Balance Update 2025-06-26
[p]Greetings Sky Captains and Crews![/p][p]In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think![/p][p][/p][p]Crusader[/p][p]The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.[/p]
- [p]Armor: 530 -> 600[/p]
- [p]Top speed: 38.01 -> 40[/p]
- [p]Turning speed: 13.01 -> 15[/p]
- [p]Reload time: 10s -> 5s[/p]
- [p]AOE radius: 1m -> 30m (purely visual)[/p]
- [p]Fire rate: 2 -> 10 (to fix desync bug)[/p]
- [p]Fire rate: 0.5 -> 10 (to fix desync bug)[/p]
- [p]Arming distance: 200m -> 250m[/p]
- [p]Secondary: 100 impact -> 110 impact[/p]
- [p]Base fire chance: 0%/4% -> 0%/0%[/p]
- [p]Damage: 8/34 -> 10/42[/p]
- [p]Projectiles: 5 -> 4[/p]
- [p]Projectile speed: 150 -> 135[/p]
- [p]Increased projectile lifetime (range stays at 300m)[/p]
- [p]Primary: 25 -> 40[/p]
- [p]Secondary: 55 -> 40[/p]
- [p]Burst Rounds[/p]
- [p]Clip size: -12.5% -> 0[/p]
- [p]Arming time: -25% -> 0[/p]
- [p]Clip size: -12.5% -> 0 Arming time: -25% -> 0[/p]