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0.2.3 Patch Notes

0.2.3 Patch Notes


Hello fellow Tiny Rogues!
Because it has been about 2 weeks since the last patch I decided to call this patch 0.2.3 even if it is relatively small compared to 0.2.1 and 0.2.2. It doesn't really qualify as a hotfix anymore, does it?

[h2]General Changes and New Stuff[/h2]
  • New option: Reset all options.
  • New option: Reset keyboard bindings.
  • New option: Reset gamepad bindings.
  • You now gain +0.25 base mana regenerated per second per maximum mana above 2.
  • Equipment items from shops and chests (and everywhere else) now spawn already attuned, so you can equip and use the item right away.
  • Character Panel (while still fundamentally buggy in it's implementation) now gives more details on your damage breakdown, stats from mana and damage bonus from mana.
  • Continued the quest to improve descriptions of effects. This time some missing keywords for some effects were added.
  • You can and must now also sacrifice soul hearts.
  • You can't go game over form sacrificing hearts anymore. You can only sacrifice hearts if you have a spare heart or soul heart.
  • Suppression is now a shield icon and is the top-most defensive resource, even above block and evade.


[h2]Class Changes[/h2]
  • Soldier: Ability now works with all melee weapons, previously just 2-handed melee weapons.


[h2]Weapon Changes[/h2]
  • Arcane Shuriken: Now drains 0.1 mana, previously 0.25 mana.
  • Muramasa: Now drains 0.1 mana, previously 0.2 mana.


[h2]Equipment Changes[/h2]
  • Jousting Armor: Now grants 100% increased effect of booze, previously 50%.


[h2]Companion Changes[/h2]
  • Companions that go and hunt targets don't have a leash range limit anymore. (Funnily enough, this might also improve performance. We'll see.)


[h2]Enemy Changes[/h2]
  • Maggot enemies don't have armor anymore.
  • Maggot enemies now hatch automatically after some time.
  • Reduced the health bonus infested enemies get by a lot.
  • Increased health and armor scaling of Soul Automaton Hunters a bit.
  • Missile attacks of Soul Automaton Hunters got the same visibility and audio cue treatment as the missiles of Missile Enchanted in last update.


[h2]Meta Perk Changes[/h2]
  • Spoiled for Choice and Thief in the Shadows now both check if you have taken damage instead of checking if you have been hit. This makes it so you can make use of Suppression, Evade and Block to successfully trigger these effects.
  • Lazy Stroll (EZ Mode) has been nerfed, it now reduces health and armor of enemies on floor 1 by 20% and on floor 2 by 10%, previously it reduced health and armor of enemies on floor 1 by 30%, on floor 2 by 20% and floor 3 by 10%.
  • Both the positive and negative effects of The Glass is Half Full and The Glass is Half Empty have been halved.


[h2]Minor Changes[/h2]
  • Reduced the volume of the "Cellar Locking", "Egg Squelching" and "Armor Break" sounds.
  • You can now spawn Rainbow items with the cheat console.
  • Slightly increased the chance for locked rewards to appear while having the ability to pick locks.


[h2]Fixes[/h2]
  • Fixed that having any amount of % mana refund prevented you from going into mana burnout.
  • Fixed that the HUD showed you having 100 bombs if you got rid of an "infinite bombs" effect somehow.
  • Fixed that Druid and Ninja companion descriptions didn't state the companion name above the description.
  • Fixed that going beyond a scaling of 10 (S Max) returned the default value of +0% damage. Now scaling is correctly clamped between None and S Max.
  • Fixed that the descriptions of status effects like Doom and Judgement assumed that increases and reductions to damage over time affected the damage they dealt.
  • Fixed a major bug with booze effects just reducing the current stacks but not actually reducing the stats gained from booze.
  • Fixed that many weapon enchantment effects were also displayed on weapons you didn't have equipped.
  • Fixed that Tyler's Robe would spawn the rewards 2 units above you, sometimes spawning them even outside of the room.
  • Fixed that Old Hunter Cap wasn't working.
  • Fixed that Hero Sword Evolutions weren't affected by +1 to level charms like the Thunderbird Charm.
  • Fixed a problem with teleporting enemies teleporting outside of the arena and or throwing an error message being "stuck".
  • Fixed that a majority of defensive enchantments that weren't supposed to appear on bosses at all were able to appear on bosses. E.g.: Guardian, Healing, Health Regeneration, ...
  • Fixed a bug where the restart button would not correctly reset some equipment effects. E.g.: Tabi Boots.
  • Fixed a bug where companion projectiles could hit the player and instantly kill you.
  • Fixed that alignment shops were able to spawn with "spiked doors".
  • Fixed that Rabbit Ring only guaranteed 1 lucky hit, instead of 5.
  • Fixed that on start the game only displayed 6 inventory slots in the side bar, even when the Cinder modifier wasn't on.
  • Fixed more instances of effect descriptions talking about "mana star buff effects" instead of using the name "Mana Flux".
  • Fixed that Hero Gauntlets specified the weapon tag making them not increase all body damage. E.g.: Tempest Kick was not affected.
  • Fixed a massive bug with "increased stats granted by ..." sometimes being accounted for and calculated twice.
  • Fixed a bug (technically) where you could never die from sacrificing hearts.
  • Fixed that companions always started at 0% opacity when first entering a run.
  • Fixed that Wooden Cross description stated to only protect once, which wasn't true.
  • Fixed that the Mushroom Cap didn't work with the Poison Aura.
  • Fixed that the Rosary Talisman stated that it doesn't affect cursed hits. (It does.)
  • Fixed that Armor Break could be applied to enemies that don't have armor.
  • Fixed that Automatons could repair themselves during cutscenes.
  • Fixed some awkward line breaks in companion related descriptions.
  • Fixed that the Siege Quiver only worked with bows, not crossbows.
  • Fixed a lot of wrong- and/or missing side-tooltips on many items, weapons and companions.
  • Fixed a performance issue with how the game handled checking if any set bonuses are active.
  • Fixed a performance issue with how the game kept track of dynamic stats.
  • Fixed a performance issue with how the game handled setting opacities for auras, companions and orbitals.
  • Fixed a small performance issue with the game constantly updating the trait selection UI even when the trait selection was hidden.
  • Fixed some additional minor performance issues with companions.


Thanks for playing Tiny Rogues
If you like the game, if you are enjoying the direction it is taking and want to support even further, make sure to leave a positive review. It honestly helps a ton!

Cheers,
RubyDev