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Extremely Powerful Capybaras News

Extremely Powerful Capybaras Wins Best Multiplayer at Gamescom Latam!

Hey there, Capy-Friends!

We hope you’re having fun with the new content we added recently in the game’s big update, and we wanted to share some exciting news with you.

Extremely Powerful Capybaras won the Best Multiplayer Game award at BIG Festival/Gamescom Latam 2024!!!

The realization is still sinking in for the whole team: Yann, Nicolas, João, Mateus, Mabel, and Cezar. A few years ago we were all watching Indie Game: The Movie and crying together, promising that we would become game devs. We made it!

This wouldn’t have been possible without all of you, too, who have played and supported the game on Steam. We have strived to make it the best game we can and are grateful for all of you.

Thank you, and stay Capy!

HOTFIX V1.2.1

🔧 FIXES 🔧


  • Fixed a bug where the Capybara Shop upgrades for each Class would not affect the Class Synergy's base stats.
  • Fixed a bug where the player's stats would reset and get stuck to the Class Synergy's base stats after evolving during a run.
  • Fixed a bug where ability descriptions in the Level Up Menu would display incorrect stat numbers if a player had purchased upgrades for that ability in the Upgrade Shop.
  • Fixed a bug where LB/RB (on controllers) and Z/C (on keyboard) inputs would not work in the Upgrade Shop, Capybara Shop and Skin Shop in local multiplayer.
  • Fixed a bug where the buttons on the Feedback Menu (F8) would not work properly, which caused players to not be able to submit their feedback.


We have noticed that some players had lost their Capybara Shop upgrades for the Assassin Class after the V1.2 update. That happened due to a save compatibility issue between V1.1 and V1.2, where the reference to the Assassin Class inside the Capybara Shop ended up getting lost.

Players affected should be able to get their Upgrade Ranks again by spending Capy-Tokens. We would like to deeply apologize for the inconvenience.

Thank you all for playing our capybara game and for all the feedback. Stay Capy! 🐾

Extremely Powerful Capybaras v1.2 Launch Stream!

Hello, everycapy! Thanks again for chilling with us for another sweet update of Extremely Powerful Capybaras!

Check out some of the new features with us as we take a tour through some fine updated content!

Share with your friends, hop in game, and check out some of the new music and capy-skins yourself!

UPDATE V1.2 IS OUT!

Hey there, Capy-friends!🐾🎉

Extremely Powerful Capybaras V1.2 is here! Our dev-baras have been hard at work to bring you this update, and it’s got a bunch of stuff for you to see when you enter the game again and get out of those hot springs!

Without further ado, here’s all the content for 1.2!

✨ NEW CONTENT ✨


[h2]NEW ARENA: Cursed Gardens![/h2]

Enter these strange grounds full of eerie plants and greenery. Face hordes of monsters among wicked trees, carnivorous plants and laser-shooting guaraná fruits!
Wait... What’s wrong with that flower bed in the middle? 🌱👀



[h2]NEW MONSTERS:[/h2]

The Cursed Gardens are populated by many plant-based monsters with all-new behaviors that threaten the survival of the capys. These include:

[h3]ELITES:[/h3]
These special enemies will show up at certain times during a run and have abilities of their own to use against you, which can mix up the gameplay quite a bit. Stay on your toes!



[h3]HAZARDS:[/h3]
Every minute or so, the flower beds surrounding the arena can grow carnivorous plants or guaraná fruits that will make navigating the Cursed Gardens a bigger challenge!



[h2]NEW SHOP: Capy-Skins![/h2]

The Capy-Skin Shop is open for business! Our Capy-Stylist has 18 skins for sale, 3 for each class! These costumes change the look of both the Capy-Classes and their primary weapons. These Capy-Skins are an all-new way to spend your hard-earned Capy-Coins - NO microtransactions here. Just head on to the new Capy-Stylist NPC to give your looks an upgrade!



[h2]NEW MUSIC AND SFX:[/h2]

When you enter the Cursed Gardens for the first time, you’ll find out that its tunes are different than usual. But don’t think it’s the only one! EPC’s Arenas have gone through a major sound upgrade, with each Arena having its own theme song, as well as updated SFX and ambience!

[h2]STEAM OFFLINE MODE SUPPORT:[/h2]

Finally, here’s another highly requested feature that we’ve brought to you - full support for Steam Offline Mode! If you have limited or no internet access, for example, but Steam is open in Offline Mode, you will still be able to play the game without being stuck in the "Initializing..." screen.


🖌️ CHANGES 🖌️


EPC has gone through several UI/UX revisions and Quality of Life improvements. Here’s a list of the most relevant menus and features that were updated:
  • Upgrade Shop Menu
  • Capybara Shop Menu
  • Achievement Library Menu
  • Game Setup Menus
  • Tutorial Overlay screens
  • Treasure Pot Opening screen
  • Results screen
  • Added a loading bar to the bottom of the Loading Screen when you enter or leave an arena
  • Added Ultrawide support for the Credits Screen
  • Added tooltips to the options in the Visual Effects Menu
  • When the timer hits zero and the Boss spawns in an Arena, they’ll now do so through a mini cutscene! Players aren’t able to move while it plays, but they’ll regain control as soon as it’s over.
  • The Capyblessing Tutorial screen now triggers separately for each of the players during online multiplayer.
  • Since Volcanic Springs is no longer the final Arena, the Credits no longer play when its Boss is defeated. Instead, they are now accessible directly from the Pause Menu.


🔧 FIXES 🔧


  • Fixed a bug where P2 would start controlling P3’s choices in the Level Up screen if another player had left the game after a previous run.
  • Fixed a bug where more than one player would share the same player number (P2, P3 or P4) if one of them left and then rejoined P1’s hub.
  • Fixed a bug where a multiplayer run would end if a player was revived at the same time the last standing player died.
  • Fixed a bug where a player would get multiple Level Ups at once and then get stuck in the Loading screen after ending a run if another player left the arena during the same run.
  • Fixed a bug where players would get stuck in the Loading screen after an online run if P2 died at the same time P1 selected the “End Run” option.
  • Fixed a bug that allowed players in multiplayer runs to get multiple Primary Weapon levels in just one Treasure Pot if there was more than one player with the same Class.
  • Fixed a bug where a player that accepted an invite from another while being in a singleplayer run would have the Arena HUD (timer, level bar, etc.) on display after arriving on the other player’s hub.
  • Fixed a bug that would make the camera focus on players that died instead of the ones still alive during a run.
  • Fixed a bug where the Treasure Pot’s coin sound effect would keep playing on loop if players died or ended the run at the same time the Pot was opened.
  • Fixed a bug where some weapon sound effects (like the Laser Lamp and Boomerang Slipper ones) would keep playing infinitely during the Results and Level Up menus.
  • Fixed a bug where sound effects would keep playing in the Loading screen after a run ended.
  • Fixed a bug where the left/right toggles icons would not show up in the shop menus.
  • Fixed a bug where NPCs' text bubbles would appear on top of other menus.
  • Fixed a bug that broke the visuals and hitbox of the Pororoca Wave ability, making it change its shape and size depending on the direction the player was facing.
  • The Capy-Tokens Tutorial screen no longer interrupts the Bosses’ death animations.
  • Fixed a few issues that happened after reaching “Extremely Powerful” (level cap), including having some enemies become invincible.
  • Fixed a bug where the “Extremely Powerful” (level cap) visual effects on the player would not be turned off once they got back from a run.
  • NPC’s now react properly when the player gets a new Achievement.
  • Fixed a visual bug where the “Arena” billboard near the portal would appear above players’ numbers.
  • Fixed a bug where Abilities that got an Upgrade Rank 1 or higher would permanently keep its Rank (the number of flames below the Ability’s picture) in the board they appeared in during the Level Up Menu.
  • The Categories tab inside the Controls Menu had its localization properly implemented.
  • Fixed a bug where a player that entered another player’s hub would see the players inside that hub in the wrong order (P2 > P1 > P3) in the Pause Menu if the other players had selected their classes beforehand.
  • Fixed a bug where a player that entered another player’s hub would not be able to see the correct Class portraits in the HUD for the players inside that hub if the other players had selected their classes beforehand (any players that did this would appear as Naked).
  • Fixed a bug where a player that entered another player’s hub would not see other players’ Class portraits in the Pause Menu if the other players had selected their classes beforehand.
  • Fixed a bug where each player’s Dash ability icon would not show up to other players depending on the moment each of them joined the P1’s hub in online multiplayer.
  • Fixed a bug that made the Level Up Menu tooltips remain on screen if the player moved their cursor to the top of the screen fast enough right before the Level Up was over.
  • Fixed a bug where the “Nightfall” Frenzy Mode modifier would not work to players beside P1 in an online run.
  • Fixed a bug that caused Monsterball enemies in River Rat’s City and Volcanic Springs to not be affected by the “Enraged Foes” Frenzy Mode modifier.


This update ended up being much bigger than we initially expected, and it took quite some time for it to finally be out, but we couldn’t be happier to share it with you. We’d like to thank you all for your patience. We hope everyone has fun in the hot springs!

Once again, thank you all for all the support and valuable feedback. Stay Capy! 🐾

With much love,
Dev-baras ❤️



A PAX thank you note + What we’re working on!

Hey there, Capy-friends! 🐾🎉

Whew — all Capys are tired after PAX EAST! Thank you so, so much to everyone who stopped by to play the game! We know the lines were long, but we hope it was worth it! Along with that, thank you for adopting our capy-plushies!

Apart from that, our dev-baras have been working hard on the next update! We’d like to show a sneak peek of what they’ve been doing since the last one.

[h2]NEW ARENA - Cursed Gardens! [/h2]

Enter these strange grounds full of eerie plants and greenery. Face hordes of monsters among wicked trees, carnivorous plants and laser-shooting guaraná fruits!
Wait... What’s wrong with that flower bed in the middle? 🌱👀



[h2]NEW MONSTER BEHAVIORS![/h2]

ELITES: Cursed Gardens will introduce a new kind of enemy: the Elites! These special enemies will show up at certain times during a run and have abilities of their own to use against you, which can mix up the gameplay quite a bit.



HAZARDS: The new arena will also have its own hazards! Every minute or so, the flower beds surrounding the arena can grow carnivorous plants or guaraná fruits that will make navigating the Cursed Gardens a bigger challenge.



[h2] CAPY-SKINS![/h2]

The new update will introduce a new feature: Capy-Skins! There will be 18 skins, 3 for each class! These costumes change the look of both the Capy-Classes and their primary weapons. These Capy-Skins are an all-new way to spend your hard-earned Capy-Coins - NO microtransactions here. Just head on to the new Capy-Stylist NPC to buy yours!





[h2]OFFLINE SUPPORT [/h2]

The next update will also bring another highly requested feature - full support for Steam Offline Mode! If you have limited or no internet access, for example, but Steam is open in Offline Mode, you will still be able to play the game without being stuck in the "Initializing..." screen.

[h2]AUDIO OVERHAUL[/h2]

EPC’s Arenas are going through a sound upgrade, and will be updated with different songs for each arena, as well as some upgrades to SFX and ambience!

[h2]BUG FIXES[/h2]

We have been reading through each piece of feedback you’ve been sending to us through the Feedback Menu (F8), so the next update will also bring several fixes to address your reports, both old and new.

We've had to make a lot of revisions to the base code of the game to improve our debugging process and EPC’s overall stability while also preparing the game for the next batch of updates. We know it’s taking a bit longer than usual, but we hope that the wait will be worth it!

As you can see, we've got a ton planned for this update. Our goal is to deliver this update with as much stability as possible, so you can expect it to arrive sometime in April.

Thank you all for all the support. As always, stay Capy! ❤️