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  3. 0.2.2 Patch Notes (Part 1)

0.2.2 Patch Notes (Part 1)

0.2.2 Patch Notes Part 1


Due to hitting Steam's character limit these patch notes are split into 2 parts.

[h2]General Changes[/h2]
  • Christmas is over.
  • Added 8 new achievements to celebrate new features and the increased build diversity.
  • The pause menu now shows the quest for a class unlock and which boss to beat and path to take if your class can unlock a new class.
  • NEW reward beyond floor 10: Golden Cherries, grant 10% increased trigger damage.
  • NEW reward beyond floor 10: Golden Croissant, grants 10% increased companion damage.
  • The bonfire now only offers to attune your items before a boss room. The option confused players into thinking they need to attune in each spawn room.
  • Soul pickups are now slightly attracted to the player.
  • The time it takes to drink the flask has been increased to 2 seconds, from 1.5 seconds.
  • Each point of mana now only grants 10% more damage with mana draining weapons, previously 20%.
  • Intelligence doesn't grant mana regeneration per point anymore.
  • Intelligence now grants 2.5% increased stats granted from mana per point.
  • Base mana regeneration has been increased by 25%.
  • Golden Steaks now grant 10% increased damage with non crits, previously 5%.
  • Started with simplifying a lot of effect descriptions.
  • The HUD now shows stacks of guaranteed attacks in the bottom left.
  • Base radius of auras has been reduced from 6.5 to 5.5 units.
  • Auras had their top end assumed infliction damage reduced by 20%.
  • Tipsiness now has a base limit of 3.
  • Tipsiness limit is NOT affected by heart containers anymore.
  • Tipsiness limit is now shown in character panel.
  • NEW feature: Cheat Console. Activate the console in the option menu. If you cheat in a run, it will disable achievements and steam stats until you restart the game.
  • Power now has strong diminishing returns when approaching and exceeding a value of 100.
  • Removed the help texts for Webbed and Wither because they were useless, you just notice that you get slowed instead.
  • The title menu now shows a random splash message.
  • Cultist Altar, Blood Altars and Blood Chests now ask you to sacrifice a red heart instead of damaging you. You can go to 0 hearts this way and you will survive on 0 hearts IF you have a Soul Heart. You can go game over by sacrificing your last heart.
  • Explosion damage now penetrates through the armor threshold.


[h2]New Options[/h2]
  • NEW aura opacity option
  • NEW orbital opacity option
  • NEW companion opacity option
  • NEW instrument sounds option
  • NEW option to speed up boss death and boss reward animations


[h2]Trait Changes[/h2]

[h3] Strength Traits[/h3]
  • NEW trait: Attack Of Opportunity, after not attacking for 2.5 seconds, the next attack grants you an attack speed buff. The attack speed buff is 40% more for melee and 20% more for non melee.
  • Unforgiving: Now additionally increases the duration of ailments by 100%.
  • Focused Might: Now stocks up on up to 10 guaranteed lethal hits after not attacking for 1 second. Previously made you deal 1 guaranteed lethal hit after not attacking for 1 second.
  • Ancestral Aid: Base damage from spirits has been increased by 75% and attack speed by 25%.
  • Brawler: Now stacks up to 100 power at 10 actors. Also now explains what it considers an actor.
  • Goat Force: Cooldown has been increased from 0.25 seconds to 1 but the base damage has been doubled and the scaling has been increased from 25% to 100% per level.
  • Holy Fire: Damage bonus increased by 50% and duration increased from 4 to 8 seconds.
  • Heavy Draw: Now only half your strength applies to ranged attacks, previously all of it.
  • Blessed Hammer: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Cooldown reduced from 0.25 seconds to 0.2. Size of hammers and hitbox size increased.
  • Blunt Trauma: Rephrased description to make it shorter and simpler. Damage scaling has been increased from 50% to 100% per level. Cooldown reduced from 0.25 seconds to 0.1. Radius increased by 20%.
  • Bone Crusher: Size of bone spears and hitbox size increased. Removed cooldown. Damage scaling has been increased from 35% to 100% per level. Projectile ranged increased by 25%.
  • Pack Mentality: Instead of forcing a minimum roll now makes your damage roll twice, taking the lower damage roll.
  • Rage: Melee attacks now grant 2 stacks of rage.
  • Shield Bash: Base damage has been doubled and damage scaling has been increased from 40% to 100% per level. Projectile ranged increased by 40%.
  • Tempest Kick: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Kick projectile pierces now.
  • Overwhelming Presence: Now grants increased effect of buffs per equip load capacity point above 100. Previously increased effect of debuffs per point of equip load on you.
  • Power is Power: Now makes power also grant 1% increased effect of debuffs, previously buffs.


[h3] Dexterity Traits[/h3]
  • NEW trait: Exit Strategy, makes it so when you inflict maximum stacks of poison, you recover all stamina and refresh the duration of all the poison stacks.
  • Spellblade: Now works for all melee weapons instead of just swords.
  • Cull The Weak: Is now a more multiplier to damage, previously was an additive increase to damage.
  • Rogues Reliability: Rogue's Mark now guarantees 10 critical hits on the target. Mark reward has been removed.
  • Hunter's Patience: Hunter's Mark now guarantees 10 lucky hits on the target. Mark reward has been removed. Now triggers 2.5 seconds after not attacking, previously after 0.5 seconds of standing still.
  • Ascetic's Discipline: Ascetic's Mark now guarantees 5 crushing hits on the target. Mark reward has been removed.
  • Precision: Now stocks up on up to 10 guaranteed critical hits after not attacking for 1 second. Previously granted 10% critical hit chance every second and then reset 1 second after dealing a critical hit.
  • Cheap Shot: Now makes lucky hits always deal super effective damage and the buff now grants 100% increased trigger damage instead of secondary attack damage.
  • Trigger Mania: Now grants an attack speed buff after triggering 10 damaging effects. Previously granted a trigger damage buff on the tally of 5 primary attacks.
  • Grenadier: Base damage was reduced by 30% but now throws 3 grenades. Damage scaling has been increased from 35% to 100% per level. Aiming of the grenades has been slightly improved.
  • Lightning Conductor: Cooldown reduced to 0.2 seconds, previously 0.25. Damage scaling has been increased from 25% to 100% pert level.
  • Like Clockwork: Cooldown reduced to 0.25 seconds, previously 0.5.
  • Manaforged Bolts: Damage scaling has been increased from 20% to 100% per level.
  • Raised Morale: Now only makes you loose half your stacks on taking damage, previously all stacks. Now grants 10 power per stack, previously 10% increased damage and increased companion damage.
  • Sharpshooter: Due to the mark changes, this trait returns to guaranteeing lethal hits when triggering a mark at far range.
  • Dynamo: Now takes 5 steps to trigger, up from 2 steps.


[h3] Intelligence Traits[/h3]
  • NEW trait: Mana Beacon, makes mana grant companion damage if you have drained mana recently.
  • Glass Cannon: Can't appear from Obsidian Dice anymore.
  • Power Hungry: Now grants 20 power per Soul Heart, previously 10. Still has a limit of 100 power.
  • Apocalypse: Base damage has been increased by 50% and damage scaling has been increased from 40% to 100% per level.
  • Arcane Familiar: Base damage more than doubled and attack speed more than doubled.
  • Cast on Crit: Is now called Pocket Magic and the damage penalty of 25% has been removed.
  • Cold Blood: Now makes chill apply 25% chance to take a critical hit, previously made chill increase damage over time taken.
  • Combustion: Damage scaling has been increased from 40% to 100% per level.
  • Discharge: Drain threshold is now 1 mana, previously 0.5 mana. Base top end damage has been increased by 25% and damage scaling has been increased from 35% to 100% per level.
  • Elemental Focus: Rephrased description slightly and additionally grants 100% increased ailment duration now.
  • Vision Quest: Has been reworked. Now periodically spawns a mana star and makes picking up a mana star trigger your on combat start effects.
  • Static Blows: Base top end damage has been increased by 60% and damage scaling has been increased from 35% to 100% per level. Radius has been increased by 40%.
  • Inspiring Presence: Now additionally grants 10 power per companion you have.
  • Nature's Boon: Base damage has been increased by 50% and damage scaling has been increased from 30% to 100% per level.
  • Insight: Now additionally grants 100% increased mana regeneration.
  • Ice Conjuration: Base damage has been doubled and scaling has been increased from 30% to 100% per level. Projectile spread and delay have been reduced. Projectiles now have infinite range. Cooldown reduced from 0.25 seconds to 0.1.
  • Hex Touch: Hex is now less specific and doubled the effect of all debuffs, not just Vulnerability, Fragility and Instability.


[h3]Esper Traits[/h3]
  • Papa's Stuff: Base damage from Assault Rifle companions has been doubled.
  • Lightning Force: Base damage has been increased by 20% and damage scaling increased from 0% to 100% per level.
  • Mental Empowerment: Now makes the companion now also grant 100% increased stats.
  • Psionic Blasts: Damage scaling has been increased from 30% to 100% per level.
  • Spontaneous Combustion: Damage scaling has been increased from 0% to 100% per level. Cooldown reduced from 0.5 seconds to 0.1.


[h3]Cyborg Traits[/h3]
  • Lightning Nova Augment: Damage scaling has been increased from 40% to 100% per level.
  • Photon Blaster Augment: Damage scaling has been increased from 30% to 100% per level. Now triggers periodically every 2.5 seconds, previously every 2 seconds.
  • Bomb Factory Augment: Now grants infinite bombs.



[h2]Equipment Changes[/h2]

[h3]Generic Equipment Changes[/h3]
  • Some items that are mainly meant for strength users have had their equip load weight increased.
  • Some items that sustain themselves in equip load have had their weight increased. E.g.: Megingiard and Goliath Greaves.
  • Some items had their equip load weight lowered.


[h3]Specific Equipment Changes[/h3]
  • NEW: Dark Moon Pendant Grants 15% cursed hit chance.
  • NEW: Dark Moon Hood Grants 20% increased dark damage.
  • NEW: Bomber Helmet Grants 25% increased bomb radius.
  • NEW: Bomber Garb Grants 50% reduced bomb explosion delay.
  • NEW: Flux Hat Grants +4 seconds duration to Mana Flux.
  • NEW: Flux Robe Grants 100% increased effect of Mana Flux.
  • NEW: Inquisitor Mask Grants 25% increased aura radius.
  • NEW: Inquisitor Robe Grants 25% increased aura tick rate.
  • NEW: Leprechaun Hat Grants 50% increased chance of luck taking effect.
  • NEW: Leprechaun Frock Grants 50% increased chance of luck taking effect.
  • NEW: Magi-Tech Headset Grants +4 seconds to mana burnout.
  • NEW: Magi-Tech Robe Grants 30% increased damage while in mana burnout.
  • NEW: Puppeteer Mask Grants 25% increased stats granted by companions.
  • NEW: Puppeteer Gloves Grants 20% increased companion damage.
  • NEW: Zealot Helmet Grants 10% increased attack speed.
  • NEW: Zealot Gloves Grants 25% faster tick rate of periodical effects.
  • NEW: Warlock Hood Grants 20% increased necrotic damage.
  • NEW: Warlock Gloves Grants 25% increased damage over time tick speed.
  • NEW: Conjurer Hood Grants 20% increased companion damage.
  • NEW: Conjurer Talisman Grants 20% increased companion attack speed.
  • NEW: Fletching Hat Grants 20% increased bow and crossbow damage.
  • NEW: Fletching Quiver Grants 10% increased bow and crossbow attack speed.
  • NEW: Shaman Mask Grants 20% increased nature damage.
  • NEW: Totem Talisman Grants 100% increased effect of Nettles.
  • NEW: Cultist Hood Grants +1 heart.
  • NEW: Cultist Lantern Grants 25% increased primary attack damage while missing a heart.
  • All Orb offhand items now grant between 10 and 30 power.
  • Mana Orb: Now recovers 1 mana on completing a rotation, previously 0.5 mana.
  • Mind Charm: Now increases mana regeneration by 35%, previously 25%.
  • Sorcerer Cloak: Now increases mana regeneration by 45%, previously 35%.
  • Magus Cap: Now increases mana regeneration by 35%, previously 25%.
  • Mana Catalyst: Now can appear randomly inside of runs, not just as a gift. (This gift will likely be exchanged in the future.)
  • Mystical Wrappings: Now cycles through granting fire, cold, lightning and poison damage instead of granting a random minor infusion buff on combat start.
  • Valkyrie Helmet: Now only adds lightning damage to melee and ranged weapons.
  • Thief Gloves: Now grant 5% critical hit chance, previously 5 dexterity.
  • Assassin Gloves: Now grants 10% critical hit chance against enemies affected by a damage over time effect.
  • Assassin Hood: Now has same effect as Assassin Gloves.
  • Laser Knuckles: Now rare, previously uncommon. Base damage increased by 25%.
  • Crocodile Ring: Now guarantees 5 ruthless hits after dash, previously 1.
  • Fox Ring: Now guarantees 5 super effective hits after dash, previously 1.
  • Rabbit Ring: Now guarantees 5 lucky hits after dash, previously 1.
  • Hornet Ring: Now guarantees 5 critical hits after dash, previously 1.
  • Shark Ring: Now guarantees 5 crushing hits after dash, previously 1.
  • Carnage Loop: Now epic, previously legendary. Now triggers on kill and on taking damage effects every 8 seconds, previously every 10.
  • Crystal Bracelet: Crystal Surge now grants 100% increased damage, previously 50%.
  • Focus Sash: Now also grants the Focus buff on defy death, which grants 25% attack speed for the rest of the room.
  • Dojo Sash: Now grants the Resolve buff on secondary attack, increasing primary attack damage by 30%.
  • Everflame Amulet: Now also grants 100% increased effect of burn and scorch.
  • Everice Amulet: Now also grants 100% increased effect of chill and frostbite.
  • Frostfire Ring: Now rare, previously legendary.
  • Stormfire Ring: Now rare, previously legendary.
  • Galaxy Ring: Removed the condition of having to stand still.
  • Golden Cross: Now also grants 1 to 10G when protecting you from curse.
  • Wooden Cross: Now doesn't break anymore.
  • Lotus Amulet: Now grants 35% increased stamina recovery rate, previously 25%.
  • Magi-Tech Belt: Now adds only 0.1 mana drain to cannons, previously 0.25.
  • Pain Loop: Also grants +4 seconds of invincibility after taking damage now.
  • Pocket Watch: Now rare, previously common. Now grants 35% faster tick rate of periodical effects, previously 25%.
  • Flow Charm: Now grants 20% faster tick rate of periodical effects, previously 25%.
  • Power Belt: Now grants 25 power, previously 20.
  • Puzzle Ring: Removed old effect. Now grants 100% increased effect of ailments if you have dealt exactly 4 elemental damage types in the past 4 seconds.
  • Quasar Pendant: Base damage has been halved but it hits 10 times in a row now. Now only triggers parodically every 6 seconds, previously every 5.
  • Sands of Eternity: Now additionally grants 100% increased effect of debuffs.
  • Shark-tooth Necklace: Now uncommon, previously common. Now grants 30% increased damage dealt to armor, previously 20%.
  • Jumbled Rubiks Cube: Now only takes 10 rooms to attune, previously 20.
  • Solved Rubiks Cube: Now grants +1 dexterity scaling, previously +1 luck.
  • Spoon Pendant: Now grants 100% increased trigger damage, previously 25%.
  • The Hand of Blood: Now rare, previously epic. Hemorrhage debuff now stacks to 5 stacks, previously 10 but increases damage taken to health by 10% previously 5%.
  • The Hand of Acid: Now rare, previously epic. Corrosion debuff now stacks to 5 stacks, previously 10 but increases damage taken to armor by 10% previously 5%.
  • Battle Vest: Now grants 20% increased melee damage, previously 15%.
  • Butcher Apron: Now makes each point of strength grant 5% increased bleed damage, previously 2.5%.
  • Crystal Armor: Base damage from the crystals has been doubled and their scaling has been increased from 30% to 100% per level.
  • Devil Cloak: Now grants 10% cursed hit chance per evil, previously 5%.
  • Dirndl: Base damage from the pretzels has been doubled and scaling has been increased from 30% to 100% per level.
  • Lederhosen: Base damage from the beer mortars has been tripled and scaling has been increased from 30% to 100%.
  • Druid Coat: Now grants 30% increased nature damage, previously 25%.
  • Spelunker Vest: Now grants 50% magic find, previously 25%.
  • Enigma Armor: Now additionally grants 25% magic find.
  • Festive Dress: Now grants 50% increased stamina recovery speed, previously 30%.
  • Gold Armor: Now grants 5 to 10G on completing a room without taking damage, previously 1 to 5G.
  • Golem Armor: Now increases damage dealt with crushing hits by 100%, previously 50%.
  • Guardian Angle: Now revives once per room, previously once per floor.
  • Hazmat Suit: Downside removed.
  • Hero Cape: Now caps out at 50% increased damage from +5 good.
  • Maid Costume: Now periodically charms every 8 seconds, previously every 10 seconds.
  • Missile vest: Base damage from the missile has been more than doubled and scaling has been increased from 25% to 100% per level.
  • Monk Gi: Now grants 30% increased body damage, previously 25%.
  • Nun Robe: Base damage from the light beams has been doubled and scaling increased from 20% to 100% per level.
  • Sheep Costume: Now makes you deal 25% less damage, previously 50% less damage.
  • Templar's Might: Now grants 100% increased aura radius, previously 50%.
  • Architect's Boots: Duration of the buff effect has been increased from 4 seconds to 10 seconds. Now spawns a crystal pickup every 4 seconds, previously every 8 seconds.
  • Crystal Boots: Base damage from crystals has been increased by 50% and scaling has been increased from 20% to 100% per level.
  • Ice Skates: Now converts % modifiers to movement speed to cold damage dealt. Previously granted Swiftness on dealing cold damage.
  • Inferno Treads: Base damage from fire rain has been increased by 20% and scaling has been increased from 20% to 100% per level.
  • Knife Shoes: Fixed the aiming of the knife projectiles. Base damage from knives has been doubled and scaling increased from 20% to 100% per level. Projectile range, speed and hitbox size has been increased.
  • Lightning Boots: Damage scaling has been increased from 20% to 100% per level.
  • Magi-Tech Boots: Now rare, previously epic.
  • Sandstorm Steps: Base damage from the tornados has been increased by 20% and scaling has been increased from 20% to 100% per level.
  • Wildling Boots: Now additionally increase the duration of rage and fury by 100%.
  • Winged Boots: Now uncommon, previously rare.
  • Wrapped Boots: Base damage from the kick has tripled and scaling increased from 30% to 100% per level. Kick projectile now pierces and had it's range increased by 25%.
  • Architect's Gloves: Damage scaling from the triggers has increased from 20% to 100% per level.
  • Breaker Gauntlets: Rephrased description to make it shorter.
  • Coatl Gloves: Damage scaling from elemental bursts has been increased from 25% to 100% per level.
  • Dart Wrists: Now trigger on the tally of 5 attacks, previously 2. Base damage of darts has been doubled and scaling increased from 15% to 100% per level.
  • Poison Dart Wrists: Same change as to Dart Wrists.
  • Fighter Knuckles: Now grant 30% increased damage with crushing hits, previously 25% crushing hit chance.
  • Hidden Blades: Delay removed. Projectile range, speed and hitbox size increased. Base damage from knives doubled and scaling increased from 20% to 100% per level.
  • Oven Mitts: Now grant 25% increased burn duration and tick speed, previously just 20% tick speed. Now uncommon, previously common.
  • Rabbit Paws: now grant 20% lucky hit chance, previously made lucky hits roll 1 additional time for critical hits.
  • Rocket Gauntlets: Increased damage scaling from 20% to 100% per level.
  • Rubber Gloves: Rephrased description to make it shorter. Now has a cap of 100%.
  • Spirit Wraps: Ki-Boost now grants 50% increased attack speed for 8 seconds, previously 40% for 4 seconds.
  • Undead Grasps: Now makes chill increase critical hit damage taken by 75%, previously made critical hits with cold damage inflict fear.
  • Alien Mask: Removed downside.
  • Architect's Hat: Rune circle is now bigger and lasts longer.
  • Aviator Cap: Now additionally grants 100% increased effect of Tailwind and Swiftness, previously just increased the duration of those.
  • Baseball Capp, Circlet, Cowboy Hat: Descriptions have been rephrased to make them shorter.
  • Bat Wings: Now grant 100% increased repeat damage, previously 50%. Now rare, previously uncommon.
  • Firefighter Helmet: Now grants 50% increased burn damage, previously 25%.
  • Sack: Now grants 50% increased bleed damage, previously 25%.
  • Voodoo Mask: Now grants 50% increased poison damage, previously 25%.
  • Flare Specs: Now grant 20% increased fire damage, previously 10%.
  • Flare Mantle: Now grants 25% burn tick speed, previously 20%.
  • Flower Pot: Base damage increased by 25% and scaling increased from 30% to 100% per level.
  • Gas Mask: Now grants 100% increased damage over time if you have inflicted more than 1 distinct damage over time effect in the past 4 seconds. Previously granted 25% increased damage over time per distinct damage over time effect inflicted in the past 4 seconds.
  • Gold Mask: Now guarantees a big gold reward. Now uncommon, previously common.
  • Stone Mask: Now guarantees a multiple bombs reward. Now uncommon, previously common.
  • Wood Mask: Now guarantees a double key reward. Now uncommon, previously common.
  • Ectoplasm Mask: Now uncommon, previously common.
  • Kings Helmet: Now grants 10% increased damage per companion you have. Previously granted 15% increased damage but 30% reduced companion damage.
  • Kings Crown: Now grants 10% increased companion damage per companion you have. Previously granted 30% increased companion damage but reduced your damage by 15%.
  • Ice Crown: Now grants 20% increased cold damage, previously 10%.
  • Laurel Wreath: Rephrased description.
  • Jousting Armor: Now grants 50% increased effect of booze, previously 100%.
  • Gamsbart: Now grants 100% increased effect of booze, previously granted 2.5% lucky hit chance per stack of tipsiness.
  • Thunder Mask: Now grants 20% increased lightning damage, previously 10%.
  • Horn Helmet: Base damage doubled and scaling increased from 50% to 100% per level.
  • Panda Mask: Now rare, previously common. Now doubles lucky hit chance, previously increased damage dealt by lucky hits by 30%.
  • Retina Refractor: Now grants 20% increased energy damage, previously 15%.
  • Winged Helmet: Now uncommon, previously rare.
  • Mushroom Cap: Has a new effect, makes you inflict toxic with poison damage if the target has maximum stacks of poison already. Previously increased the duration of poison and toxic by 100%.
  • Viking Helmet: Now also grants rage to your companions.
  • Storm Crow: Volt Surge now grants 10% increased minimum lightning damage per stack, up to 100%. Now epic, previously legendary.
  • Umbrella: Now grants a stack of Tailwind when you trigger any effect.
  • Rubber Boots: Now grants a stack of Haste when you trigger any effect.
  • Rain Coat: Now grants Drizzle when you trigger any effect.
  • Ranger Cap: Now grants 10% increased ranged attack speed, previously damage.
  • Witch Hat: Now grants 10% increased magic attack speed, previously damage.
  • Skull Cap: Now grants 10% increased melee attack speed, previously damage.
  • Ranger Cloak: Now grants 20% increased ranged damage, previously 15%.
  • Sage Robe: Now grants 20% increased magic damage, previously 15%.
  • Star Hat: Base damage from stars increased by 50% and scaling increased from 50% to 100% per level.
  • Top Hat: Base damage from the exploding dove doubled and scaling increased from 25% to 100% per level.
  • Kitsune Mask: Base damage from fireballs doubled and scaling increased from 20% to 100%. Cooldown reduced from 0.2 seconds to 0.1. Explosion radius increased by 60%.
  • Bone Talisman: Now grants 25% increased companion damage, previously 20% increased physical damage.
  • Dawn Talisman: Now grants 100% increased effect of Glitter, previously increased radiant damage but reduced dark damage.
  • Dusk Talisman: Now grants 100% increased effect of Gloom, previously increased dark damage but reduced radiant damage.
  • Twilight Talisman: Now can only be obtained by owning the Dusk and Dawn Talisman, upon which the items will combine into the Twilight Talisman, granting both effects at the same time.
  • Flame Shield: Now inflicts 10 stacks of Scorch every 5 seconds, previously 5 every 2 seconds.
  • Mojo Talisman: Now makes poison damage always inflict Toxic. Previously only on lucky hit.
  • Eagle Quiver: Now doesn't require far range anymore.
  • Fae Quiver: Damage scaling has been increased from 20% to 100% per level.
  • Grove Quiver: Now specifies to only work with bows and crossbows and has had it's damage scaling increased from 20% to 100%.
  • Heavy Quiver: Now rare, previously uncommon.
  • Lantern: Now grants 20% increased primary attack damage, previously 10%.
  • Magi-Tech Lantern: Now grants 175% critical hit damage while in mana burnout, previously 125%.
  • Papercraft Lantern: Now grants 10% increased primary attack per heart up to 100%. Previously unlimited.
  • Soul Lantern: Now grants 20% increased primary attack damage per Soul Heart, up to 100%. Previously 10% per but unlimited.
  • Wisp Lantern: Now grants 2.5% increased primary attack damage per Soul you have, up to 100%. Previously 1% but unlimited.
  • Rosary Talisman: Now grants 100% reduced chance of curse taking effect, previously 50%.
  • Siege Quiver: Now specifies to only work with bows and crossbows. Damage scaling increased from 20% to 100% per level.
  • Spiked Shield: Now grants 75-125 thrusting damage, previously granted 50-75 thrusting damage.
  • Rainbow Talisman: Now legendary, previously uncommon. Now grants 100% increased effect of ailments, previously 20% increased elemental damage.
  • Raven Talisman: Lessened the requirements, now only takes a cursed hit, not a critical cursed hit.
  • Ichor Torch, Necro Torch and Torch buffed by 20%.
  • Magical Quiver: Rephrased description to make it simpler.
  • Halloween Cape: Now fears periodically every 8 seconds, previously every 10.
  • Viper Loop: Instead of granting more damage over time by damage over time effects inflicted with critical hits, now grants more damage over time against poisoned targets. Now epic, previously legendary.
  • Odin Ring: Now grants Swiftness whenever you create a chain lightning.
  • Odin Gauntlets: Now make chain lightnings chain +2 times.
  • Ninja Gloves: Now grant +1 dexterity scaling, previously specific to throwing and dagger weapons.
  • Dreamcatcher Pendant: Now makes mana Flux grant 50% faster tick rate of periodical effects.
  • Old Hunter Cap: Now adds +10 to all mark stacks, previously maximized your tally counters on triggering a mark.
  • Old Hunter Gloves: Now increase damage from hits that trigger a mark by 25%, previously increased mark duration by 25%.
  • Seeker Gloves: Previously granted 20% increased damage while having a mark reward, now they trigger your on combat start effects when you apply a mark.
  • Mining Helmet: Is now called Demolition Helmet and is part of the Explosives Expert set. Also now grants 20% increased explosion damage.
  • Demolition Gloves: Now grant 25% increased explosion radius, previously reduced the bomb explosion delay.


[h2]Set Bonus Changes[/h2]
  • Grizzly Might: Now makes each point of strength grant +1% crushing hit chance, previously 1% increased two-handed weapon damage.
  • Oktoberfest Vigour: Instead of granting +10 maximum stacks of tipsiness now grants 10% lucky hit chance per stack of tipsiness.
  • Bad Weather: Now grants an Angry Cloud that grants 100% increased trigger damage, previously the cloud would trigger you on make it rain effects.
  • Fatal Fate: Now grants 100% more damage over time dealt by damage over time effects inflicted with a critical hit.
  • Fairy Grace: Now makes each point of dexterity grant 2.5% increased effect of ailments, previously 2.5% minimum damage roll.
  • Odin's Wrath: Now grants 25% increased damage per chain left on the chain lightning.
  • Mythic Rhythm: Rhythm buff now grants -2 to tally requirements, previously -1. Rhythm duration also has been increased from 4 seconds to 8.
  • Silent Night: Now grants 3 Gift Boxes, up from 1.
  • High Noon: Now makes you repeat the next 3 firearm attacks after dash, instead of just 1.
  • Vows of Fortune: Now grants 10% lucky hit chance per weapon upgrade level, previously 5%.
  • Explosives Expert: Now makes all explosion damage gain 100% crushing hit chance.
  • NEW set: Dark Moon Covenant Makes each stack of gloom make the enemy take additional dark damage from cursed hits.
  • NEW set: Boom! Boom! Boom! Grants infinite bombs.
  • NEW set: Power Convergence Makes Mana Flux grant 50 power.
  • NEW set: Oppressive Conviction Makes auras deal double damage.
  • NEW set: End of the Rainbow Grants +3 luck.
  • NEW set: Industrialized Magic Grants 100% critical hit chance during mana burnout.
  • NEW set: Master of Puppets Makes % modifiers to companion damage also affect you.
  • NEW set: Fanaticism On the tally of 5 primary attacks, advances periodical effects by 1 second.
  • NEW set: Wicked Contract Makes mana grant additional necrotic damage.
  • NEW set: Final Service Grants +2 companion limit.
  • NEW set: Ballistic Flurry Makes bow and crossbow attacks shoot additional arrows.
  • NEW set: Nature's Touch Makes nature damage inflict Vulnerability.
  • NEW set: Self Sacrifice Grants 100% increased effect of buffs while missing a heart.


(Continue Reading Part 2)

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