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MAJOR UPDATE! | Gustwind Palace Sails Onto Early Access

Today marks the 12th content update we've brought to the game ever since we launched into Early Access about two months ago, with this update being the biggest one so far!

Take a look:

[previewyoutube][/previewyoutube]

In addition to this huge update, we are putting the game on a 20% sale discount for two weeks! So if you've had the game on your wishlist and been waiting for a sale, now's your chance.

Let's dig a bit deeper into what's new!

[h2]A New Theme Has Been Added Into The Mix[/h2]

Gustwind Palace soars high atop the sky. Make use of it's beautiful parallax sky backgrounds and luscious greenery to decorate your dungeon.



[h2]Get Some Tailwind With Turbines[/h2]

Turbines suck and blow away objects! They come in four flavors:
  • Exhaust Turbine: blows away objects
  • Intake Turbine: sucks in objects
  • Red Turbine: controlled with Color Switch, exhaust by default
  • Blue Turbine controlled with Color Switch, intake by default


Their strong winds penetrate certain objects like fences too! Additionally, they affect airborne objects too, in contrast to conveyor belts.



[h2]Get Blown Away By Gusts Of Wind[/h2]

The new Gust Of Wind projectile entraps objects it touches and takes them with it until it hits a wall and vanishes!



[h2]Create Updrafts With Whirlwinds[/h2]

Whirlwinds shoot objects up high into the sky. You can even reach the higher elevation when the whirlwind is placed in lower elevation this way!



[h2]Blow Your Foes Away With The Tornado Rod[/h2]

The new Tornado Rod, a variant of the Fire Rod, creates a powerful Tornado that works similar to the Whirlwind, only that it is temporary!

And yes, even Shadows can use it...



[h2]Accelerate Using Hermes Boots[/h2]

The Hermes Boots are the next exciting thing! They allow you to run at super-speed, becoming the fastest way to travel by foot now!

Of course, you can chain them together with Whirlwinds, Tornados and other momentum based objects, like Springs!



[h2]Slide[/h2]

You can also run up Slides with the Hermes Boots! Otherwise, you'll just slide down, including any other objects, even pushable ones and minecarts!



[h2]Sift Through The Mud[/h2]

Only running with the Hermes Boots allows you to cross the new Mud tile! Anything else will drown in it, similar to Water and Lava.



[h2]Sail Away With The Sailcloth[/h2]



[h2]Up, Up And Away With The Balloon[/h2]

The Balloon is a new modifier, just like Wings are! They make the object you attach it to fly, but if they are hit by an attack, the Balloon pops and makes the object fall towards the ground.



[h2]Climb Up With Ladders[/h2]

Many people have wished for stairwells that you can place on regular ground, so here we go!
These ladders integrate neatly in your dungeon and allow you to get to the floor above or below anywhere.



[h2]Decorate Your Dungeon With Windows[/h2]

The Window is the first decorational part we are adding to the game. Many more to come!



[h2]Bushes And Skulls Are Brought To All Themes [/h2]

Many of you have requested being able to use both skulls and bushes in all themes, and we listened!
Note that they still behave the same mechanically, so there are no breaking changes, it's purely decorational.



[h2]Count On Number Signs[/h2]

The new number signs from 1-8 hopefully will fit well into your sequence puzzles and other shenanigans! Another much requested feature.



[h2]What's Next?[/h2]

New enemies and bosses have come a bit short, so we are focusing on adding new exciting ones in the next weeks. So look forward to that! In the meantime, we hope you will experiment with adding the new modifications, like the balloon, onto existing enemies and bosses!

We hope you are excited about this update. We can't wait to see new dungeons made with these mechanics!

See you next Friday!

If you haven't yet, join our Discord!
You can also follow us on Twitter/X.

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.7.11 Swings Onto Early Access

[h2]You Can Now Place The Sword In Your Dungeon[/h2]

Finally, you can place the sword somewhere in your dungeon. This works best in tandem with swordless dungeons (a dungeon tag you can enable), which makes you start without the sword.



[h2]Introducing The Sword Pedestal[/h2]

In addition to being able to place your sword anywhere, there's a new type of pedestal specifically for swords, the Sword Pedestal!

You can use it to either force the player to give up their sword, or you can use it in aesthetic manner.



Note that the sword can still be placed on regular pedestals and coin pedestals.



[h2]New Custom Map Icons For All Pedestals[/h2]

With the new Sword Pedestal, we thought it would be beneficial to give each pedestal a unique map icon.



[h2]The Calm Before The Storm[/h2]

The first Major Content Update will release next Friday, so mark your calendars! It's going to be the biggest update by far that we've ever released, so we hope you are very excited for it! It introduces a brand-new dungeon theme and many, many new dungeon parts.

[h2]Calling All Creators[/h2]

Do you stream or make content? Be sure to join our Official Discord Server and join our community and share your stuff. You never know who might pop into your streams, from fellow creators to devs and fellow Quest Masters!

Version 0.7.10 Is Pitching Onto Early Access

[h2]You Can Now Configure The Octave Of Note Blocks And Note Switches[/h2]

The new Note Blocks and Note Switches are a beloved feature of many already.
Being requested a lot, we are now adding customizable octaves to both to allow even more music and sound possibilities!



[h2]Checkpoints Now Show Up On The Map[/h2]

Checkpoints now show up on the map screen. Handy!



[h2]Airborne Fire Bar Visual Improvements[/h2]

Previously, it was very difficult to differentiate airborne from grounded fire bars, as the fire balls didn't have a shadow. Now they do!



[h2]You Can Now Bind A Hotkey To Restart The Dungeon[/h2]

People love speedrunning dungeons. To make it a bit more convenient, you can now bind restarting the dungeon to a hotkey, for example R in this example.



[h2]Huge Performance Improvements[/h2]

Many parts of core hot paths in the game's code have been refactored and optimized greatly, for example utilizing the GPU fully to render reflections of objects.

This should make the game even smoother, especially in areas with many idling objects such as pots.
Lower-end devices like the Steam Deck will also make great use of this.

I've seen FPS increases of up to four-fold with these improvements, which is great and in line with my ongoing effort to make the game as accessible as possible.

[h2]Getting Ready For Next Theme[/h2]

We are hard at work in the background preparing the first major content update, which will include a brand-new dungeon theme, releasing very shortly.

The update will include many new dungeon parts for you to use, including a bunch of new, very exciting items.

I hope that update will blow you away!
Can you guess what it's going to be?

See you next week!

Version 0.7.9 Grooves Onto Early Access

Welcome to this week's content update!
This time, it's all about making noise. Let's get right into it!

[h2]Introducing The New Note Blocks[/h2]

We've adde the Note Block! It comes in 12 variants (C, C#, D, D#, E, F, F#, G, G#, A, A# and B) and allows you to play the note when you hit that block with any damage, or even have enemies or traps hit it or when tied to a condition.



[h2]Introducing The New Note Switches[/h2]

In addition to the Note Block, we've added the Note Switch! It comes in the same 12 variants (C, C#, D, D#, E, F, F#, G, G#, A, A# and B) and allows you to play the note when any object (player, trap, enemy etc.) steps on it or when tied to a condition.



[h2]Introducing The Respawner[/h2]

We've added a third variant of the spawner, the Respawner! This variant encapsulates the previous behavior of the regular spawner, namely respawning and destroying the previously spawned object that it spawned.

The regular spawner behaves as expected now, spawning a single instance and a single instance only, even when tied to a condition.



[h2]Three New Dungeon Tags Are Available For Use[/h2]

Three new dungeon tags have been added, Exploration, Music and Escort, bringing the total up to 15 now!



[h2]Spikadillos Now Break Crates And Barrels They Roll Into[/h2]

Spikadillos now break crates and barrels that they roll into. This is in line with what you would expect, since the player can also break them when they roll into crates or barrels.




I can't wait to see music dungeons flooding in, or even more exotic mini games like Stepmania recreations.
I hope you are enjoying this week's update!


See you next Friday!

If you haven't yet, join our Discord!
You can also follow us on Twitter/X.

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.7.8 Brings The Big Ring Box Onto Early Access

[h2]An Upgraded Ring Box Can Now Be Acquired[/h2]

Give Gemini a visit once you have a appraised a fair share of rings!


[h2]Breakable Parts Like Pots Or Crates Can Now Be Spawned Or Put Into Chests[/h2]

You can add them to enemies to spawn on death, spawners, chests, even pots themselves, and much more.



[h2]More Info[/h2]

Unfortunately both of our artists got sick this week, essentially preventing them from working on the game to any significant degree, which is why this week's update falls a bit short on new content.

I tried to still add some cool things that I could do without much or any new artwork needed.

They both should hopefully be back and ready next week!

Until then, see ya!