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vivid/stasis News

vivid/stasis 2.4.4.2 patch notes

- Fixed a bug that would cause the screen to turn blue in ASTELLION (thanks Aurica for testing this)
- Fixed issues relating to the Lane Beam Opacity setting
- Fixed an issue that caused the wrong song levels to display on ASTELLION first play
- Fixed ASTELLION not unlocking in Rhythm Play on first play
- During the prompt to read the user manual, the cursor now automatically highlights it in the menu
- Pressing confirm on the menu screen now activates the selected item with the arrow keys and not the mouse
- Slightly modified the fadeout effect in ASTELLION's mods
- ASTELLION's visual mods no longer appear in Rhythm Play
- Pressing confirm twice when starting ASTELLION from Final Landing on Finale difficulty no longer crashes the game
- Fixed some off-screen text with settings tooltips
- Fixed a video-related bug caused by playing ASTELLION
- Removed ARG requirements for ASTELLION
- Added something to Boundary Shatter

vivid/stasis 2.4.4 patch notes

Greetings to all vivid/stasis players! This is the final update for the Final Landing event.

- ASTELLION is open.
- Fixed a bug relating to entering Boundary Shatter
- Fixed a crash relating to the Lane Beam opacity option.

vivid/stasis 2.4.3 patch notes

Greeting to all vivid/stasis players! This is the fourth update for Final Landing.

- Phase 4 of Final Landing is here, bringing 3.1V.C1 by trung-nova to the Final Landing menu!
- Final Landing song background effects can be disabled by holding SHIFT while starting the song (for low-end setups)
- Added an option in System Options to lower the opacity of lane beam indicators
- The River now locks to 60 FPS
- Fixed a bug with Quick Restart relating to boss unlocks
- Fixed some bugs relating to main menu position remembering
- Fixed a crash relating to any song that uses gimmicks / mods.
- Corrected a typo in Chapter 2's Duskbreaker challenge song jacket
- Fixed a bug relating to Orphen's unlock conditions
- Added a one-time prompt to check the user manual on the main menu
- Fixed some bugs relating to the Episode 13 long episode warning

vivid/stasis 2.4.2 patch notes

Greeting to all vivid/stasis players! This is the third update for Final Landing.

- Phase 3 of Final Landing is here, bringing Orphen by l'avenir proche to the Final Landing menu!

Bug fixes:
- Runtime engine updated (this may cause weird changes in some places)
- Minor changes to note animation drawings

vivid/stasis 2.4.1 patch notes

Greeting to all vivid/stasis players! This is the second update for Final Landing.

- Phase 2 of Final Landing is here, bringing Candy@-Cracker by Spehs and Hexacube to the Final Landing menu!

Bug fixes:
- Fixed a crash that occurs when exiting a song in Course Mode
- Most options can now be changed in smaller increments by holding SHIFT when pressing left and right
- Fixed a bug with the combo counter using the wrong font
- Fixed some bugs with the note judgement animation