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Picayune Dreams News

1.1.0.12

Added: Gave Elemental suit a unique passive.
Buff: Elemental suit starting cooldown changed from -50% to -20%.
Nerf: Elemental suit all starting elements dropped from 5 to 3.
Change: Modding API updated, you can now enable mods independently with the ini file in the game folder.
Change: The chosen upgrades on the right side HUD will raise and lower if you have so many that it would be normally obscured by the HUD and go offscreen.
Buff: 'Leech Education' has been renamed to 'Universal Education', and now works on Eggcats, Turrets and Daggerfish.
Buff: Flamethrower cooldown, 7.5 > 5.
Buff: Midas Hand damage buff, VERSION * XP_MOD > ((2 * VERSION) + 10) * XP_MOD.
Buff: Funky Carrot cleansehit reduced, 20 > 10.
Buff: Funky Carrot lifetime increased, 10 + VERSION > 20 + VERSION.
Buff: Corrupt Tentacle can attach to more random things.
Buff: Psycho Helmet stranger explosion knockback increased, 1 > 3
Buff: Psycho Helmet stranger explosion damage increased, 50 + VERSION > 75 + VERSION.
Buff: Psycho Helmet stranger movement speed increased, 0.5 > 1.
Change: Psycho Helmet stranger movement scales 50% off projectile speed and 50% off movement speed.
Buff: Psycho Helmet blood cleansehit reduced, 30 > 20.
Buff: Psycho Helmet blood damage increased, 20 > 30.
Buff: Blessed Monkey XP mod increased, 0.05 > 0.1.
Buff: Blastin' Sticks will explode and bounce a second time.
Buff: Reaper Scythe damage increased, VERSION * 2 > (25 + (VERSION * 2)).
Buff: Bee damage increased, VERSION > (5 + (VERSION * 2)).
Nerf: Overheal on the glass suit ticks down 10x faster.
Fix: Beating a run with 0 skills equipped would make the collection display a ??? instead of showing the stat.
Fix: Angel Wings, Demon Horns and Plasma Orb all relied on 'nearest x enemy' code which meant that if there was (for example) 15 enemies and you had 30 of the upgrade, 15 would be applied appropriately and then the other 15 would ALL go on the very last instanced enemy. This has been changed to a 'wrap' that wraps back to the very first enemy and spreads them all out evenly, so now they'd ALL be hit by 2 evenly.
Fix: For some reason the very first dialog that Infected Izu is meant to say when you first find them wasn't ever being said! This whole time. Oopsies. It's been reenabled now, but this is the interaction if anyone was curious:


Also, for these next changes, I ran a poll asking if people would prefer if C4 and Shrapnel were more limited but hit harder so they could use it without it inevitably bringing down framerate. People seemed to like the idea, so these are the changes:

Buff: C4 damage increased, 10 + (VERSION) > 40 + (VERSION)
Nerf: C4 explosions count limited to 2 * Version. (So Version 10 can have 20 explosions).
Buff: Shrapnel damage increased, (2 * VERSION) > 25 + (2 * VERSION)
Nerf: Shrapnel count limited to 3 * Version. (So Version 10 can have 30 shards).

I'll be keeping a close eye on the reception to the changes and if you feel they need to be adjusted further, please let me know! Hope everyone has been doing well!

1.1.0.11

  • Change: Doubled the amount of backups the game makes.
  • Change: Halo's description is updated.
  • Change: Catspeak modding API has been reimplemented and you can now mess with it. I left some examples in the game's folder. Special thanks to Katsaii and TabularElf for creating Catspeak and GMLspeak respectively. Since this is still early, some changes might happen in the coming days that requires you to rewrite your code.
  • Change: Made Halo shields regenerate 3x faster after a boss kill.
  • Change: Adjusted how 50 Mortality Boss is displayed in the Collection.
  • Fix: Battery Saver will now work properly with the reworked Halo.
  • Fix: Dodge will now work properly with Dark Matter Overload.
  • Fix: Added the option to disable XP canisters again, since it was going to be a part of Antilag but I forgot hehe :)
  • Buff: Reaper Scythe applies a tiny amount of shock stun DoT.
  • Buff: Reaper Scythe knockback increase, 1 > 3.
  • Buff: Strikecall targets will approach the nearest enemy.
  • Buff: Base poison damage, 3 > 6.
  • Buff: Base fire damage, 20 > 25.
  • Buff: Base frost damage, 10 > 15.
  • Buff: Base shock damage, 10 > 15.
  • Buff: Damage per Fire Lighter, 1 > 2.
  • Buff: Damage per Frosty Cone, 1 > 2.
  • Buff: Damage per Eel, 1 > 2.
  • Buff: Elemental Crystal elemental duration increased from: 1 + (version/50) to 1 + (version/25).
  • Buff: Midas Hand damage is multiplied by xp_mod, excluding the bonus xp_mod you get from Overdrive.
  • Buff: Walkman projectiles gain a fifth of its current speed per bounce.
  • Buff: Made Flamethrower flame hitboxes bigger again.
  • Buff: Flamethrower damage increased, 2
  • version > 10 + (2
  • version);
  • Buff: Corrupt Tentacle damage, 10 > 30.
  • Buff: Plasma Lamp knockback, 2 > 3.
  • Buff: Snow Globe knockback, 0.75 > 1.5.
  • Nerf: Corrupt Tentacle can no longer attach to enemies.
  • Nerf: Picayune suit no longer gains add_dmg, just the passive stats.


Also, I am considering making some changes to C4 and Shrapnel Shells. (mostly the latter) And I'm interested in getting some community feedback!

1.0.1.10

  • Added: Gave Versatile suit a unique passive.
  • Change: Centas can no longer pass through wormholes, due to issues with their bound spinning bullets flying super duper fast. I might fix this later, but for now, consider it a funny quirk about the centas. hehe :)
  • Change: Even more themes were added to the 'randomize song' pool.
  • Change: After 50 Mortality, even more songs are added to the pool.
  • Change: Defense Turrets will now individually randomly choose if they should defend you or if they should shoot the enemy nearest to them. Effectively doing both about 50% of the time.
  • Change: In the collection, if you've surpassed 25 Mortality, the newer basic enemy sprites will show.
  • Change: Thanks to CryptixDT in the Discord: Optimizations have been made to the Core and how it calculates damage when a high amount of them are equipped.
  • Fix: Fixed a bug where flawlessing the Biker wouldn't give you the requirements to see the alternate Beach ending. So if you were going for that ending/achievement, this is the reason why! Sorry for the pain. :(
  • Fix: Fixed an issue where the Worm boss would go invisible behind the background if you went far enough from 0,0. ( I hope, tell me if you have this happen again )

1.1.0.9

Change: 4x distance required for unique pickups to be deleted.
Change: 'Wall' mission will now work on shielded hits as well.
Change: Adjusted how Horns scale with projectile speed.
Change: Horns now cap out at 4x animation speed.
Change: Hitless has been changed to Hits, to show how many times you were hit.
Change: Made it so that some of the Freeplay cheats scale with 0.01 instead of 0.1.
Fix: Fixed a bug where Collection item counts were being updated while playing Freeplay mode.
Fix: Fixed a bug where you couldn't 'true flawless' the Biker.
Fix: Crit Explosions can no longer create other Crit Explosions.
Fix: 'Restore Save' will remember if you've seen the Bad Ending.
Fix: Slime Spikes cap their maximum distance when you get 200 of them.
Fix: Daggerfish will now properly despawn when the player trades the item away.
Fix: Spelling mistakes.
Fix: Save restore will now properly trigger the Bankrupt effects.
Fix: You can now use the gamepad start button to 'unpause' the game.
Buff: Ultrabuster now pierces X enemies.
Buff: Funky Carrot cooldown reduced, 5 * 60 > 4 * 60.
Buff: Funky Carrot cleansehit reduced, 30 > 20.
Buff: Halo now blocks bullets again.
Nerf: Halo reduces damage by half, instead of down to just 1.

Schism v1.0 🔹 OUT NOW ♦️

After 16 months in Early Access, Schism is now in v1.0!
You can read this post from the developer if you want a fall breakdown of everything added during that time.

[previewyoutube][/previewyoutube]
[h2]KEY FEATURES[/h2]
  • Switch Frequencies to dodge through a red/blue bullet hell
  • 230+ Relics to power up with
  • 60+ Weapons with 40+ Mods and "Meta-Mods"
  • 26 gods to worship, which serve in place of Classes
  • 8 Main Stats to customize as you level up
  • Too many secondary stats to count
  • A pool of 12 Floors, mixed together for each new run
  • 17 bosses each offering unique challenges
  • MANY more layers to discover as you play!


[h2]30% OFF ALL WEEK[/h2]

https://store.steampowered.com/bundle/51187/Schism__OST/

[h3]Picayune Dreams owners can save extra![/h3]
https://store.steampowered.com/bundle/44629/Picayune_Dreams_x_Schism/

Thank you for ALL the support. We wouldn't have been able to do this without you, and we hope you have an absolute blast exploring all these new additions and pushing the game to its absolute limits!