The Future Of Tiny Rogues
Hello fellow Tiny Rogues,
Once more, I have a lot of good news for you!
Scroll To Bottom For TLDR
Just today, I wrapped up the Beta with some final finishing touches.
The Beta is at the ripe stage of Version 19, and it's finally time to announce the update.
I will spend tomorrow writing patch notes, and on Wednesday, the 7th of August 2024, around 17:00 CET, The Clean Update will finally release.
This update includes a massive overhaul of all effect descriptions in the game, making the game a lot more presentable. I tried my hardest to present information in digestible and easy-to-understand ways.

A lot of complexity has been toned down, and a lot of streamlining has happened, but the fun of creating unique builds has been retained.

Some Cinder modifiers have been reworked, some classes have been reworked, every class has a unique active skill now, and so much more.

I am incredibly happy with how this update turned out. Beta feedback has been overly positive, and I can't wait for everybody to check it out. Tiny Rogues will truly shine in a new light!
This update will also conclude the saga of me reworking the entire game, but more on that in the 2024 roadmap section at the bottom of this post.
Tiny Rogues is a Tiny Champion in the upcoming Tiny Teams Festival here on Steam. Tiny Rogues will be getting its steepest discount yet. Additionally, there will be a bundle of Tiny Rogues and Backpack Battles available, which reduces the price even further. The discount of 50% will start on August 8th and last for 7 days, so make sure to gift a copy of Tiny Rogues to all your friends during that time!
If you happen to acquire Tiny Rogues during that time and enjoy the game and the new update, make sure to remember to leave a review.

I was contacted by MakeShip to work together on a Tiny Rogues themed plushie.
At first, I was hesitant because I didn't know which character would fit. I asked the community for some input and concluded that it will have to be: Death.
I will soon start collecting pledges for a MakeShip campaign. Within 10 days, I need 200 unique persons to pledge $2. Then MakeShip will start working on designing, producing, and finally shipping the Tiny Rogues Death Plush.
The campaign starts on August 7th. You can already inspect (and bookmark!) the page here.
CLICK ME
I will put up another Steam Post when the campaign launches, mainly because I personally REALLY want at least 20 Death Plushies. As you guys might know, Tiny Rogues does not have a publisher, it's a purely solo-developed project, and I manage all the "marketing". So this is an amazing opportunity for me. The game has also been doing really well financially, so I am not doing this for the merchandise money. I really just want to hold a plushie from my own game in my hands.
Either way, save the date, support the campaign, and thank you!
This artwork was commissioned by me and created by community member Patchy and it does not resemble the final product.
2024 is flying by!
Last year, in the huge December Expansion, I announced that 3 more free expansions would come to Tiny Rogues. I will still do this, but I have to rip the band-aid off.
The Into the Abyss Expansion will not happen in 2024. The Clean Update took a lot of time and will be an amazing update. But at the same time, I haven't really even started working on Into the Abyss yet. If I start to work on it right now, it will be a super tight deadline for December, and you won't hear anything else from me until then. That's another 4 months with no updates.
Because of this, I decided that for the rest of 2024, I will focus on smaller updates. Now, I am not promising an update every 2 weeks, more like every 3 to 4 weeks.
I have so, so, so, so, so, so many features backlogged:
While I enjoy putting out massive game updates, I think Tiny Rogues development pace currently feels very sluggish. As I always pile on feature after feature into huge patches and rework massive amounts of systems that need to be reworked because the butterfly effect touches one system, that leads to me requiring to touch up another one and so on, and so on.
For the rest of 2024, I want to focus on releasing bite-sized updates that, mind you, still will be pretty big patches, just not worthy of the title "Tiny Rogues Expansion".
For some people, this might be a bummer because they really want to dive Into the Abyss, but let me tell you: We will have a lot of fun in the rest of 2024.

As always, thank you for playing Tiny Rogues.
See you on Wednesday for the 0.2.5 Patch Notes!
Once more, I have a lot of good news for you!
Scroll To Bottom For TLDR
The Clean Update - Tiny Rogues 0.2.5
Just today, I wrapped up the Beta with some final finishing touches.
The Beta is at the ripe stage of Version 19, and it's finally time to announce the update.
I will spend tomorrow writing patch notes, and on Wednesday, the 7th of August 2024, around 17:00 CET, The Clean Update will finally release.
This update includes a massive overhaul of all effect descriptions in the game, making the game a lot more presentable. I tried my hardest to present information in digestible and easy-to-understand ways.

A lot of complexity has been toned down, and a lot of streamlining has happened, but the fun of creating unique builds has been retained.

Some Cinder modifiers have been reworked, some classes have been reworked, every class has a unique active skill now, and so much more.

I am incredibly happy with how this update turned out. Beta feedback has been overly positive, and I can't wait for everybody to check it out. Tiny Rogues will truly shine in a new light!
This update will also conclude the saga of me reworking the entire game, but more on that in the 2024 roadmap section at the bottom of this post.
Tiny Teams Festival
Tiny Rogues is a Tiny Champion in the upcoming Tiny Teams Festival here on Steam. Tiny Rogues will be getting its steepest discount yet. Additionally, there will be a bundle of Tiny Rogues and Backpack Battles available, which reduces the price even further. The discount of 50% will start on August 8th and last for 7 days, so make sure to gift a copy of Tiny Rogues to all your friends during that time!

If you happen to acquire Tiny Rogues during that time and enjoy the game and the new update, make sure to remember to leave a review.


MakeShip Plushie Pledge Goal
I was contacted by MakeShip to work together on a Tiny Rogues themed plushie.
At first, I was hesitant because I didn't know which character would fit. I asked the community for some input and concluded that it will have to be: Death.
I will soon start collecting pledges for a MakeShip campaign. Within 10 days, I need 200 unique persons to pledge $2. Then MakeShip will start working on designing, producing, and finally shipping the Tiny Rogues Death Plush.
The campaign starts on August 7th. You can already inspect (and bookmark!) the page here.
CLICK ME
I will put up another Steam Post when the campaign launches, mainly because I personally REALLY want at least 20 Death Plushies. As you guys might know, Tiny Rogues does not have a publisher, it's a purely solo-developed project, and I manage all the "marketing". So this is an amazing opportunity for me. The game has also been doing really well financially, so I am not doing this for the merchandise money. I really just want to hold a plushie from my own game in my hands.
Either way, save the date, support the campaign, and thank you!


2024 Roadmap
2024 is flying by!
Last year, in the huge December Expansion, I announced that 3 more free expansions would come to Tiny Rogues. I will still do this, but I have to rip the band-aid off.
The Into the Abyss Expansion will not happen in 2024. The Clean Update took a lot of time and will be an amazing update. But at the same time, I haven't really even started working on Into the Abyss yet. If I start to work on it right now, it will be a super tight deadline for December, and you won't hear anything else from me until then. That's another 4 months with no updates.
Because of this, I decided that for the rest of 2024, I will focus on smaller updates. Now, I am not promising an update every 2 weeks, more like every 3 to 4 weeks.
I have so, so, so, so, so, so many features backlogged:
- A Monster Bestiary
- Cinder 20 (has already been announced twice so far)
- A Unique Endgame Game Mode
- New Special Rooms
- The Secret Secrets Update (has also been announced at least twice so far)
- Uber Bosses
- Mini Bosses
- Run History
- Collection Menu
- Reworked Options Menu
- In-Game Guide
- Run Summary at the end of a Run
- Subclasses for some Classes
- More Skills
- Revamping the meta tree and adding big impactful keystone modifiers
- A rework of the Knights in the Tavern
- Unique Items to buy in the Alignment Shops
- Treasure Goblins
- And so much more...
While I enjoy putting out massive game updates, I think Tiny Rogues development pace currently feels very sluggish. As I always pile on feature after feature into huge patches and rework massive amounts of systems that need to be reworked because the butterfly effect touches one system, that leads to me requiring to touch up another one and so on, and so on.
For the rest of 2024, I want to focus on releasing bite-sized updates that, mind you, still will be pretty big patches, just not worthy of the title "Tiny Rogues Expansion".
For some people, this might be a bummer because they really want to dive Into the Abyss, but let me tell you: We will have a lot of fun in the rest of 2024.

TLDR
- The Clean Update, Tiny Rogues 0.2.5 comes out on Wednesday around 17:00 CET.
- Tiny Rogues gets a huge sale during the upcoming Tiny Teams Festival on the 8th, and there will be a bundle with Backpack Battles.
- On the 7th of August, I am starting to collect pledges on MakeShip for the Death Plushie.
- Into the Abyss will not come out in 2024, instead, there will be smaller, but still amazing and content-rich updates.
As always, thank you for playing Tiny Rogues.

See you on Wednesday for the 0.2.5 Patch Notes!
