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Devlog #3 | UI/ UX updates

Hey everyone!

Welcome to the third issue of our devlog! This week, we're happy to show you our updates in UI/UX.

Based on your feedback, we have been refining and improving several parts of the UI/UX in order to help you understand the game better without overwhelming you with information.


[h2]Building warnings[/h2]

Buildings now provide a more detailed description of why they might not be functioning. You can simply check if there’s a red warning next to the building, and if there is one, you get extra info by hovering on the warning.





[h2]HUD tooltip[/h2]

The daily production and consumption now can easily be accessed through newly designed tooltips on the HUD.




[h2]Connection tab[/h2]

Additionally, we have improved the connection tab to more clearly display the amount transferred, any possible losses due to the connections, as well as any critical issues on connected buildings.




[h2]Expedition log[/h2]

Furthermore, the expedition log has been improved to more clearly display the earnings or losses from each decision, as well as what’s new since your last visit.




[h2]Notifications[/h2]

Finally, notifications now are clearer, stay longer, and also have a log.



[h2]Tutorial videos[/h2]

In order to make things even clearer, we have placed some tutorial videos to better visually explain certain complicated mechanics.

[h2]---[/h2]


That's it for today! We have an exciting demo update coming soon, so stay tuned. In the meantime, let us know what you think in our Discord.



Learn How To Play Homeseek

Curious about how to play Homeseek? Tune in to catch a re-run of ZiggyD's stream. He is one of our favorite content creators, so do please check him out as he plays through the first level.

The demo for this dusty survival strategy city builder was surprisingly brutal




Upcoming post-apocalyptic survival strategy game Homeseek, set to release in the late summer or early fall of this year, has a demo out on Steam that's surprisingly savage. You really just... don't get to save everyone...
Read more.

Survival Guide #2 | Citizen System



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Homeseek is about city building, resource management, and exploration.

None of these can happen, though, unless you have enough citizens.

However, this is easier said than done, as keeping members of your settlement alive and well can prove to be challenging.



Citizens require food, water, and housing on a daily basis in order to be happy.


Failing to cover any of those in an in-game day will result in loss of happiness.



If a citizen’s happiness drops too low, he’ll become depressed and will not do any work until his mood is improved. Further neglecting his needs will result in him abandoning the settlement entirely.

A citizen’s status will update every day at 6 am. So if you see a few citizens abandoning you at the beginning of the day, it’s because their food, water, or housing needs weren’t covered during the last few in-game days.



Citizens will stay for at least a couple of days even if left completely unsatisfied, but certain events and their results can stall or expedite their decision to leave, so be careful.


Even if you completely cover your citizens’ needs, it still won’t be an easy ride. Food and water consumption can make your citizens ill unless these resources have been processed. The only way for your citizens to heal is through the Medical Centers you build, and their time there prevents the patients from working for several hours.



To survive in the long run, it’s probably best to invest both in water converters to keep that daily consumption damage low, as well as Medical Centers to keep your settlers healthy.

Remember, you can’t save everyone, but you can ensure that every lost citizen has contributed as much as possible before perishing.


[h3]Want to learn more? Join us on Discord and Twitter![/h3]

Devlog #2 | Improvements in special effects

Hey everyone!

Welcome to the second issue of our devlog! This week, we're happy to show you our improvements in special effects.

Over the past couple of weeks, we’ve put some work into improving shaders and special effects throughout the game. Check them out!

[h2]Connection lines[/h2]

Connection lines now are prettier, show the direction of the connection, and indicate whether the connection is active or not.




[h2]Grid icons[/h2]

All grid icons have been made clearer.




[h2]Food storage range[/h2]

The food storage range is much clearer now.




[h2]Event[/h2]

The event pop-up got a rework as well!




[h2]Research Center[/h2]

The Research Center also got a bit of a facelift. Check out the glitches!




That's it for today, we'll see you next time! In the meantime, let us know what you think in our Discord.