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vivid/stasis News

vivid/stasis 3.2.0.1 patch notes

- Fixed a catastrophic error that allowed access to a not yet released feature

vivid/stasis 3.2.0 patch notes

Our collaboration with YIIK I.V is now here!

Check out "Battle in Enemy Territory" and "Star Dream ~Millenium Vision~" in the Collaboration Chapter, and check out YIIK I.V when it comes out!

Changelog:
- Fixed FC related achievements unlocking even if conditions weren't met
- Fixed difficulty sprites not working properly if song is rated 0
- Fixed tutorial crash
- Fixed sentry bypassing a battle state in Tamasatchi
- Fixed judgement colors on hit indicators being incorrect
- Fixed Chapter 2 Worldkeeper Challenge postclear softlocking story progress
- Fixed fishing minigame crash
- Hopefully fixed bugs relating to Steamworks integration (i.e. leaderboards)
- Fixed Boundary Shatter songs redirecting to Rhythm Play after clear
- Fixed game crash when Tamasatchi final boss uses Cycle Refresh
- Fixed font issues in Betweenspace
- Added new intro sequence if Chapter 3 has been completed
- Fixed modcharts incorrectly showing both judge display types
- Reduced Betweenspace stargate normal unlock req. to 475
- Reduced Betweenspace stargate reduced unlock req. to 350
- Fixed broken gate ID for grotto area
- Added a save point to Fast Travel
- Betweenspace stargate now properly adheres to Unlocked assist mode
- Fixed issues with Chapter 3's Worldkeeper Challenge
- Slightly modified visuals in Chapter 2's Worldkeeper Challenge to fix a bug with movie playing
- Fixed some score formatting issues
- Added collaboration source indicator to Collaboration Chapter songs
- Added a few new loading tips

vivid/stasis 3.1.2.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 3.1.3.1.

- Fixed a crash in The River
- Reduced frequency of Tamasatchi uploading to leaderboard
- Fixed MARENOL not appearing in song select
- Fixed being unable to proceed past Chapter 2's Duskbreaker challenge
- Fixed a bug with the content past the Tama Gate in Betweenspace

vivid/stasis 3.1.3 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 3.1.3.

- Added a new original song, "grode(decoherence)" by Frums to Betweenspace
- Updated and polished charts for Acolyte, Lost City, Doppelganger, and 3, 2, 1, Let's Go
- Added a slider bar to options to show where a value in within the range
- Fixed some bugs relating to the options menu
- Fixed an issue with the Judgement Display not working
- Fixed an issue with text sounds playing even when text sounds are disabled
- Fixed an issue with Options VFX missing flashes
- Changed music in Tamasatchi
- Added fast travel to Betweenspace
- Added Grotto area to Betweenspace
- Rebalanced gem counts in Betweenspace
- Added 1.5.0 Chapter 0 songs to Betweenspace in postgame quest
- Added a Tama Gate to Betweenspace
- Added a final boss enemy to Tamasatchi
- Added content warnings
- Edited layouts of some areas in Betweenspace
- Doors in Betweenspace now adhere to Unlock Conditions accessibility options, with a few exceptions
- Fixed a bug with shop purchases in Tamasatchi
- Raised cap on points that can be earned from playing a song from 999 to 9999

vivid/stasis 3.1.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 3.1.2.

- Fixed a bug where completing Chapter 3's Worldkeeper challenge wouldn't transition to story correctly
- Standard photosensitivity warning is now skipped on first boot due to the prologue also having one
- Prologue node is automatically unlocked now
- Cursor in the name entry screen can no longer go out of bounds
- Fixed big ampersand
- Fixed text alignment issues in Node Flowchart
- FC/AC splash texts no longer appear in the tutorial
- An egg has appeared in Betweenspace
- Fixed issues with key tooltips
- Fixed accessibility options not loading until the menu is opened on each boot of the game