.
- Floor 4 skeleton-chit-chat event now has a reward pool of 2 unique charms.
[h2]Bug Fixes[/h2]
- Soul shop room preview texts are now is "soul"-colored like the preview icon.
- Fixed bug with revives in the lethal display.
- Fixed descriptions of Hungry Blade
- Fixed Resourcefulness trait.
- Fixed that the projectiles from Battery Enchanted wouldn't spawn correctly if room was already completed.
- Fixed bug that 2 Obsidian Dice got consumed on use.
- Fixed that Opportunistic trait wasn't working as intended.
- Fixed descriptions of a bunch of equipment items.
- Fixed that Composite Bow had no effect.