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Survival Guide #2 | Citizen System



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Homeseek is about city building, resource management, and exploration.

None of these can happen, though, unless you have enough citizens.

However, this is easier said than done, as keeping members of your settlement alive and well can prove to be challenging.



Citizens require food, water, and housing on a daily basis in order to be happy.


Failing to cover any of those in an in-game day will result in loss of happiness.



If a citizen’s happiness drops too low, he’ll become depressed and will not do any work until his mood is improved. Further neglecting his needs will result in him abandoning the settlement entirely.

A citizen’s status will update every day at 6 am. So if you see a few citizens abandoning you at the beginning of the day, it’s because their food, water, or housing needs weren’t covered during the last few in-game days.



Citizens will stay for at least a couple of days even if left completely unsatisfied, but certain events and their results can stall or expedite their decision to leave, so be careful.


Even if you completely cover your citizens’ needs, it still won’t be an easy ride. Food and water consumption can make your citizens ill unless these resources have been processed. The only way for your citizens to heal is through the Medical Centers you build, and their time there prevents the patients from working for several hours.



To survive in the long run, it’s probably best to invest both in water converters to keep that daily consumption damage low, as well as Medical Centers to keep your settlers healthy.

Remember, you can’t save everyone, but you can ensure that every lost citizen has contributed as much as possible before perishing.


[h3]Want to learn more? Join us on Discord and Twitter![/h3]

Devlog #2 | Improvements in special effects

Hey everyone!

Welcome to the second issue of our devlog! This week, we're happy to show you our improvements in special effects.

Over the past couple of weeks, we’ve put some work into improving shaders and special effects throughout the game. Check them out!

[h2]Connection lines[/h2]

Connection lines now are prettier, show the direction of the connection, and indicate whether the connection is active or not.




[h2]Grid icons[/h2]

All grid icons have been made clearer.




[h2]Food storage range[/h2]

The food storage range is much clearer now.




[h2]Event[/h2]

The event pop-up got a rework as well!




[h2]Research Center[/h2]

The Research Center also got a bit of a facelift. Check out the glitches!




That's it for today, we'll see you next time! In the meantime, let us know what you think in our Discord.



Survival Guide #1 | Connecting Buildings





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In Homeseek, city-building is just as important as in all strategy games, but there are a few differences you should bear in mind.

For instance, most buildings that produce or consume some kind of resource have to be connected with other buildings.

Let’s examine the Water Extractor for example. Once selected, you can place it over any well within your settlement. You will also need a Water Storage to store the water it collects.



Once your Water Extractor is constructed, you’ll see there’s a warning to tell you there are not enough connections for the building to function properly. To fix this, select your Water Extractor, head over to the second tab, and create a new connection by clicking on the +.

After selecting the building you want to connect with, there will be a confirmation pop-up. In this pop up, you can modify how much scrap you want to spend for a better connection quality.

The worse the type of connection, the more water is lost before it reaches storage. The distance between the connected buildings plays a factor in that as well.

By the way, you don’t have to wait for construction to end to form your connections!



Now, let’s get a little more technical by examining the Wetlands, a building that improves the water quality from contaminated to just poor.

Once the Wetlands are constructed, you can connect the Water Storage you built as an incoming connection.



Once again, you’ll get a helpful warning that the Wetlands does not have enough connections, and that’s because the improved water has no place to go. You’ll need to build and connect a new Water Storage as an outgoing connection to store the cleaner water. To do so, simply select Water Storage, build it, and form a new connection just like before.

Now, the older storage will store contaminated water while the new one is being filled with poor quality water.



Now that the water connections are in place, it’s a good idea to start work on getting food.

Food connections have a hard limit visualized by a circular area. Connections outside that area are not possible at all, but as long as they are within the circle, the distance between buildings that use food has no impact on their efficiency.



Finally, let’s build a Farm. Farms convert water to food over time.

Once you’ve selected and placed your Farm, you’ll need to select a water input. You can select either Water Storage from before. Your output connection should be linked to a Food Storage, since your Farm is going to turn all that incoming water into food for your settlement.

Selecting the Water Storage with poor water—which is the highest quality you have right now if you followed the above steps—will result in better conversion as well as food with a smaller contamination percentage.



And now you have a fully functional settlement covering the production of both food and water!

Devlog #1 | New design for Techs, Laws, and Events!

Hey everyone!

Welcome to the first issue of our devlog! This week, we're happy to show you our new designs for techs, laws, and events.

Based on player feedback, we realized that the Technology Tree and the Community Center were confusing and dull, so we redesigned them.

They now cover the full screen (don’t worry, the game is paused while these windows are open), and the feedback for all actions has been improved. Furthermore, the designs are more relevant to their functionality and clear.

We will polish them up with neat little animations and effects too.

[h2]Research Center[/h2]

The Research Center now has a clearer design with more feedback and better visuals.

[h3]BEFORE



AFTER

[/h3]

[h2]Community Center[/h2]

The Community Center has been given some extra room to breathe along with a new design to encapsulate its theme.

[h3]BEFORE



AFTER[/h3]



[h2]Events[/h2]

The have been redesigned in a way that makes it more practical to animate and less boxy.

[h3]BEFORE



AFTER

[/h3]

That's it for today, we'll see you next time! In the meantime, let us know what you think in our Discord.



Homeseek Playtest Available Now

Survive the Wasteland and give your valuable feedback in the Homeseek playtest!




This is your opportunity to get an insider’s look and influence Homeseek’s future!

Explore uncharted areas, make difficult decisions, discover new laws, research innovative technologies, and manage your struggling colony in Homeseek, a survival strategy game where players navigate a world devastated by a climate catastrophe that means only the toughest can survive.



We’re excited to announce the opportunity to take part the Homeseek playtest, where you will be able to share your valuable feedback and influence the future of the game! Players will be let in on a rolling basis and able to provide comments while playing.



The playtest is live now. To join in, simply opt in by clicking “Request Access” on the storepage.


If you’d like to discuss gameplay, share your thoughts, and compare strategies, be sure to join the Discord server as well!