New Update Details
Update Details:
- Player's home in mission 1 was redesigned into a much better looking one instead of the old wooden house.
- Changed the opening cutscene showing the city to suit the new mission 1 layout.
- Improved physics object system with the ability to pick up physics objects by pressing E and throw by pressing mouse or F. It still isn't perfect but will be improved with time.
- Fixed the bug where human NPCs glow after death.
- Performance improvements to the Mission 1.
After polishing the mission 1, I'll move onto mission 2 and 3 as well. Also, I'm looking forward to work on Human NPCs soon.
Let me know what you think.
[previewyoutube][/previewyoutube]
- Player's home in mission 1 was redesigned into a much better looking one instead of the old wooden house.
- Changed the opening cutscene showing the city to suit the new mission 1 layout.
- Improved physics object system with the ability to pick up physics objects by pressing E and throw by pressing mouse or F. It still isn't perfect but will be improved with time.
- Fixed the bug where human NPCs glow after death.
- Performance improvements to the Mission 1.
After polishing the mission 1, I'll move onto mission 2 and 3 as well. Also, I'm looking forward to work on Human NPCs soon.
Let me know what you think.
[previewyoutube][/previewyoutube]