0.2.2 Patch Notes (Part 2)
0.2.2 Patch Notes Part 2
Due to hitting Steam's character limit these patch notes are split into 2 parts.
[h2]Room Changes[/h2]
[h3]Tavern Changes[/h3]
- NEW booze sold: Champagne, increases companion damage.
- NEW NPC: The Princess, sells Fairy Tales Branches.
- Storm in a Bottle's price has been reduced to 30G, previously 50G.
- The nurse now only heals and refills your flasks once per tavern visit.
- The black market entrance in the tavern now locks up again after staying over night, requiring another key if you want to go into the black market again after rerolling the tavern.
[h3]Other Room Changes[/h3]
- Leviathan Room: All options now cost 5 Souls, previously 10. The recovery option now also refills flasks, the riches option grants 25G and the random item option can't give consumables anymore.
- Gambler Ghost event: Doesn't cost Souls anymore to play.
- Old Hag event: The hoodie now comes attuned because it's likely you don't have time to attune it before the boss.
- Demolitionist Dwarf shop: Can now sell the new Bomber set.
[h2]Consumable Changes[/h2]
- NEW consumable: Maple Pine Resin, grants a nature damage infusion buff.
- NEW consumable: Fairy Pine Resin, grants a buff that makes your weapon drain mana.
- NEW consumable: Spore Pine Resin, grants a poison damage infusion buff.
- NEW consumable: Fairy Tale Branch, enchants weapon with Arcane modifier.
- Storm in a Bottle now triggers 4 times per second, previously 3 times. Damage scaling has been increased from 50% to 100% per level.
- Wine: Now grants 25% increased damage over time, previously 10%.
- Mana Potion: Now grants 15% mana refund, previously 10%.
- Power Potion: Now grants 20 power.
- Cheese is more common now and can be sold in shops.
- Gift Boxes: Now can contain cheese instead of wine.
[h2]Status Effect Changes[/h2]
- NEW ailment: Nettles, increases effect of debuffs on the target. Applied by nature damage.
- The base duration of Bleed, Burn and Poison have been increased from 4 seconds to 8.
- The base duration of Toxic has been increased from 8 seconds to 16.
- The base duration of Gloom has been increased from 4 seconds to 8 and each stack now increases damage taken from cursed hits by 25%, previously 10%.
- Confusion: Now doubles all debuffs, not just emotion debuffs.
- Swiftness: Now grants 25% movement speed for 8 seconds, previously granted 20% movement speed for 4 seconds.
- Power Flow: Is now a buff.
- Limited Power: Is now a buff.
- Instability: The low end damage penalty has been removed, now only grants 30% more top end damage.
- Necrosis: Damage has been doubled.
- Armor Break: Now on reaching 5 stacks on a normal enemy, or 10 stacks on a boss breaks ALL armor. Some weapons also have been updated to immediately inflict all stacks of Armor Break.
[h2]Meta Perk Changes[/h2]
- Bulk Seller: Now only grants +1G per consecutive item sold and caps out at +10G now.
- NEW meta perk: Pandora's Boxes, replaces Giving Up and instead of increasing rarity of legendary weapons now makes you gain +2.5% magic find when you open a treasure chest, up to +25%.
- Worth of a Soul: Now makes blacksmith upgrades cost 5 Souls, previously 10.
- Odyssey: Now makes epic weapons 25% more common, previously 30%.
- Mixed Bag: Now also reduces the price of the item by 25% when swapping the currency.
- Ebb and Flow: Has been removed and is now a cinder modifier.
- Smash and Grab: Is now at the position that Ebb and Flow was.
- Quick Recovery: Is now split from First Aid and in the position that Smash and Grab was.
- Hope: Swapped position with First Aid.
- NEW meta perk: World of Hurt, makes Blood Chests and Blood Altars 30% more common.
[h2]Cinder Changes[/h2]
- Remote Guardians: Automatons now aren't healed and don't respawn in phase 2. Instead the automatons now start to repair themselves after not taking damage for 2.5 seconds.
- Pestilence: Now makes some enemies infested. Infested enemies have increased durability and explode into maggots. Previously made Poison reduce your movement- and stamina recovery speed.
- Unjust Incentive: Spiky doors have been turned into Muncher Doors. Muncher doors require feeding a red heart. Cannot be bombed anymore. Appear about 25% less often though.
- Encumbered: Is now called Ill-Equipped. You start out with -2 inventory slots. In the tavern randomly there can be the Old Hag NPC now which can repair an inventory slot for 10 Souls.
- On Death's Door: Has been removed.
- Doomed To Fail: Has been removed.
- NEW modifier: Defensive Measures, adds a 30% chance that enchanted enemies are enchanted with an additional defensive modifier.
- Twice Enchanted: Instead of making enemies always have double enchantments, now gives a 70% chance to add an additional secondary modifier.
- NEW modifier: Ebb and Flow, previously a meta perk. It makes it so early floors have fewer rooms but later floors have more rooms, giving you less chance to ramp before entering the mid game and prolonging the late game.
[h2]Enemy Changes[/h2]
- Some bosses had the duration of their initial message when the battle starts reduced. E.g.: Troll from 2 seconds to 1 second. Makes the fight start quicker.
- All mimics had their health and armor increased by roughly 50%.
- Eden, Amon and Primal Death had their health and armor increased by roughly 20%.
- Floor 11 and 12 enemies had their health and armor increased by roughly 20%.
- Increased the pacing of all floor 11 and 12 enemies, including bosses. Pacing means, reducing wait times, increasing animation speed, reducing attack delays, reducing how often they loop attacks and more.
- The Arch Pontiff and the Kings Guard had their health and armor increased by roughly 20%.
[h2]Enemy Enchantment Changes[/h2]
- NEW defensive enchantment: Lightning Resistance
- NEW defensive enchantment: Fire Resistance
- NEW defensive enchantment: Cold Resistance
- NEW defensive enchantment: Physical Resistance
- NEW defensive enchantment: Magic Resistance
- NEW defensive enchantment: Critical Resistance
- NEW defensive enchantment: Healing Enchanted
- NEW defensive enchantment: Guardian Enchanted
- NEW defensive enchantment: Super Armor
- NEW defensive enchantment: Super Health
- NEW defensive enchantment: Health Regeneration
- Added "intense situation" guards to the new bosses added in 0.2.0, this means some bosses will deactivate enchantment effects and automatons in certain attack phases.
- Possessed Weapon Enchanted: Weapons now spawn spread out on the room border but are indicated. Also their health and armor has been roughly halved.
- Airstrike Enchanted: Drop rate and explosion radius reduced.
- Battery Enchanted: Radius reduced and projectile speed starts slower. Can't appear on bosses anymore.
- Bone Enchanted: Projectile now has a red outline.
- Oktoberfest Enchanted: Pretzels now have a red outline and are white.
- Totem Enchantment: Made a slew of visual changes to make them stand out more. Increased their projectile sizes and added indicator sounds for them. They also have a bit more health but spawn a lot less frequently.
- Molten Enchanted: Radius slightly decreased. Delay before explosion has been increased and it now gives 3 warning sounds indicating that it will explode.
- Glaive Enchanted: Projectile now has a red outline.
- Missile Enchanted: Added an indicator sound when missiles spawn and added a red outline to the missiles.
[h2]Gift Changes[/h2]
- Radio: Damage has been doubled.
- Replenishing Repair Powder: Replenishes quicker.
- Soul Scarf: Now only grants a Soul Heart when you recover a heart with your flask.
- Coin Bag: Now grants 30G, previously 35G.
- Bomb Pouch: Now grants 5 bombs, previously 6.
- Poison Filled Jar: Now has 3 charges and enchants your weapon with the Poisoned modifier instead of granting an infusion buff for 10 rooms.
- Tent: Is now a charm and recovers 2 hearts on entering a floor, previously 1.
- Mana Elixir: Now permanently grants a 20% mana refund, previously 15%.
- Dice Case: Now only contains 3 red dice, previously 4. Bringing the total dice amount to 7 from 8.
[h2]Orbital Changes[/h2]
- All orbital damage has been massively increased, sometimes more than doubled.
- Orbital damage now scales to up to 5 times damage at max level, previously to 4 times.
[h2]Companion Changes[/h2]
[h3]General Companion Changes[/h3]
- Companion descriptions have been revamped and made more digestible.
- Companion damage now scales to up to 5 times damage at max level, previously to 4 times.
- Companions can catch up to enemies about 30% faster.
[h3]Specific Companion Changes[/h3]
- Archangel: Base damage has been doubled.
- Archdevil: Base damage has been doubled.
- Beetle: Base damage has been increased by 50%.
- Spear Warrior: Base damage has been doubled.
- Abyssal Wraith: Base damage has been increased by 75%.
- Imp: Base damage has been doubled.
- Necrotic Doppelganger: Base damage has been doubled.
- Phantasm: Base damage has been doubled.
- Raven: Base damage has been increased by 10%.
- Dire Wolf: Now increases minimum damage rolls by 25%, previously granted 20% increased damage.
- Baby Dragon: Now grants 100% increased effect of scorch, previously 30% increased burn damage.
- Boar: Now grants 25% increased damage with crushing hits, previously 20%.
- Cherubim: Now grants 100% increased effect of Glitter, previously 25% increased radiant damage.
- Drone: Now grants 5% critical hit chance, previously 10%.
- Falcon: Now grants +5 to all mark stacks, previously +4 seconds of duration of mark rewards.
- Hawk: Now grants 20% increased damage with hits that trigger mark, previously 15% increased ranged damage.
- Hellspawn: Now grants 100% increased effect of rupture, previously 30% increased bleed damage.
- Jackalope: Now grants 5% lucky hit chance, previously 25% increased damage dealt with lucky hits.
- Jellyfish: Now grants +1 maximum stack of shock, previously 15% increased lightning damage.
- Leech: Now grants 5% increased damage per missing heart, previously 10% increased damage dealt to health.
- Monkey: Now grants 35% increased stamina recovery rate, previously 20%.
- Skeleton Warrior: Now grants 15% crushing hit chance, previously 10%.
- Snake: Now grants +2 seconds to poison duration, previously 25% increased poison hit damage.
- Snowpal: Now grants 50% increased effect of chill, previously 20% increased cold damage.
- Tiger Cub: Now grants 10% melee critical hit chance, previously 20%.
- Shadow Clone Magic: Now grants -10% mana drain threshold, previously -15%.
- Shadow Clone Melee: Now grants 10% critical hit chance, previously 15%.
- Shadow Clone Ranged: Now grants 10% chance to repeat attack, previously 15%.
- Bat: Now grants 25% increased repeat damage, previously granted 25% increased flask drink speed.
- Chicken: Simplified description.
- Paper Crane: Simplified description.
- Electric Eel: Now epic, previously rare. Now grants 100% increased effect of shock.
- Polter Sword: Now grants 10% increased sword attack speed, previously 15%.
- Raptor: Now grants 5% increased attack and movement speed, previously 10% each.
[h2]Weapon Changes[/h2]
[h3]Generic Weapon Changes[/h3]
- Flails and Bibles now only convert orbital speed at 25% value to attack speed, previously 50%.
- All Boomerang and Chakram weapons had their damage buffed by 10% to 20%.
[h3]Specific Weapon Changes[/h3]
- Leviathan Axe: Base damage has been increased by 10%.
- Octoshot Crossbow: Now rare, previously uncommon. Base damage reduced by 10%. Attack speed reduced by 25%.
- Phoenix: Base damage from Phoenix has been doubled.
[h3]Weapon Enchantment Changes[/h3]
- Unstoppable is now a normal enchantment, previously a legendary enchantment.
- NEW legendary enchantment: Sniper's, +20% critical hit chance.
- NEW legendary enchantment: Merciless, +75% critical hit damage.
- NEW legendary enchantment: Occult, adds 15 to 85 dark damage.
- Arcane enchantment: Now scales inverse with Mystic's effect, meaning the mana drain bonus halves instead of doubling.
[h2]Class Changes[/h2]
- Base movement speed from Necromancer and Chaos have been increased from 6.5 to 7.
[h2]Fixes[/h2]
- Fixed that the meta perk Magnum Opus applied a guaranteed negative modifier instead of the promised legendary modifier.
- Fixed a soft-lock that could happen if you interacted with the ichor while being judged as unworthy.
- Statues in stair case rooms beyond floor 11 now don't always repeat their messages each run.
- Fixed a bug with auras not considering the infliction effect stat granted by e.g.: the trait Unforgiving.
- Fixed that some tags wouldn't be colored correctly.
- Fixed that some shops in the black market wouldn't be rerolled correctly when staying overnight in the tavern.
- Fixed that the black market spawned luck and curse indicators while the player wasn't even in it.
- Fixed that some projectiles would stop bending after a few attacks, making them at an angle and missing their target. Most often seen on axes, e.g.: Stormbreaker.
- Fixed that when a reward was guaranteed, it could happen that the same reward appeared for both doors.
- Fixed a bug where items randomly would display double stats value while playing as the Mystic.
- Fixed a bug where Death could become invincible or have invisible laser beams in phase 2.
- Fixed a soft-lock that could happen when the left King's Guard was killed before the right one could finish it's message.
- Fixed that when using the double mimic perk, one mimic never attacked.
- Fixed that mimics would always spawn on the right door.
- Fixed that Leviathan Axe wouldn't spawn the special room if held in the weapon swap slot.
- Fixed that Corruption would stack only to 51 stacks, now stacks to 100 stacks.
- Fixed that the Conqueror's Will cinder didn't subdue companions.
- Fixed a major bug with Mystic not actually doubling the values from enchantments and just displaying the doubled value.
- Fixed that the alignment threshold shown on some items was wrong.
- Fixed that some items were missing keywords, e.g.: Conduit Greaves didn't specify they are a periodical effect.
- Fixed that effects now correctly use the buff name "Mana Flux" instead of the ambiguous term "Mana Star Buff Effects".
- Fixed that the trait Harmony would explain what elemental damage is twice.
- Fixed the values displayed in the description of Puncture.
- Fixed a problem with side panel tooltips snapshotting and then displaying incorrect values.
- Fixed that the Wildling Boots didn't work.
- Fixed that Gloom shared the id with Shock, making it not possible to apply both at the same time.
- Fixed that Giant Golden Treasure chests would only appear if you opened the one in the event room. Now they can spawn everywhere.
- Fixed that the periodical effects of Ghost Rifle, Gichang and Phoenix started at 0 seconds after entering a room instead of at half the time they take.
- Fixed that Alacrity didn't correctly increase attack speed.
- Fixed that Hyperbeam Scepter was a staff.
- Fixed that the Phoenix from Phoenix sword sometimes disappeared and never came back during boss fights.
- Fixed that the Satellite Dish Helmet had a 1 second cooldown.
- Fixed a bug where if using too many Ethereal Dice in a row, Esper and Super Hero traits started to show up.
- Fixed a bug with the Ring of Royal Grandeur where it continuously toggled ON and OFF the set.
- Fixed a bug where your weapon could start flickering and would never stop.
- Fixed that Wither wasn't displaying a particle effect like it was supposed to.
- Fixed a bug where Eden, Amon and Primal Death lost the enchantment glow on transitioning to phase 2.
- Fixed a bug where Tiamat's head weren't glowing when enchanted.
- Fixed that Arch Pontiff wasn't cycling correctly through his attack phases.
- Fixed a bug with how the game handled dynamic effects. E.g.: Wolf pets from druid or Piggy Bank didn't stack correctly.
- Fixed that the Gold Mask didn't do anything.
- Fixed a bug caused by heart recovery effects first recovering the hearts of your equipment items. This has been changed and your inherent hearts are now recovered first.
- Fixed a lot of typos.
(Back To Reading Part 1)
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