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Extremely Powerful Capybaras News

A PAX thank you note + What we’re working on!

Hey there, Capy-friends! 🐾🎉

Whew — all Capys are tired after PAX EAST! Thank you so, so much to everyone who stopped by to play the game! We know the lines were long, but we hope it was worth it! Along with that, thank you for adopting our capy-plushies!

Apart from that, our dev-baras have been working hard on the next update! We’d like to show a sneak peek of what they’ve been doing since the last one.

[h2]NEW ARENA - Cursed Gardens! [/h2]

Enter these strange grounds full of eerie plants and greenery. Face hordes of monsters among wicked trees, carnivorous plants and laser-shooting guaraná fruits!
Wait... What’s wrong with that flower bed in the middle? 🌱👀



[h2]NEW MONSTER BEHAVIORS![/h2]

ELITES: Cursed Gardens will introduce a new kind of enemy: the Elites! These special enemies will show up at certain times during a run and have abilities of their own to use against you, which can mix up the gameplay quite a bit.



HAZARDS: The new arena will also have its own hazards! Every minute or so, the flower beds surrounding the arena can grow carnivorous plants or guaraná fruits that will make navigating the Cursed Gardens a bigger challenge.



[h2] CAPY-SKINS![/h2]

The new update will introduce a new feature: Capy-Skins! There will be 18 skins, 3 for each class! These costumes change the look of both the Capy-Classes and their primary weapons. These Capy-Skins are an all-new way to spend your hard-earned Capy-Coins - NO microtransactions here. Just head on to the new Capy-Stylist NPC to buy yours!





[h2]OFFLINE SUPPORT [/h2]

The next update will also bring another highly requested feature - full support for Steam Offline Mode! If you have limited or no internet access, for example, but Steam is open in Offline Mode, you will still be able to play the game without being stuck in the "Initializing..." screen.

[h2]AUDIO OVERHAUL[/h2]

EPC’s Arenas are going through a sound upgrade, and will be updated with different songs for each arena, as well as some upgrades to SFX and ambience!

[h2]BUG FIXES[/h2]

We have been reading through each piece of feedback you’ve been sending to us through the Feedback Menu (F8), so the next update will also bring several fixes to address your reports, both old and new.

We've had to make a lot of revisions to the base code of the game to improve our debugging process and EPC’s overall stability while also preparing the game for the next batch of updates. We know it’s taking a bit longer than usual, but we hope that the wait will be worth it!

As you can see, we've got a ton planned for this update. Our goal is to deliver this update with as much stability as possible, so you can expect it to arrive sometime in April.

Thank you all for all the support. As always, stay Capy! ❤️

Remote Play with Friends discount ends soon!

Just a friendly reminder that you can save a pretty pile of Capycoins, or whatever your local currency is (20% off the sticker price!) if you act now and nab the game during the Steam-wide Remote Play with Friends event!

Our v1.1 update is also now live, which features a lot of quality of life improvements for the multiplayer experience! We've taken feedback from all of our capy-friends and added a few extra special touches to make it a much more rewarding experience to share with some of your favorite critters, so be sure to check it out!

But remember, we're not done yet! We have plenty of updates in the works and even more exciting announcements for those of you that can't keep your petting hands out of reach of these extremely capy-shaped friend-baras.

Thanks again for chilling with us, and we hope to see you dive in again soon!

PATCH V1.1

Hey there, Capy-friends! 🐾🎉

We’re very happy to say that a new major update is now live! Sorry to keep you waiting - we know it’s been a while - but we needed to take our time to address the feedback everyone gave us, since it’s been our biggest priority from release.

This update brings some much-requested overhauls to the Level Up menu and Local multiplayer control assignment menu. Also, to celebrate the Lunar New Year, our Capy-Hub has a temporary new look!

So without further ado, here’s all we’ve got for you today, capybara warriors!

NEW
  • Level Up Overhaul: the level up is a lot different now, both in looks and in the way it functions. It also works differently depending on whether you’re diving into an Online or Local game:

    Online: the Level Up screen is now separate to each player, with every capy seeing a unique set of four options. These options change according to each player’s own game progression, like unlockable Abilities appearing for players that have them, and Ability Ranks show according to what upgrades each player has in their Upgrade Shop (e.g. if the Hummingbirds appeared for two online players on a Level Up, but one had no Ability Ranks and the other had 3, the Ability will appear as Rank 0 for Player 1 and Rank 3 for Player 2).

    The Level Up screen now also runs on a timer when playing online. Every time a player selects an Ability, a “Ready” popup will display on top of the player for every other Capy, also showing which Ability their friend picked. Once all players have made a selection, the Level Up will end.



    If a player does not select an Ability before the timer runs out, that player will basically have skipped the Level Up, while the others will receive the upgrades or new Abilities they selected. This was done to help prevent online desyncs (where some players would get stuck in the Level Up screen while others kept playing as normal), something that came up a lot in players’ feedback.



    Speaking of which, Rerolls and Skips are now separate for each player in Online matches, which was also another requested feature!

    Finally, since the selection is now separate for each capybara, this means players no longer need to share the same 4-Ability selection amongst themselves, which could sometimes force players to select an Ability they didn’t want. This was easily one of the most requested features, and so we made this one of our top priorities for this patch.

    Local Multiplayer: the Level Up screen is still shared, but now players are no longer forced to select a different Ability from the others - all four players can select the same one if they wish to, even! The boards for each Ability in the Level Up system now have a slot below them. Whenever a player selects an Ability, their Capybara’s portrait will appear in the slots, so everyone can keep track of who selected what.



    A few things to have in mind: the Local multiplayer’s Level Up does not have a timer (and neither does the Singleplayer one), and the Reroll button still affects everyone, unlike in Online multiplayer.

    One last note: now, you can see the stat changes for each Ability’s level, as well as its Ability Rank directly as a tooltip on your cursor, without the need for selecting the Ability first!



  • Shops & Achievement Library: it’s not only the Level Up menu that looks different to each Capybara in Online play - the Upgrade Shop, Capybara Shop and Achievement Library can now be opened even while in another player’s hub, and they’ll always reflect the things you bought and the Achievements you got in your own save, rather than being tied to the host. This means you no longer need to go back to your own hub to unlock things in-between runs! This was another one of the most requested features by the community, so we’re really happy to bring it to you in this patch!

  • Treasure Pot’s UI: the Treasure Pot has a new UI to match the Level Up overhaul, as well as a similar timer in Online multiplayer (for the same reason we implemented timers in the Level Up screen - to prevent online desyncs). Like in the Level Up, each Capy will only see the upgrade to their own Primary Weapon, rather than displaying everyone’s.

  • New “Manage Players” Menu: this is our new Control Assignment Menu for Local multiplayer! Here, you can assign the controls for each Capy.



    As of this update, you no longer need two or more controllers to play a local run with just two players - you can do it with just one keyboard and one controller! Please note that when you first plug in a controller locally, it gets assigned automatically to Player 1, but as soon as Player 2 is added through this screen, you can assign them either the keyboard or controller.

    This was yet another of the most requested features from our feedback list, and we hope you can enjoy playing locally with your fellow Capys even more from now on!

  • New Key Bindings System: Our Controls menu is bigger and better than ever! Now, you can define inputs for regular Gameplay (movement, dashing, etc), Interface (interacting with menus) and finally the Chat. Additionally, you can change the inputs for each of the players joining you locally. Customize the way you play to your liking - as well as any Capy that’s by your side!

  • Improved Menu Navigation: All the menus’ navigation (such as in the Level Up screen, Shops and Pause) is now centered around cursors, meaning players can move their cursors freely through the whole screen - regardless if they’re using a gamepad, keyboard or mouse.

  • New Landing Page: EPC now has a new landing page that appears when you launch the game, right before you go to the hub!

  • Capy-Hub Lunar New Year Decorations: for the month of February, the Capy-Hub is fully fitted with Year of the Dragon lanterns, statues and other thematic elements! Come enjoy the festivities, Capys!

CHANGES


  • Multiple players can now select the same Capy-Class by stepping in the pedestals for the same Class statue!

  • Optimizations were made to the game in order to reduce lag/stuttering near the end of runs.

  • Some abilities were revisited according to player’s feedback:


Mask of the Pacifist

  • Affected Stat changed from Movement Speed to Heal Buff (giving +20% Heal Buff per level).
  • Damage debuff was removed.




Mask of the Warmonger

  • Damage increase per Ability Rank was buffed.
  • Movement Speed debuff was removed.




Amulet of Confidence

  • Critical Chance increase was buffed in all levels.




Amulet of Despair

  • Damage increase was buffed in all levels.




Potion Fruit

  • Range increase was buffed in all levels.
  • Defense debuff no longer scales when leveling, staying the same as Level 1.




Last Roll Dice

  • Critical Damage increase was buffed in all levels.




Odd Orb

  • The Odd Orb was revamped to continuously deal damage to enemies touching it.
  • The time the Odd Orb stays on screen was increased.


To close up this post: this is EPC’s first major update post-launch, and it’s come with big changes in important systems. A lot of these changes were made thanks to the feedback we got from all the capybaras in our community, and we can’t stress enough how helpful it was to have these reports and suggestions guiding our development. Thank you all so much for all the support, Capy-friends!

We want to keep hearing our playerbase’s opinions, so please keep sending us messages and reporting any bugs you find through our feedback menu - to recap, just press F8 at any moment during play!

Once again, we'd like to thank you all for playing our capybara game and giving us such valuable feedback! 🐾🍃

Update Sneak Peek!



Greetings, Capy-friends ! 🐾🎉

This is our first update post in the new year, and we hope that you all had an amazing time during the holidays! We wanted to let you all know what we’ve been working on and what you can expect from the upcoming patch in February!

We want to thank you all for the feedback you’ve sent us through the F8 menu in game, on Discord, and through Steam Discussions! We have been reading each and every report we receive and doing our best to review all the bug reports, feedback, and suggestions we get.

We will continue to do so going forward, and keep developing Extremely Powerful Capybaras with the feedback we receive from you!

Without further ado, here are the main upcoming changes:
  • Local multiplayer games will be able to be played with one player on a keyboard and others on controllers - meaning 2-player capy-parties will no longer need to have at least 2 controllers to play!
  • The Level Up system is being overhauled based on our Capy-community’s feedback! This overhaul will happen over the next few updates, but you will be able to experience the first important changes very soon!
  • Certain Abilities are being rebalanced based on our Capy-community’s feedback!

The next update will also feature some special temporary changes to the capy-hub for the month of February to celebrate the Lunar New Year! Here’s a sneak peek:



Thank you all so much, and keep telling us your thoughts on EPC!

With much love,
Dev-baras ♥

Year-End Patch & Content Roadmap!

Greetings Capy-friends ! 🐾🎉

We hope you’re all doing well and keeping warm during the holiday season! We have news to share with you: this will be the final update of the year for Extremely Powerful Capybaras as us dev-baras are about to start our holiday season. We are very excited to also share our Content Roadmap with you, which we’ll be working on as we start the new year in January!

Below you can find our changelog to the final update of 2023!

FIXES
  • Fixed an issue that allowed players to select multiple ability boards while using the mouse in Level Up.
  • Fixed a Desync in the Level Up screen that happened if players used mixed inputs (for example, keyboard selection and then mouse selection).
  • Fixed Level Up sorting issues where one player would have no viable options to choose from. Now it should again be guaranteed that every player has at least one viable option during Level Up.
  • Fixed an issue in Shops that was causing stores to have negative prices.
  • We are aware that there have been issues with the keyboard and controller assignment in local multiplayer games, specifically players that want to set up a 2 player game with one keyboard and one controller. We've looked deep into this, but based on what we've seen so far, unfortunately a deeper rework of the controller assignment systems is needed.

    To be completely honest with you capys, the team is very tired, and after a very intense year of development, we really need a rest before tackling a big technical challenge like this. Therefore, we decided that we aren't in the best position right now to accomplish this rework, so we're moving it to a January patch. We are really sorry about this, but once we come back refreshed from the holidays, it will be one of our biggest priorities.


ROADMAP


Worry not Capy-friends, we will be diving back in the hot springs in January 2024 with new updates! Here’s our Content Roadmap below if you’d like to know what to expect in 2024!



We would like to thank our Capy-community for all your support! Thank you for every bug report and feedback, for every suggestion and idea you’ve shared with us to make EPC better.

Thank you for being a part of our journey, we promise we will continue doing our best to improve Extremely Powerful Capybaras and make it the best it could be! This is only the beginning for us, and we will continue to do much more going forward! ❤️