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PTR Update

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]New features[/h2]
  • Added new Gifts: Mana Catalyst, Soul Scarf, Dice Case and Mystery Box
  • Reworked Repair Powder and Mana Potion gifts into the Replenishing Repair Powder and Mana Elixir gifts.
  • Added a new fixed room that appears before Death that allows attuning all items.
  • New hit effect: Crushing Blow
  • Made some massive improvements to the character panel. (Now includes almost all stats in the game and more. Also the stats are now ordered a bit better.)


[h2]Minor Changes[/h2]
  • Added a new keyboard-only keybind for toggling the Dice Bag. (default: G)
  • Changed projectile visual effects of Magical Boomerang and Flamarang.
  • Farmer boy in tavern now sells 5 dice for 25G instead of 1 dice for 5G.
  • Red Dice Altar now grants 5 red dice up from 3.


[h2]Equipment Changes[/h2]
  • Dark Orb offhand is now called Dark Codex.
  • Crystal Orb is now a charm.
  • Emerald Orb is now a charm.
  • The Hand Of Blood now grants a more generic effect and is now unique to the event.


[h2]Weapon Changes[/h2]
  • Ongoing balance changes on Storm Cloud, Quecholli, Toxic Scepter and Mjolnir.
  • Buffed effect of Unholy Bible
  • Zweihander has been buffed. (back and forth, back and forth!)


[h2]Consumable Changes[/h2]
  • Soul Shards stack now.


[h2]Tipsiness Changes[/h2]
  • Tipsiness is now 5% more damage per stack.
  • Beer at tavern now costs 5G down from 10G.
  • Added a new reward type "Random Booze".
  • Added new other types of booze, besides Sake.
  • Sake now adds +2 to Tipsiness.


[h2]Trait Changes[/h2]
  • Ongoing balance changes on Grenadier, Static Blows, Shield Bash traits.
  • Added a bunch of QoL texts to traits in trait selection.
  • Blunt Trauma now grants Crushing Blow chance with maces and flails, previously made maces and flails inflict Bleed.
  • Discharge has been buffed to only consume half your mana and the damage scaling has been changed.
  • Force of Nature is now Ancestral Force and has a new effect.
  • Boozer trait now improves effect of Tipsiness instead of making it permanent.


[h2]Enemy Changes[/h2]
  • Buffed health of some mid-game bosses slightly.
  • Mega Death attack 4 has been made more difficult. (faster spinning lasers)
  • Mega Death attack 5 has been made easier to consistently dodge but Mega Death does this attack twice in a row now.


[h2]Event Rooms[/h2]
  • Added 2 new floor 10 events one of them introducing a new unique charm.
  • Floor 1 bear event now has a pool of 3 unique different reward equipment items.
  • Floor 4 skeleton-chit-chat event now has a reward pool of 2 unique charms.



[h2]Bug Fixes[/h2]
  • Soul shop room preview texts are now is "soul"-colored like the preview icon.
  • Fixed bug with revives in the lethal display.
  • Fixed descriptions of Hungry Blade
  • Fixed Resourcefulness trait.
  • Fixed that the projectiles from Battery Enchanted wouldn't spawn correctly if room was already completed.
  • Fixed bug that 2 Obsidian Dice got consumed on use.
  • Fixed that Opportunistic trait wasn't working as intended.
  • Fixed descriptions of a bunch of equipment items.
  • Fixed that Composite Bow had no effect.