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Balance Update 2025-06-26

[p]Greetings Sky Captains and Crews![/p][p]In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think![/p][p][/p][p]Crusader[/p][p]The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.[/p]
  • [p]Armor: 530 -> 600[/p]
[p][/p][p]Shrike[/p]
  • [p]Top speed: 38.01 -> 40[/p]
  • [p]Turning speed: 13.01 -> 15[/p]
[p][/p][p]Immortal Gaze Heavy Accelerator Mk. S[/p][p]The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.[/p]
  • [p]Reload time: 10s -> 5s[/p]
  • [p]AOE radius: 1m -> 30m (purely visual)[/p]
[p][/p][p]Immortal Gaze Heavy Accelerator[/p]
  • [p]Fire rate: 2 -> 10 (to fix desync bug)[/p]
[p][/p][p]Immortal Gaze Heavy Accelerator Mk. II[/p]
  • [p]Fire rate: 0.5 -> 10 (to fix desync bug)[/p]
[p][/p][p]Lumberjack Heavy Mortar[/p][p]Lumberjack has been dominating lately. This change makes it more difficult to use at close range.[/p]
  • [p]Arming distance: 200m -> 250m[/p]
[p][/p][p]Nemesis Heavy Carronade[/p]
  • [p]Secondary: 100 impact -> 110 impact[/p]
[p][/p][p]Roaring Tiger Heavy Detonator Mk. S[/p][p]The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.[/p]
  • [p]Base fire chance: 0%/4% -> 0%/0%[/p]
  • [p]Damage: 8/34 -> 10/42[/p]
  • [p]Projectiles: 5 -> 4[/p]
  • [p]Projectile speed: 150 -> 135[/p]
  • [p]Increased projectile lifetime (range stays at 300m)[/p]
[p][/p][p]Echidna Light Flak Cannon[/p]
  • [p]Primary: 25 -> 40[/p]
  • [p]Secondary: 55 -> 40[/p]
  • [p]Burst Rounds[/p]
  • [p]Clip size: -12.5% -> 0[/p]
  • [p]Arming time: -25% -> 0[/p]
[p][/p][p]Burst Rounds [/p][p]Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.[/p]
  • [p]Clip size: -12.5% -> 0 Arming time: -25% -> 0[/p]