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Resonant Blade News

Patch 1.0.6 - New Tunes & Final Boss Fixes

Hey everyone! Patch 1.0.6 is here with fresh music for Ionia City and several fixes for the final boss fight and beyond. Here’s what’s new:

🎵 Audio

Added new layered music for Ionia City (indoor/outdoor transitions)

⚔️ Final Boss Fight

Menus can no longer lock up during the final encounter

Shield HP bar now properly resets to 0 after stunning in Phase II

Fixed bug where the boss could summon enemies multiple times without waiting for the first wave to be defeated

Fixed rare issue where the boss would get stuck entering the Satellite Beam phase when all Resonant Orbs were destroyed

🧪 Other Fixes

Undersea Research Lab [Main Lab]: Fixed a collision issue in the top-left corner where players could clip through

Fixed bug where explosive crates weren’t dealing damage to the player

Cymatic Heal visual effects now reset properly after using another Triad ability

Fixed controller issue: You can now attack, parry, and dash while channeling Cymatic Heal

Company splash screen at the start is now skippable


Thanks again for all your support and bug reports. Keep the feedback coming!

Patch 1.0.5 – Ghost III Tweaks & Bug Fixes

🔧 Ghost III Adjustments

  • Reduced Wave Blade phase duration
  • Projectiles now fire in triplet bursts. Each burst is a single tone. In the final phase, volleys form full Triads (Wave Blade, Sonic Slam, Phase Shifter, or Harmony Shield)
  • Slight HP reduction
  • Increased stunned duration


🐛 Bug Fixes

  • Fixed bug where dying during Ghost III would respawn you with the Resonant Blade already equipped, causing a 2x scale visual glitch when picking it up
  • Fixed an issue with the Neon Cyclone mod where dash, parry, and heal actions could become temporarily locked during combat


Thanks for playing and reporting bugs! More updates on the way 🔊⚔️

Patch 1.0.4 – Otto's Scanner Improvements, Bug Fixes, and QoL Tweaks

[p]Hey everyone!
I've been hard at work squashing bugs and polishing the experience post-launch. Patch 1.0.4 is now live, and here's what’s new:[/p][hr][/hr][h3]🔧 1.0.4 Patch Notes[/h3]
  • [p]UI Fix: Fixed bug where Triad Description UI would stay onscreen after disabling the menu (only after respawning and then changing scenes).[/p]
  • [p]Otto's Drone Link Upgrade: Otto’s scan now shows the color of Melody Stones when scanning (unless Hard Mode is enabled).[/p]
  • [p]Autosave: Added autosave to the Comms Tower area in the Aetherbound Isles.[/p]
  • [p]Aetherbound Isles Bug: Crystal switches were off when reloading a save after enemy spawns were defeated. These should now correctly remain on.[/p]
  • [p]TankBoss Tweak: Added a slight delay after it drops mines to give you a fairer window.[/p]
  • [p]Temple Gate Puzzle: The crystal switch for the temple in Aeolia City has been moved to a more obvious spot.[/p]
  • [p]Aggro Enemy Reset Fix: Quitting to the main menu while enemies were nearby was causing enemy aggro counters to break meaning you'd be unable to interact with NPCs or data logs. This is now resolved.[/p]
  • [p]Hidden Items: Reduced bobbing effect on items so they no longer peek through rocks or terrain.[/p]
[p][/p][hr][/hr][h3]🛠 1.0.1–1.0.3 Highlights (Recap)[/h3]
  • [p]Options Menu Navigation: Fixed lockups when navigating with controller.[/p]
  • [p]HoverTurret Nerf: Reduced HP in Underwater Tunnel.[/p]
  • [p]SmashSynth Minigame: Slightly easier to complete.[/p]
  • [p]TunnelRunner Achievement: Now triggers right after completing the speeder section.[/p]
  • [p]Visual & Navigation Tweaks: Better signage, clearer Locria gate indicators, and more.[/p]
  • [p]Stuck Sewer Gate: Fixed issue where enemy in Ionia Sewers didn’t always drop the keycard.[/p]
[p][/p][hr][/hr][p]Thanks to everyone reporting bugs and sharing feedback! Please keep it coming!
If you're enjoying Resonant Blade, consider leaving a Steam review. It helps more than you know. 💙[/p][p]-Richard[/p][p][/p][p] [/p]

Hotfix 1.0.3 – Ionia Sewer Gate Access Fixed

Fixed issue where enemy in Ionia Sewers didn’t always drop the keycard.

Gates in the area will now automatically open once all enemies have been destroyed, ensuring smoother progression.

Thanks for the report!

Hotfix 1.0.2 – Minigame Tweaks, Bug Fixes, and Navigation Polish

Another quick patch to keep things running smoothly:

✅ Fixed navigation lockup in the Options menu (from 1.0.1)

🕹️ Made the SmashSynths minigame slightly easier to complete

🔧 Nerfed HoverTurret HP in the Underwater Tunnel

🏆 Fixed TunnelRunner Achievement not triggering right after the speeder minigame

🧭 Added more hints to help players find the docks in Locria City

🛑 Fixed a bug where the Underwater Tunnel speeder was incorrectly enabled when crossing to the Locria side

Thanks again for all the bug reports and feedback. Keep 'em coming! More improvements and updates are in the works.