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METAL SUITS: Counter-attack News

METAL SUITS, New Planet Estiel, and GamesCom 2023

This month’s development log is a little late. There are many things to prepare for attending Gamescom (B2B, B2C) and the Tokyo Game Show exhibition, so I was able to write it only on the last day of July.

Originally, I was going to write about the changed part ahead of the exhibition, but I will explain the new planet because it is still in preparation.

Today, I would like to explain the new planet Estiel and the Gamescom exhibition scheduled to attend in August.

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[h3]1. Estiel[/h3]



The Estiel is a planet made up of deserts, and there are many ancient structures built in the desert, who do not know who or when they were built.




Why did the Golida tribe invade Estiel, where no one lives? Did he go to wake up a giant device with unknown powers inside an ancient building that is said to be legendary? As it is a desert area, you never know what might be hiding in the sand, so you should always be careful.

[h3]2. Objects added to the planet Estiel[/h3]
(1) Blocks that fall when stepped on



If you step on the falling block, the block will fall and Kevin will fall as well. Don’t hesitate and move quickly. Don’t worry too much. After a while, the block will reappear.

(2) Grinder tooth that moves along the block



The grinder tooth moves along the block. If you are wearing a suit when you touch it, the suit will be destroyed immediately, and if you do not have a suit, you will die instantly, so be careful.

(3) A thorn block that rises when stepped on



If you step on a thorn block installed inside an ancient building, thorns will pop up from the floor. If you are stabbed by a thorn, if you are wearing a suit, the suit is immediately destroyed, and if you are not wearing a suit, you will die instantly, so be careful.

(4) Blocks coming out and coming in of walls



Inside the ancient building, blocks are placed that come out of the wall. Get the timing right when you come out and when you go in. If you get it wrong, you can fall into the very depths of the ancient structure.


[h3]3. Enemies added to Estiel planet[/h3]

(1) Golida Slime



Golida Slime exhales toxic substances from its mouth. Be careful, if you come into contact with the gas of toxic substances, or if you come into contact with toxic substances, you will slow down, take damage and die.


(2) Golida Mage



Golida Mage has very weak, but absorbs Kevin’s attacks and launches a powerful counterattack.


(3) Golida Scarab



Swarms of giant Gollida scarabs that live inside ancient structures. Be careful as you can get stabbed by its huge teeth if you get near it.

[h3]4. GamesCom 2023[/h3]
We will attend both the 2023 Gamescom B2B and B2C exhibitions.

B2B will participate in a Korean pavilion with the support of the Korea Creative Content Agency, and B2C will exhibit at the booth as a member of the Home of Indie group.

If you happen to come to the exhibition, you can get a chance to play the METAL SUITS demo we prepared and you can get two kinds of goods.

Even if you just play the game, we will give you a fan, and if you answer the survey, we will also give you a key ring.







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In the next post, I will go to the exhibition and leave a review of the Gamescom 2023 exhibition!

Thank you for reading the development log to the end. If you are interested in our project, please follow us and wishlist us on Steam.

METAL SUITS, New Planet Tenal, and Improvements

This is already the 10th dev journal of “METAL SUITS”. METAL SUITS is confirmed to participate in GamesCom(B2B, B2C) and Tokyo Game Show (B2C) exhibitions this year, and will participate in exhibitions at BIC (Busan Indie Connect Festival).

Today I am going to talk about the new planet Tenal and how it’s improved over the original game.

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[h3]1. Tenal[/h3]

This is Tenal, the fourth planet of Metal Suits.




Tenal is a planet made entirely of machines. As a factory planet in the Hellios system, it is difficult to tell whether it is day or night as it produces various mechanical devices.




Your mission this time is to defeat the Golida tribes who have conquered the planet Tenal, where you can produce various mechanical devices. As it is a factory planet, there are various obstacles, so you should always play carefully.


[h3]2. Objects added to the planet Tenal[/h3]

(1) Portal & Portal Circle



Users can move to other areas connected to the portal through the portal.




The portal is configured to be able to enter and exit, but in the case of the portal circle, it is configured to only be able to exit.
You never know where the portal will lead, so always be careful before entering it.


(2) Jump platform



Climbing on a jump platform will make you jump upwards. It works by the same mechanism as the ‘Spring mushroom’ from the planet Mushdora.


(3) Steampipe



It is a steampipe from which hot gas is ejected. A small burst of steam is released from the cracked pipe before it erupts, followed by a large burst of steam after a period of time. Contact with steam can cause death, so be careful.


(4) CCTV Gun




It is a device with a gun attached to CCTV to defend against trespassing enemies. It cannot be destroyed, so be aware of the CCTV and move around while avoiding bullets.


(5) Electric guard




An electrical guard that is activated by default and impassable, but becomes inactive when certain conditions are met (using a lever, etc.).


(6) Responsive door




It is a responsive door designed to open when a certain area is reached. It doesn’t open that fast.

[h3]3. Added Enemies to the Tenal Planet[/h3]

(1) Golida Jet and the Shockwave Machine



The Golida Jet is a Golida-type unit that attacks from the air with a jet engine attached to its back, and the Shockwave Machine is a mechanical unit that attacks by firing shockwaves at ground units. Shockwaves will be fired in both directions, so be careful.


(2) Golida Scientist



Golida scientists are purely research scientists so they do not attack.


(3) Mad Golida scientist




The Mad Golida Scientist will attack by throwing a red or blue flask. Red flasks turn into pillars of fire, and blue flasks turn into paralyzing gas.


(4) Robot Dog




The robot dog sounds an alarm when it detects an enemy. When the alarm goes off, enemies will spawn from nearby Golida Warp Doors. Also, watch out for the robot dog as it will lunge near Kevin.


[h3]4. METAL SUITS advancement work[/h3]
METAL SUITS is under development, but since the exhibition is ahead, the overall game is in the process of upgrading. Added lights and improved various effects.

(1) Improved light, fog area, chapter 1 background, and added rain effect








(2) Improved effect when using Gatling Suit special skill

Significant improvements have been made to the overall UI and effects when using Gatling Suit special skills.







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In the next post, I will focus on explaining the changes ahead of the exhibition.

Thank you for reading the development log to the end. If you are interested in our project, please wishlist it.

Steam Link : https://store.steampowered.com/app/2093800/



METAL SUITS, Share the improvements in progress

Hi all. Originally, we wanted to introduce the newly added planet at this time, but we would like to introduce the parts that are improving as new members join the team. Therefore, we will introduce the newly added planets the next time.
This time, we’re going to tell you about the company’s changes and the changes we’re preparing or improving in the game.

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[h3]1. Growth of Eggtart Inc[/h3]

Around this time last year, members continued to be joined to our team, which had been producing metal suits with three people and now has become a large organization with seven members.
This year, a PD with 25 years of game experience, who is called a legend (?) in the domestic game development industry, has officially joined, and an effector/TA who will breathe life into the game to make it look more colorful, and a talented person who loves game development also joined.



Until the release of “METAL SUITS”, we will proceed with game production with a system of 7 crew. Please continue to support us!


[h3]2. Testing 2D lights[/h3]

“METAL SUITS” is a 2D game, but in order to give a more sense of depth, we have completed testing to add 2D lights and are working on applying them to some stages.




Some stages and areas are being designed so that they can proceed by generating light in the dark, so please look forward to it.


[h3]3. Suit design improvements[/h3]

(1) We improved the design by taking advantage of a few more characteristics of the suits I worked on previously.



(2) Change the idle animation behavior for each suit

Animations that were previously sprite animations have been changed to Spine animations. In the directing video below, the pixels look diagonal, but in the actual game, Pixel Perfect will be applied and they will look neat.








[h3]4. Effect improvements[/h3]

(1) Improvements where enemy attacks were not visible in the explosion scene

There are various explosion scenes as the goal of game production is to make hot battles, but we are improving things that were not able to avoid enemy attacks due to being covered by explosives during play. (Before applying the build)




(2) Suit wear / destroy effect improvement

Previously, it was treated as a simple effect when wearing a suit.




However, this time, the suit-wearing and destroy effects have been improved as follows.







(3) Improved the effect when Kevin dies

When Kevin died, he died a little bit better(?).








[h3]5. Sound improvements[/h3]

Previously, an audio listener was attached to the camera, and all sounds visible on the screen were played regardless of distance. As a result, it is difficult to play various sounds according to the character’s movement and there is no sense of distance. In order to solve this problem, we are working on improving it so that you can feel the sound change according to the environment by applying 3D sound and putting various sounds related to the environment at a certain point with each object.




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In this post, we told you about various sections that have been improved since new employees joined the company. In the next post, I will explain the new chapter(Planet) that is under development.

Thank you for reading the development log to the end. If you are interested in our project, please add your wishlist it.

Steam : https://store.steampowered.com/app/2093800/

METAL SUITS, New planet Elgnu

[h2]1. Elgnu[/h2]
The third planet of METAL SUITS is Elgnu.



Planet Elgnu is a resource-rich planet that produces and supplies all minerals, which are energy sources consumed within the Helios planetary system.




Thus, the main battleground on the planet Elgnu is a mineral mining mine within a cave-like terrain. This mission is to defeat the Golidas who occupied the mines that produce minerals, which are energy sources in the Helios planetary system.

[h2]2. Objects added to Elgnu[/h2]
(1) Mineral block



Mineral blocks with an emerald color are slightly smaller than normal blocks. If you hit it, it will burn, and if you touch it while it is burning, you will take damage, so be careful.




(2) Conveyor Belt & Mineral Generator

A conveyor belt placed in the middle of the map for the purpose of transporting minerals. Because it moves in the direction of the arrow, it moves fast in one direction and slow in the other. The mineral generators placed here and there are configured so that the minerals produced at regular intervals fall. If you get hit by minerals, you will die even if you are wearing a suit, so be careful.




(3) Moving block

A block that appears on the wall and disappears into the wall after moving a certain distance. They are placed all over the mine, but you need to be careful when using them because they disappear into the wall when you move.




(4) Presser

Pressers with different speeds are installed all over the map. Even if you are wearing a suit, you will die if you are crushed by the pressure, so you must move carefully.




(5) Blast furnace

There are also flaming furnaces placed in the middle of the map for mineral crafting. If you fall in to the fire, you will die instantly, so you must cross carefully.




(6) Electric barricade

There are electrical barricades that you simply cannot pass through. Some field barricades are configured to turn off by actuating a lever or de-energizing them.




[h2]3. Enemies and gadgets added to Elgnu[/h2]

(1) Suicide drone

Red Suicide Drones guard the mines. The moment it recognizes the enemy, it is configured to rush and explode. Drones cannot change direction, so dodge them if they try to attack you!




(2) Golida Disk

An aerial attack unit, a single-person flying vehicle ridden by the Golidas. Fires single bullets in the air.



(3) Golida alert machine and Golida warp door

When a Golida soldier activates the Golida Alert Machine, enemies will warp to the nearby Golida Warp Door. If possible, act quickly to prevent the Golida soldiers from activating the Golida alert machine.




(4) Golida Worker

This is a robot used for mining in mines. Since it’s for mining, it doesn’t fire lasers or missiles, but it can attack by extending its arms.




(5) Golida paratroopers

Golida Paratroopers descending from the air. It is a unit that descends quickly, deploys its parachute before reaching the ground, and attacks quickly.




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[h3]※ We received a pen art as a gift for the first time. The main character of METAL SUITS is handsome Kevin.[/h3]


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Many elements were developed and added in the last month. In the next post, I will explain the new chapter (Planet) that is under development.

Thank you for reading the development log to the end. If you are interested in our project, please like it.

METAL SUITS, new planet Mushdora

1. Mushdora


This is the second planet Mushdora explained in the previous dev log.



Today, I'm going to explain the added objects except for the 3 types of enemies that have been explained previously and




2. Objects added to Mushdora
(1) Spring Mushroom
Spring Mushrooms will bounce up high when stepped on. Not only the character but also the chasing Golida Orc will bounce up when stepping on the Spring Mushroom.




It is configured to move using spring mushrooms in some terrain.

(2) Poisonous mushrooms
Poisonous mushrooms will be exploded when touched or hit, releasing poison gas for a period of time. Anyone who enters the poison gas takes damage. However, if you get out quickly, you won't take any damage.




If you make good use of poisonous mushrooms placed between the enemy and the character, you can turn the battle to your advantage.

(3) Plant thorns
Just like the drill pod, if you get stabbed by a thorn while wearing the suit, Kevin's suit will be instantly destroyed. There are various thorny roads, so you have to move carefully so as not to get stabbed by the thorns.




(4) Power sources, wires, and connectors
A new device from Mushdora, the power source is a device that supplies energy. It is configured to transmit power through wires.
Therefore, when the power is connected from the power source, it can be connected and operated with various objects which need power.




If there is a connector in an unconnected place, a melee attack can rotate the connector, and power can be channeled through the rotated connector to drive the device.




Various puzzle devices using power sources and connectors will be provided, so please look forward to it.

(5) Foothold mushroom
Foothold mushrooms that can be climbed like bridges are growing in the middle of the wall. You can move down by moving your cursor down.



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In the next post, I will explain the new planet Elgnu and the enemies and objects that appear on the new planet.