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Extremely Powerful Capybaras News

PATCH V1.0.4

CHANGES


  • Added a small delay to player's inputs when entering the Level Up screen, in order to avoid abilities being selected automatically if a player pressed an input at the time the Level Up screen popped up.

  • Added a small delay before Skip and Reroll buttons are interactable to avoid missclicks when the Level Up screen pops up.


FIXES


  • Fixed a bug that prevented the "Hold [input] to Confirm" instruction below the Level Up boards to show up.

  • Fixed a bug where you could move your selection in the Treasure Pot's Primary Weapon Level Up screen using the mouse, but not with a controller or keyboard, causing players to be stuck.

  • Fixed a bug where an ability that could not be selected by any player (either if it was already maxed out or the player had no new slots available) would still show up in the Level Up screen.

  • Fixed a bug where typing on the Feedback Menu while on the Level Up screen could end up moving the player's cursor as you could still move your selection with the Feedback Menu open.

  • Fixed a bug where Rodent's Revenge's area size decreased in level 5.

  • Fixed a bug where Victorio Regium and Commodore Crabber could leave the map's bounds while chasing the player.

  • Fixed a bug where Big Boss Basalt could spawn on top of lava.

  • Fixed a bug where Big Boss Basalt wouldn't show his HP bar.

  • Fixed a bug where Big Boss Basalt could get instakilled.

  • Fixed a bug where players except Player 1 couldn't see the attack animations of the Monsterball enemies in River Rat's City and Volcanic Springs.

  • Fixed a bug where the Capyblessing bar would not disappear if you died while a capyblessing was active.

  • Fixed a bug where players that had a Traning Grounds save wouldn't receive the Potato Battery and Flying Sucuri abilities.

  • Fixed a bug where players could level up beyond the level cap.

  • Fixed a bug where the Credits' Back button wouldn't work with the mouse.

  • Fixed a bug where the "Extremely Powerful" experience bar would not deactivate for the players after leaving a run.

  • Fixed a bug where Treasure Pots and Capyblessings could spawn on top of lava.

  • Fixed a bug where enemies could get pushed by the camera, being unable to move past the arena bounds.

  • Fixed a bug where enemies would stop spawning.

  • Fixed a bug where players that had a Training Grounds save could upgrade their Laser Lamp beyond Rank III, which could break the Upgrade Shop interface and make boards disappear on the Level Up screen whenever the Laser Lamp should have been sorted. This is a bug that was reported by our community and we have tried to reproduce it extensively. We hope this patch fixes your issues. If you still encounter any issues with over upgrading abilities, please let us know.


We'll keep working hard to fix the other issues you've been reporting, especially those related to the Level Up system. Once again, we'd like to thank you all for playing our capybara game and giving us such valuable feedback! 🐾🍃




EPC and Soulstone Survivors present: ‘Capybara Soulstone Bundle’! 🐾🌿

Hello, Capy-friends ! 🐾🎉

If you missed our launch week discount, we are happy to announce another pawn-tastic offer for y’all!

Extremely Powerful Capybaras and Soulstone Survivors by Game Smithing teamed up to offer you the ‘Capybara Soulstone Bundle’! Now you can grab these two capy-tastic games with 10% off on Steam!

Get your pawns on this awesome bundle now!

[h2] Capybara Soulstone Bundle - 10% Off [/h2]

If you’d like to cap-in-touch, feel free to follow us on X (formerly Twitter) and join our Discord Community

HOTFIX V1.0.3 + What we're working on!

CHANGES


  • Commodore Crabber was rebalanced in order to make his behavior more coherent to the game's increasing difficulty curve in each arena. His attack damage and speed were buffed.


FIXES


  • Fixed a desync in Monsterball enemies in River Rat's City and Volcanic Springs, where their attack trajectory was different for each player.
  • Fixed an issue where the Gunslinger's primary weapon was being activated in the Hub.
  • Fixed an issue where some players were unable to send messages through F8.
  • Fixed an issue where closing the game with the Quit Button could result in a crash window.
  • Fixed an issue where the Dash ability wasn't making players beside the host invulnerable to enemy attacks.



We've seen a big number of players reporting bugs related to the Level Up system and local controller assignment. We're currently working on several fixes related to both systems. These should be included in an update next week!

We'd like to thank you all again for playing our capybara game and giving us your feedback! Meanwhile, keep sending us any issues that you encounter through F8! 🐾🍃

HOTFIX - V1.0.2

CHANGES


  • Players that have died in multiplayer run are now able to select an Ability in the Level Up menu and also level up their Primary Weapons in the Treasure Pot menu. This was made to solve a few different issues that were happening due to players being dead during level up or when a Pot was opened.


FIXES


  • The Feedback Menu (F8) has been optimized. It is now faster to open it and send feedback.
  • When players are writing in the Feedback Menu, they can no longer move their capybaras in the background.
  • Added a special check for Training Grounds players that reviews the requirements for certain achievements to make sure that they are activated in the full game build.


Thank you all so much for playing our capybara game and giving us your feedback! We have been working hard to fix the issues you have been sending us. Meanwhile, keep sending us any issues that you encounter through F8! 🐾🍃

Studio Bravarda plays Extremely Powerful Capybaras - Out Now!

Extremely Powerful Capybaras is out now, team up with your Capy-friends in local or online multiplayer, with 6 amazing classes and lots of power-ups to discover. Watch the developers showcase the first arena in this video, and grab the game with a 10% discount in its first week on sale!