Main Branch Update! Ver2.0 Now Live on Main Branch
[p]Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.[/p][p]Ver2.0 has now been merged into the main branch on March 1st.[/p][p][/p][p]Changelog (February 26 - March 1)[/p]
- [p]More Stable Map Transitions: Significantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.[/p]
- [p]Smoother Interactions: Attack/gathering actions now automatically move the character into range before executing, reducing misclicks and "can't click on it" frustration.[/p]
- [p]Fluid Map Operations: Improved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.[/p]
- [p]More Stable UI Display: Reduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.[/p]
- [p]More Reliable Inventory & Items: Fixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.[/p]
- [p]Enhanced Save Compatibility: Fixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.[/p]
- [p]Combat & Animation Feel: Reduced "button didn't respond" feeling caused by input locks and animation desync.[/p]
- [p]NPC & Dialogue Experience: Fixed some dialogue trigger/progression issues. Interaction detection feels more natural.[/p]