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Aftertime News

Mission 9 Update COMING SOON

Hi everyone,

This update will greatly improve mission 9 with realistic graphics and a highly detailed simulated waterfall. The water surfaces has real-time interactions with player character as well as NPCs.

In addition, the layout of the map has been improved with multiple paths. Also, a new building has been added to the map.

More updates to mission 9 will come in the future.

[previewyoutube][/previewyoutube]

New Update Details

Hey everyone,

I added a new area to mission 1 and also a new cutscene before you enter the new section. In the new section the time of day start to smoothly change until it's night time.

More improvements are coming soon. :)

[previewyoutube][/previewyoutube]

GTX 1070 FPS test with Lumen Enabled

I tested the game on GTX 1070 on my 4K monitor. Most settings are at Medium and resolution is 4K with 33% TSR resolution scaling. Lumen Global Illumination and Reflections are enabled. So, the game looks really good with accurate bounce lighting.

Some locations has frame rate issues yet playable as the game is responsive. However, I will optimize those areas in coming updates.

[previewyoutube][/previewyoutube]

More updates to Mission 1

Created more custom metal sheet buildings for the first mission. Now it looks and feels much better. I will be adding more stuff to the mission 1 in the future including brand new areas.

[previewyoutube][/previewyoutube]

Mission 1 Improved

hey guys,

Just released an update with changes to the first mission. More changes will come soon.

[previewyoutube][/previewyoutube]