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PTR Update 0.1.8h

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]Major changes[/h2]
  • The holiday event started!
  • The tavern has been decorated and rocks a new (temporary) music track!
  • Some enemies decided to celebrate Christmas with you!



[h2]Minor changes[/h2]
  • Added a new tool-tip to items that provide maximum health which informs you whether or not the item will recover hearts upon being attuned or not.
  • The Death Mark eye that follows you around is now very transparent during combat.
  • You can now display your inventory in the HUD. The transparency of this display can be altered in the option menu.
  • Secret rooms are now slightly more common.
  • Pawn Shops are less common.


[h2]Cinder and Cinder-related changes[/h2]
  • The Cinder modifier Rust, Pestilence and Sin has been reworked into: Pestilence. I didn't like what the trait did to the game. It made red health, armor and soul hearts really bad. High cinder is the time to make use of some of the defensive options the game provides and that trait took those options away. Pestilence now relates to the Poison status effect, making it even more punishing. Better dodge those green projectiles!
  • Antidote Potions don't grant immunity to poison anymore.
  • Removed the curse that would reduce maximum hearts by 1 and replaced it with a curse that will one-time poison you on infliction.
  • Automaton HP has been reduced slightly.
  • Automatons won't deactivate completely during intense situations anymore, they just won't attack now but they'll still be moving around.


[h2]Weapon changes[/h2]
  • New weapon: The Knob Twiddler
  • New weapon: Misfit's Sword
  • Demon Scythe projectiles will pick up in speed quicker now.
  • Storm Cloud attack behavior has been reworked.
  • Quecholli DMG has been buffed slightly.
  • Reduced projectile spread and added an additional projectile to Obliteration Wand.
  • Spirit Wand is now legendary. The damage of the status effect has been increased from 400% to 500% infliction damage.
  • Increased ray length of Archon Scepter slightly.
  • Blizzard Scroll is now a rare item.
  • Nimbus Scroll damage changed from 175-200 DMG to 100-400 DMG.
  • Rainbow Staff DMG increased from 175-200 DMG to 275-300 DMG.
  • Staff Of Unlimited Power DMG increased from 100-150 DMG to 175-200 DMG.
  • Blasting Wand attack speed increased from 5 to 6 APS. Reduced the spread of projectiles slightly.
  • Blight Wand will now always shoot 3 projectiles instead of 2 to 3 projectiles. Increased the attack speed from 2 to 4 APS.
  • Flame Wand DMG increased from 275-300 DMG to 375-400 DMG and increased attack speed from 2 to 3 APS.
  • The Hero Sword now shoots 2 projectiles. (doesn't really change much as no sword can shot with their main attacks)
  • Butcher Cleaver now deals 300% more bleed damage, previously 200%.
  • Gimmer Shred intelligence scaling increased from E to A.
  • Buster Blade rarity reduced from Epic to Rare.
  • Moonshine Greatsword intelligence scaling increased from A to S.
  • Skinning Knife attack speed increased from 1.5 to 2 APS.
  • Naginata DMG increased from 200-250 to 225-250. Increased strength scaling from A to S and dexterity scaling from D to B.


[h2]Consumable changes and Charm changes[/h2]
  • Added a new charm: The Watcher's Charm
  • Added a fail-save mechanic to the Obsidian Dice, a lot of traits now can't be rolled by the dice. Including: Arcane Potency, Berserk, Boozer, Colossal Might, Constitution, Decay, Focus, Glass Cannon, Goat Force, Mageblood, No Pain No Gain, Power Of Nature, Relentless, Resolute Technique, Sharpshooter, Soul Thief and Transcendence.
  • Removed the Red Eye Orb consumable from the game.


[h2]Equipment changes[/h2]
  • Added a new pair of boots: Wanderboots
  • Added a new helmet: Sophisticated Headgear
  • Added a new helmet: Panda Mask
  • Added a new ring: Chance's Avarice
  • Added a new off-hand: Seth's Walking Stick
  • Added a new amulet: Hand Of Blood
  • Added a new body armor: Tyler's Robe
  • Added a new helmet: Egg Shell
  • Added a new helmet: Eyepatch
  • Added a new helmet: Bear Pelt
  • Added 3 new body armors: Red Velvet Hoodie, Blue Cotton Hoodie, Green Wool Hoodie
  • Gold Crown now grants +10 rooms to room effect duration, up from +5.


[h2]Gift changes[/h2]
  • Removed the Red Eye Orb gift.
  • Added a new gift that gives you 1x Sacramental Bread.


[h2]Event room changes[/h2]
  • New floor 2 event
  • New floor 3 event
  • 2 new floor 1 events
  • New floor 4 event
  • New floor 8 event
  • Changed the reward granted by the Guillotine event in floor 8.
  • Changed the reward granted by the study room event in floor 8. Removed the madness status effect from the game.


[h2]Enemy changes[/h2]
  • The Gargoyle with the halberd will now shoot less projectiles on wall bounce during his enrage phase.
  • Pharaoh and Phoenix aren't invulnerable during their special phases anymore, they now get a damage reduction buff that reduces damage taken by 80%. They still can't be forced to go into 2nd phase during these phases.
  • Proximity Defense enchanted now fades in and out.


[h2]Tavern changes[/h2]
  • Added a new type of NPC to the tavern: the Knights of the silver flying dragon. There are 4 different knights and they appear depending on your Cinder Level. Hint: The Knight at lowest cinder levels will make upgrading the hero sword a lot easier. Knight appearance chance rises with each floor. If you find a knight and he grants you an item no more knights will appear.
  • Santa is now a permanent visitor of the Tavern, at least for the duration of the holidays.


[h2]Trait changes[/h2]
  • Added a new trait: Goat Force (can only appear while wearing the Horn Helmet)
  • Decay now grants 10% increased DoT damage per second up to 200%.


[h2]Bug Fixes[/h2]
  • Fixed a bug with the Mandrake's roots hitboxes.
  • Fixed that Arcane Potency wouldn't appear at all.
  • Fixed that Obsidian Chests and Dragonslayer Chests would incorrectly state to drop a "rare" item.
  • Fixed a visual bug related to lockpicking.
  • Fixed an error when inspecting a weapon on ground while not having a weapon equipped.
  • Fixed Defy Death sometimes not working correctly.
  • Fixed a bug with which you could gain multiple traits from trait selection while playing with controller or keyboard-only.
  • Fixed a bug that made +4 and +5 weapons appear.
  • Fixed a bug where infinite respawning enemies would trigger on-kill effects.
  • Fixed that you couldn't use golden dice in a certain shop in floor 4.
  • Fixed that the Thieves Hood and Cloth Hood would turn the character invisible.
  • Fixed that the Plank Shield wouldn't break from taking true DMG (such as spiky doors)
  • Fixed that Death Zone enchanted would sometimes get stuck.
  • Fixed that Death Mark status effect was affected by increases and reductions to room duration.
  • Fixed that the XP bar didn't show the correct XP value after using a Power Gem.
  • Fixed that Pawn Shop spawns would eat Taverns.


Remember, you can leave feedback in the ptr-feedback or ptr-bug-reports channel on the Tiny Rogues Discord! All last minute testing before the big update tomorrow is much appreciated!

PTR Hotfix 0.1.8g

Fixed that the Obsidian Dice introduced in the last update would hide the UI and not re-enable it.

PTR Update 0.1.8f

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]Major new features and changes[/h2]
  • New room type: Pawn Shop. Sell weapons and equipment to Lucien the collector!
  • The Broken Hero Sword can now be upgraded.
  • New type of dice: Golden Dice, will re-roll the items offered in armories and re-roll and re-stock items offered in shops.
  • New type of dice: Obsidian Dice, will exchange a chosen trait with a random other trait.
  • QoL for Speedrunners: You can turn on the Speedrun mode in options menu which currently adds a restart button to the pause menu.
  • New rare infusion consumable: Holy Water, infuses you with Holy damage and will apply Judgement status effect. Currently can mostly be found in shops as the item is intended for an upcoming event room.
  • Doppelganger will now chose which class to copy depending on the last class you've defeated Death with.


[h2]Minor new features and changes[/h2]
  • Improved the wording of the dynamic description appended to proficiency traits.
  • The nurse in the tavern can now cure poison for 5G even if you are at full health.
  • Treasure Rocks can now contain vitamin items.
  • Treasure Rocks now give 2 keys instead of just 1.


[h2]Equipment changes[/h2]

Originally posted by RubyDev
In the last PTR patch I did some sneaky nerfs to damage scaling from attributes and weapon upgrades. I am generally pretty happy with the changes as it opened the possibility to make equipment items a bit more exciting.


  • Gold Crown now has 3 attunement.
  • Armor Of Agathys now grants +1 armor.
  • Armor Of Avernus now grants +1 armor.
  • Armor of Thorns now grants +1 armor.
  • Flame Treads now additionally grant 10% movement speed.
  • Cross Pendant now grants +1 Absolution when you kill a boss. Previously granted bonus damage vs fiends and undead.
  • Lapis Bracelet now grants 25% increased area of effect radius, previously 20%.
  • Obsidian Bracelet now grants +50 bonus melee damage to enemies at close range. Previously +20 to melee range.
  • Power Belt is back to granting +20 Strength.
  • Ruby Ring now grants 50% increased burn damage, previously 20%.
  • Sapphire Ring now grants 50% increased effect of chill and frostbite, previously 20%.
  • Topaz Ring now grants 50% increased effect of shock, previously 20%.
  • Skull Ring now grants 15% increased damage vs bosses. (I think I never mentioned it before but this is a more multiplier as it is a bonus applied during damage calculation.)
  • Battle Armor now grants 25% increased melee damage, previously 15%.
  • Crimson Cloak now grants 30% increased damage over time, previously 20%.
  • Hunter Cloak now grants +20% critical hit chance, previously +10%.
  • Pyromancer Hood has been renamed to Pyromancer Coat. Pyromancer Coat now grants 25% increased fire damage, previously 20%.
  • Sage Robe now grants 25% increased magic damage, previously 20%.
  • Sorcerer Cloak now grants 45% slower mana degeneration rate, previously 40% slower.
  • Tunic now grants 25% increased attack speed, previously 15%.
  • Dragonscale Greaves now grant 20% increased melee damage after dash, previously 15%.
  • Jester Boots now grant 30% increased stamina recovery speed, previously 25%.
  • Base damage of Lightning Boots has been increased from 1500-2000 to 2000-2500.
  • Bunny Ears now grant 15% increased movement speed, previously 10%.
  • Cloth Hood is now a helmet. Cloth Hood now grants +50 bonus ranged damage to enemies at far range, previously wasn't limited to ranged damage.
  • Plague Doctor Mask now grants 20% increased DoT tick rate, previously 10%.
  • Sack now grants 25% increased bleed damage, previously 15%.
  • Skull Cap now grants 15% increased melee damage, previously 10%.
  • Thieves Hood is now a helmet.
  • Voodoo Mask now grants 20% increased poison damage, previously 15%.
  • Witch Hat now grants 15% increased magic damage, previously 10%.
  • Dark Orb now grants 20% increased magic attack speed, previously 15%.
  • Pyromancy Flame now grants 25% increased damage over time, previously 15%.
  • Spellbook now grants 20% increased magic damage, previously 10%.
  • Torch now makes melee weapons always burn instead of granting 10% chance to burn.
  • Tower Shield now only applies -5% movement speed, previously -10% movement speed.
  • Triumvirate now grants 20% increased elemental damage, previously it granted 15% increased magic elemental damage.
  • Dragonscale Armor now grants -1/2 heart damage taken. Previously would half the elemental damage taken.
  • Kimono now grants +2 stamina, previously +1 mana.
  • Poncho now grants 5% increased damage per current stamina, previously 3%.
  • Wizard Cloak now grants +2 mana, previously +1 mana.
  • Maiden Dress is now a rare item.


[h2]Weapon changes[/h2]
  • Disk Cannon has been renamed to Disk Launcher and is now a gun not a cannon.
  • Snow Cannon has been renamed to Snow Launcher and is now a gun not a cannon.
  • Reduced DMG of Dark Wizard Staff because it shotguns too well.
  • Increased the DMG of Rainbow Staff to make it more worthy of it's legendary rarity.
  • Reduced the projectile bending of axe weapons slightly across the board, making them a bit easier to aim.
  • The Halberd and Poleaxe now will base-line inflict Armor Break not just with 1 attack of their combo.


[h2]Enemy changes[/h2]
  • King Ooze now utilizes the "intense situation" mechanic a bit.
  • King Ooze will shoot a little fewer projectiles over all.


[h2]Trait changes[/h2]
  • Arcane Potency and Constitution and Vitality will now prevent each other from appearing.
  • Brawler now grants 15% more damage per enemy up to 45%. Previously 10% more per enemy up to 40%.
  • Decay now stacks up quicker at 5% increased DoT damage per second, previously 2% per second.
  • Single Out is back to 25% more damage while fighting exactly 1 enemy.
  • Dreamer now grants 75% increased damage bonus from mana, previously 50%.
  • Glass Cannon now only adds half a heart of damage taken instead of a full heart.
  • Grenadier now only works with ranged attacks. Grenadier damage has been nerfed and reload time has been increased from 2s to 3s.
  • Lethality is back to being a pure dexterity trait, previously intelligence dexterity hybrid.
  • Resolute Technique now grants 40% more damage, previously 30% more.
  • Savage Wounds now grants 50% more bleed damage, previously 30% more.
  • Wisdom now grants +3 mana, previously +2 mana.
  • War Caster now grants 10% more magic damage per maximum armor, previously 30% magic damage while having any current armor.
  • Arcane Potency now grants 15% more damage dealt per Soul Heart up to maximum of 75% more. Previously uncapped but only 8% per Soul Heart.


[h2]Bug Fixes[/h2]
  • Attempted to (yet again) fix the bug of bombing chests while lock-picking breaking the game.
  • Fixed a bug where poison on player would last longer than intended because it would tick upon entering a room but the counter would reduce only upon completing a combat encounter.
  • Fixed that duration based status effects would tick down during cut-scenes.


[h2]PTR related changes[/h2]
  • Reduced appearance rate of Blood Altars and Cursed Shrines in floor 1.
  • I grouped and added some colors to the cinder streak and cinder high-score displays in the cinder menu to make them better readable.
  • The "non-potion and non-infusion consumable reward now can't grant charms anymore.
  • Automatons now will pause moving and attacking during intense situations.
  • Reduced the spawn rate of possessed weapons slightly.
  • Fixed a bug of possessed weapons pushing around other enemies.
  • Fixed a bug where the last row of cinder modifiers wouldn't unlock completely. (Tested it a few times now, I hope it works for everybody now.)
  • Fixed a bug where Ambrosia wouldn't display the correct stats gained if you were affected by a stat growth consumable.
  • Fixed a confusing wording on Constitution trait when the Human Limits cinder modifier was active.
  • Fixed that totems from totem enchanted could spawn outside of the arena.
  • Fixed Poisonous Concoction attack pattern which previously remained unchanged after ammo was removed from all throwing weapons.
  • Plague and Lava enchanted now pause during intense situations.
  • Blood Altars now drop the reward 1 tile below the altar instead of randomly around it.
  • Improved the indicator for Party Enchanted.


Thank you for all the testing and feedback on the PTR updates so far. Remember, you can leave feedback in the ptr-feedback or ptr-bug-reports channel on the Tiny Rogues Discord!


PTR Update 0.1.8e

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]Changes[/h2]
  • It is now revealed in-game what rarity a weapon or equipment item has. The rarity tiers are: Common, Uncommon, Rare, Epic and Legendary. Common items will have a grey border and grey name. Uncommon items will have a blue border and a blue name. Rare items will have a yellow border and a yellow name. Epic items will have a purple border and a purple name. Legendary items will have an orange border and an orange name.
  • Some of the negative traits applied by "Doomed To Fail" Cinder modifier have been nerfed. (making them have have less of a negative impact)
  • Power Gems now grant +5 levels.
  • Added a new consumable: Power Shards: Grant +1 level.
  • Added a new item type: Charms. Charms apply stat bonuses while in inventory.
  • Added a new consumable: Crystalized Soul Heart: Grants a Soul Heart on consumption.
  • Added a new consumable: Sacramental Bread: Grant +3 to Absolution.
  • Added unique sprites for the fresh versions of resins.
  • Added a new consumable: Protein: Grants +1 Strength growth for 10 rooms.
  • Added a new consumable: Zinc: Grants +1 Intelligence growth for 10 rooms.
  • Added a new consumable: Calcium: Grants +1 Dexterity growth for 10 rooms.
  • The tent is now a charm and it recovers 1 heart upon entering a new floor while in inventory.
  • Blood Chests now deal lethal damage to all health types (armor, soul hearts, normal health). Added new consumables and charms to rewards of Blood Chests.
  • Armories have been reworked. You are now guaranteed to find at least 4 armories every run.
  • Armories will contain a guaranteed level of weapon rarity depending on the floor.
  • Armories don't contain a magic, melee and ranged weapon anymore. Armories now contain at least 1 weapon of the archetype you are currently holding. The other 2 weapon archetypes are random. The weighting that makes offered weapons seek to work with your investment of attributes is still in the game.
  • Added a new special type of armory: Royal Armory. Royal Armories contain weapons 1 rarity tier higher than a normal armory would hold at that floor level. Royal Armories also offer 4 weapon choices instead of 3.
  • Buffed, tweaked and changed the rewards you can get from exploding Chests and the Arcade.
  • You can now bomb Altars and Shrines to get minor rewards.
  • Did a massive balance pass on a ton of weapons. Some ranged and magic weapons have been nerfed slightly. Most short-range melee weapons had their damage increased.
  • Uncommon and Common weapon appearance rates will now be manipulated to be less likely to appear late in runs.
  • Added a new hidden mechanic which is called "intense situation". Some boss phases are now marked as "intense situations". Some enemy enchantments will now pause during "intense situations".
  • Enemy enchantments are now internally split into primary and secondary enchantments. When (due to Twice Enchanted) 2 modifiers will spawn on a boss enemy there will always be 1 primary and 1 secondary enchantment chosen. This means some very oppressive enchantment combinations will now be avoided.
  • Occult Grounds Cinder modifier now spawns 5 times the enchanted enemies, previously 4 times.


Leave feedback in the ptr-feedback channel on the Tiny Rogues Discord!

PTR Update 0.1.8d

You might need to restart Steam to get the update.

[h2]PTR[/h2]

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.

Patch Notes


[h2]New Features[/h2]
  • Blood Shrines have been completely reworked.
    They are now called Blood Altars and grant special amped rewards if you chose to inflict 1 heart of damage to yourself. The damage inflicted can be lethal and will now damage Soul Hearts, Armor and normal Hearts. It will also trigger Defy Death and Revives.

  • Curses were already implemented in last patch but now Cursed Shrines also display the negative modifier they will apply.
    These curses are:
    • +5% enemy health
    • +10% mana degeneration rate
    • -10% stamina recovery speed
    • -1 bomb found
    • -10% damage at far range
    • -10% damage to bosses
    • -10% gold found
    • -1 maximum heart
    • -5% movement speed
    • Sacrifice all Soul Hearts.
  • Blacksmith Whetstones now can upgrade melee weapons to level 4.


[h2]Balance Changes[/h2]
  • Healing a heart at the Nurse now costs 5G, down from 10G.
  • Boss enemies on floor 7 on-wards will now spawn mana stars more often. (this change scales with every floor, e.g.: Mega Death will spawn 20 mana stars per health bar now)
  • The projectile behavior of Spectral Blade Wand projectiles has been adjusted a bit.
  • Picking up a mana star will now grant a hidden attack speed buff of 30% more attack speed for 2 seconds.
  • The Golden Desert Eagle now doesn't grant "100% more damage dealt with the next shot after dashing" but "on dash deal 100% more damage with this weapon for 1 second".
  • Increased Tommy Gun DMG by 25.


[h2]Cinder (-related) Changes[/h2]
  • Automaton guardians now stand still for 1 second after spawning before they start attacking.
  • Automatons of all kinds are now weak to bomb damage.
  • Fixed that bosses which would clear non-boss enemies between phases would kill automatons.
  • Removed the "+0.5 hearts damage taken" curse.
  • Health Fountains now recover half of maximum health when "Rust, Pestilence and Sin" is active. (before half of missing health)
  • The spiky doors created by "Unjust Incentives" cinder now only deal 1/2 heart of damage. The spikes can now be bombed to be removed.
  • Tweaked (reduced) a lot of enemy enchantment attack / firing rates, especially when they spawn on boss enemies.


[h2]Bug Fixes[/h2]
  • Fixed a bug where rerolling accursed room choices with Red Dice would reroll them into non Curse rewards.
  • Fixed a bug where Cinder modifiers active state wouldn't be saved correctly.


Leave feedback in the ptr-feedback channel on the Tiny Rogues Discord!