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When's the next patch?

In last weeks PSA I announced that I might release the gamepad improvements update earlier by splitting it into Part 1 and Part 2.
After the weekend, I decided against doing that after all.

I’m still working on the update. It's taking longer to complete than expected. I hesitate to give another deadline, but I want to release this update AND a content update before November 15th. (So, this update and then another update. The gamepad-improvements update will not add or change content.)

Without going into too much detail, a big part of the delay is that I’ve been shifting my priorities in life.
I've been trying to live a healthier lifestyle. So, I’ve been spending a lot of time in the kitchen, tracking calories, doing proper grocery shopping, and walking on my treadmill.
Don't get me wrong, I’m not apologizing for this. It’s a good thing because I need to be healthy to keep providing updates and games in the future.

On this note, I want to thank everybody who has supported me. Your support enables my freedom and has played a huge part in allowing me to adopt a happier, more active, and healthy lifestyle.
So, thank you!

Here are some teasers for the upcoming gamepad-improvements patch:


The option menu has new tabs and is now controlled via bumpers.
It also has more accurate scrolling that isn’t super buggy anymore. It also remembers which option you had selected when you closed it, so when you reopen the menu, the same option is highlighted.
As you can see, input icons for gamepads and keyboard have been added, and the game can now display them. (X-Box, PlayStation, SteamDeck, Switch, and Keyboard are supported.) Your controller is automatically detected, but if you use an off-brand controller that isn’t detected, you can choose the icon set manually.


There is now a radial menu to quick-use or quick-equip items in the inventory.


The character selection now requires way less navigation. Menus and actions are performed by pressing buttons. The meta skill tree controls also have been refurbished.


Aim assist can now be enabled for mouse users.

Other Features (which I can’t really screenshot):
  • Dialogue choices in the game are now consistent: confirm on the left, cancel on the right. Also, the game now knows which is the decline option, so if you press (for example on an Xbox Gamepad) B, it will decline.
  • There is now an option to toggle auto attacking, which makes it so you will always attack when an enemy is in the room, even without pressing the button.
  • Aim assist can now be toggled mid-combat by pressing a button (By default, Right Stick Press).
  • The game now features 360° movement when moving with the stick. (Option to toggle included.)


As you can see, the patch is already taking shape! I’m very pleased with the progress and improvements so far. It shouldn’t take much longer.
Stay tuned, and have a great week!

PS: Good news! I also have been given access to a Steam Deck OLED so Tiny Rogues might officially get OLED support soon!