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vivid/stasis News

vivid/stasis 3.2.2.2 patch notes

Greetings to all vivid/stasis players! This is the changelog to version 3.2.2.2.

- Fixed issues with the Glow and Film effects in the Call to Action song
- Fixed a softlock when leaving Final Landing
- Fixed a crash when entering TVO or The River
- Fixed song transition revert when completing the Call to Action
- Fixed crash when loading the Tutorial (?)

vivid/stasis 3.2.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 3.2.2!

This update primarily adds "Worldcross Play", an online multiplayer mode! Get together with up to 6 friends and fight for the highest scores!

- CLAUDIA ~estella~ added to Chapter 3 Node Flowchart
- Worldcross Play added to main menu
- Updated song gameplay UI
- Added an option to disable glow effect during gameplay
- Changed SFX for starting song and failing song
- Changed song start transition
- Added a Credits button to main menu
- GameMaker Runtime updated

NOTE: Some players during testing have reported stutters and frame drops with the new runtime verison of GameMaker. We are working on some optimizations to assess this, but they won't be done until 3.3. If you're having trouble running the game at a consistent framerate, this might be why, and we apologize.

vivid/stasis 3.2.0.1 patch notes

- Fixed a catastrophic error that allowed access to a not yet released feature

vivid/stasis 3.2.0 patch notes

Our collaboration with YIIK I.V is now here!

Check out "Battle in Enemy Territory" and "Star Dream ~Millenium Vision~" in the Collaboration Chapter, and check out YIIK I.V when it comes out!

Changelog:
- Fixed FC related achievements unlocking even if conditions weren't met
- Fixed difficulty sprites not working properly if song is rated 0
- Fixed tutorial crash
- Fixed sentry bypassing a battle state in Tamasatchi
- Fixed judgement colors on hit indicators being incorrect
- Fixed Chapter 2 Worldkeeper Challenge postclear softlocking story progress
- Fixed fishing minigame crash
- Hopefully fixed bugs relating to Steamworks integration (i.e. leaderboards)
- Fixed Boundary Shatter songs redirecting to Rhythm Play after clear
- Fixed game crash when Tamasatchi final boss uses Cycle Refresh
- Fixed font issues in Betweenspace
- Added new intro sequence if Chapter 3 has been completed
- Fixed modcharts incorrectly showing both judge display types
- Reduced Betweenspace stargate normal unlock req. to 475
- Reduced Betweenspace stargate reduced unlock req. to 350
- Fixed broken gate ID for grotto area
- Added a save point to Fast Travel
- Betweenspace stargate now properly adheres to Unlocked assist mode
- Fixed issues with Chapter 3's Worldkeeper Challenge
- Slightly modified visuals in Chapter 2's Worldkeeper Challenge to fix a bug with movie playing
- Fixed some score formatting issues
- Added collaboration source indicator to Collaboration Chapter songs
- Added a few new loading tips

vivid/stasis 3.1.2.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 3.1.3.1.

- Fixed a crash in The River
- Reduced frequency of Tamasatchi uploading to leaderboard
- Fixed MARENOL not appearing in song select
- Fixed being unable to proceed past Chapter 2's Duskbreaker challenge
- Fixed a bug with the content past the Tama Gate in Betweenspace