Pre Early Access Patch 3 - V.0.1.4 V1
Last small update before release on the 23rd, this version seems really stable.
PTR will continue to patch though.
[h2]Class Changes:[/h2]
[h2]Other Changes:[/h2]
[h2]Meta Progression System Changes:[/h2]
[h2]Equipment Changes:[/h2]
[h2]Weapon Changes:[/h2]
[h2]Trait Changes:[/h2]
[h2]Other Balance Changes:[/h2]
[h2]Crash Fixes:[/h2]
[h2]Bug Fixes:[/h2]
PTR will continue to patch though.
New features
- Tips for adventurers are now marked by a small icon depending on if you have ever read them before.
- Added "Hardcore" mode. Hardcode disables all passive skill blessings from meta progression. You have to defeat Death 5 times before you can play on Hardcore mode.
Hardcore mode doesn't give you any extra rewards, unlocks or content and will never. Look at this option as a reminder that the game is always beatable even without investing into any meta progression systems.
Changes
[h2]Class Changes:[/h2]
- The Ranger's passive ability has been replaced by a new ability. "Survivalist: Find an additional random consumable on boss room completion.".
- Reduced starting strength of the Deprived by 1. The Deprived now starts with 1 strength, 1 intelligence and 1 dexterity.
[h2]Other Changes:[/h2]
- Locked doors now have a key hole.
- Added heart icons into the descriptions of room rewards like blood chests and blood shrines.
- Blood shrines can't kill you anymore.
- Non-on-death effect area damage is now being destroyed on room completion.
- When the player is instant-killed by the game, the damage number now says "INSTANT DEATH" instead of "99999999".
Balance changes
[h2]Meta Progression System Changes:[/h2]
- Coin Bag starting gift now grants 20 gold up from 15 gold at start of run.
- Green Blossom starting gift has been replaced by a new starting gift. "Compass: While in inventory you will find boss rooms 1 room earlier.".
- Ethereal Dice starting gift price has been reduced from 1500 souls to 1000 souls.
- Blacksmith Whetstone starting gift has been replaced by a new starting gift. "Storm In A Bottle: Summons a storm that damages enemies for a short duration.".
- Phoenix Pendant starting gift has been replaced by a new starting gift. "Tent: Fully recovers health and cures poison once. Can't be used in combat.".
- Increased the cost of "Broken Hero Sword", it now costs flat 10 000 up from 9999. (Sorry Sifd, your save state will have to deal with the OCD inducing number for eternity.)
[h2]Equipment Changes:[/h2]
- "Enchanted Quiver" rarity tier reduced by 1. Now grants 15% increased bow fire damage up from 10% increased bow fire damage.
- "Magic Quiver" rarity tier reduced by 1. Now grants 25% chance to trigger a refire with bow attacks up from 20%.
- "Quiver" now grants 20% increased bow damage up from 10% increased bow damage.
[h2]Weapon Changes:[/h2]
- Increased the DMG of "Dragons Breath" from 50-75 to 100-125.
- Reduced the DMG of "Blastbark" from 350-400 to 275-300. Increased the dexerity scaling from C to A but also increased the rarity tier by 1.
- Increased the DMG of "Battle Axe" from 150-175 to 175-200. Reduced the time it takes between the first attack and the automatic second attack from 0.2s to 0.1s.
- Increased the DMG of "Mechanical Crossbow" from 175-200 to 225-250.
- Reduced the DMG of "Doom" inflicted by "Doomerang" by 25%. Reduced the DMG of "Doomerang" from 125-150 to 100-125.
- Reduced the DMG of "Chakrams" from 125-150 to 100-125.
- Reduced the DMG of "Flamarang" from 150-175 to 125-150.
- Reduced the DMG of "Magical Boomerang" from 75-100 to 50-75.
- Reduced the DMG of "Sawblade Boomerang" from 150-175 to 125-150.
- Reduced the APS of "Thorn Chakrams" from 4 APS to 3 APS.
- Reduced the DMG of "Twin Chakrams" from 100-125 to 75-100.
- Reduced the DMG of "Vortex Glaive" from 150-175 to 125-150.
- Reduced the DMG of "Wooden Boomerang" from 100-125 to 75-100.
- Increased the DMG of "Chlorophyte Bow" from 125-150 to 150-175. Increased APS from 4.5 APS to 5 APS. Improved the homing behavior of the arrows.
- Increased the DMG of "Ruby Wand" from 125-150 to 175-200.
- Increased the DMG of "Muramasa" from 100-125 to 125-150.
- Increased the low-end DMG of "Moonshine Greatsword" from 150 to 175.
- Reduced volume of "Cluckeye Bow" and "Grenade Launcher".
- Increased the DMG of "Grenade Launcher" from 250-275 to 275-300.
- Increased the DMG of "Machine Gun" from 100-125 to 125-150.
- Increased the DMG of "Revolver" from 150-175 to 175-200.
- Increased the DMG of "Sniper Rifle" from 650-700 to 700-750.
- Reduced bullet spread of "Triple Machine Gun" a little bit.
- Increased the APS of "Harp" from 1.5 APS to 2 APS.
- Reduced the DMG of "Magic Missile Wand" from 125-150 to 100-125.
- Increased the DMG of "Razor Wand" from 125-150 to 150-175.
- Increased the APS of "Rift Wand" from 2.25 APS to 2.5 APS.
- Increased the DMG of "Spectral Blade Wand" from 100-125 to 125-150.
- Increased the bonus bleed DMG of "Butcher Cleaver" from 200% more to 250% more.
[h2]Trait Changes:[/h2]
- Arcane Potency now limits maximum health to 1 heart.
- Mage Blood now doesn't reduce strength of potions anymore.
[h2]Other Balance Changes:[/h2]
- "Close Range" threshold has been increased from "< 4 units" to "< 5.5 units".
- "Power Potion" now grants 20% increased damage down from 30% increased damage.
- "Berserker Potion" now grants 15% increased attack speed down from 20%.
- "Mana Potion" have had their "slower mana degeneration rate" stat removed. Instead, they now spawn Mana Stars periodically while in combat.
- The status effect "Amaterasu" has had it's duration increased by a lot.
Bug Fixes
[h2]Crash Fixes:[/h2]
- Fixed a crash that happened when FPS was uncapped and some GPUs ran the game on multiple millions of FPS. Thank you Jeyk for helping me figure out what the problem was that caused the crashes.
[h2]Bug Fixes:[/h2]
- Fixed a bug where the vsync setting would sometimes reset.
- Fixed a bug where "Laser Vizier" of weapons wouldn't be turned off during game over.
- Fixed that boulders / rocks that dropped wouldn't be destroyed on room completion.
- Fixed that the "Statue of the Goddess of Sin" event wouldn't subtract gold.
- Fixed a minor bug with the label placement in the player class inspector in character selection.
- Fixed an oversight were if certain events killed you, "Defy Death" and "Revives" wouldn't be triggered.