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Quest Master News

Version 0.7.3.0 Is Rolling Onto Early Access!

[h2]Introducing The Rolling Spike Trap[/h2]

Welcome one of the new traps, the Rolling Spike Trap! It moves forward until it hits a wall and then turns around.

Of course, you can add wings to it to make it fly!


They also interact with enemies and the environment, so use that to your advantage!


[h2]Introducing The Sticky Blade Trap[/h2]

Sticky Blade Traps stick to the nearest wall and will move along them, either in counter- or clockwise direction!



[h2]Chests Can Now Be Rotated[/h2]

This feature has been requested a lot! It only works for the small chests right now, since we are still finishing the animations for the big one! (It's a big art task!)



[h2]Chests Can Now Be Spawned[/h2]

You can now have chests spawn in your dungeons (including their content!). Add them to enemies or diggable hole for example!
To prevent softlocks, spawned chests can be lifted and thrown around.



[h2]The Dungeon Browser Got A Huge Speed Boost[/h2]

The list is now almost instant. Thumbnails and stats are loaded asynchronously, to still allow you to immediately see name and tags!



[h2]Overhauled Part Descriptions[/h2]

All dungeon part descriptions have been overhauled with new information, icons and keywords to help along new dungeon makers.
In addition to this, we are also working hard on proper maker mode tutorial sections.



In addition to these new exciting features, all reported bugs have been fixed and new quality of life improvements have been added, for example being able to click on the title screen to start the game, instead of having to press a keyboard key.

[h2]New Update Schedule[/h2]

Starting today, we'll be having weekly new mini-content updates each Friday the scale of this one in between the large ones that occur every two months. I hope this gets you excited!

See you next week!

0.7.2.0 - Quality of Life Additions, Stability Improvements and Bug Fixes

Dungeon Makers!

We hope you enjoyed Version 0.7.1.0! Today, Version 0.7.2.0 is here!
It's again mostly about quality of life additions and bug fixes, but let's get over the most significant additions!

[h2]The colored pots from last time received unique designs to alleviate color blind issues![/h2]
(I love them personally lol)


[h3]You now get prompted to like a dungeon after you've completed it![/h3]
Some players sometimes forget to like a dungeon, even if they would have wanted to. This should incentivize liking a lot more!


[h2]Dialogues have been sped up by 25% by default and you can set a custom text speed now![/h2]


[h2]You can choose to optionally cap the frame rate now![/h2]
This can help preserve battery life on platforms like the Steam Deck or ROG Ally.


[h2]Wings are now stored for entities put inside containers![/h2]
For example, you can now have a winged shell shot inside a chest.
I'm also experimenting with affecting the object's name based on its properties, for example this screenshot says "Winged Explosive Shellshot", since it both has wings attached and explodes upon death. Let us know how you like this change, and if we should continue on with adding it to more properties!


[h2]You can now place objects on top of retracted blocks![/h2]
This opens up some interesting contraption possibilities!


[h2]Sequences are now reset when all of its involved objects are reset as well![/h2]


[h2]Empty chests are now reset by reset switches, allowing the use of more puzzles with them![/h2]


In addition to all these changes, all reported bugs up until today have been fixed and are part of this new version.

Thanks so much for playing Quest Master! Enjoy the new content!
Until the next update!

0.7.1.0 - Many Quality of Life Improvements and Colored Pots

Version 0.7.1.0 just released, and with it, many new quality of life improvements and brand new features!
Let's go over them one by one!

[h3]Gemini now displays a unique dialogue while he is appraising rings![/h3]
Some players were confused what happened with their rings when they gave them to Gemini to appraise - this should clear it up!


[h3]An optional speedrun timer was added to dungeon gameplay![/h3]
You can configure when it appears in the settings. By default, it shows up when you are playing a dungeon that you have completed before, but you can also choose to have it always active or never show up at all!


[h3]A new bug report button was added into the options menu![/h3]
This should make the process a bit more smooth. It links to our official Discord server's bug report channel. The options menu also now shows the game version, which is helpful to include in bug reports.


[h3]You can now report online dungeons![/h3]
This can be useful if a dungeon has many softlocks or cannot be beaten at all for example. Often reported dungeons can be inspected and the creator can be notified to fix the map, or we can manually choose to take the map down.


[h3]A new button to exit the dungeon was added into maker mode![/h3]
Some players were confused how to exit (it's usually through the options menu), so we added this little handy shortcut!


[h3]More objects show on the map![/h3]
Color switches and rails now show up on the map. Super useful in large dungeons!


[h3]Three new pot colors were added![/h3]
Green, Red and Blue! Can you guess what these colors reference?


[h3]The game now remembers your last played character![/h3]
When you start the game now, you will start as the hero you last played as.

[h3]Added a title screen shortcut to instantly start creating dungeons![/h3]


[h3]A new condition for concurrent switches was added![/h3]
This allows you to not use up a shape for them.


Thanks for sharing your valuable feedback wit the game! We really appreciate your commitment and it's awesome to see how much you all are enjoying the game.

Cheers!

Early Access Release + New Shields and other Dungeon Parts

[previewyoutube][/previewyoutube]

Gear up, adventurers! Quest Master just released into Early Access!


For a limited time, enjoy a 10% Launch Discount! Check out these new features exclusive to Early Access:

[h2]Shields![/h2]

Shields are a very versatile new addition to the game! You can actively hold them in front of you to block incoming attacks. They come in a few variants!

Use the mirror shield to reflect any projectile!



Shields block incoming attacks and projectiles



The wooden shield breaks and burns easily!



[h2]Crabs Have Gotten An Upgrade![/h2]

They are allowed to carry a lot more objects now, including switches!



[h2]But That's Not All![/h2]



We are thrilled to announce the Super Dungeon Maker x Quest Master Bundle! When you want to craft Dungeons, you have the two ultimate games to let your creativity shine! Plus, when you bundle, you save!

https://store.steampowered.com/bundle/41984/Super_Dungeon_Maker_x_Quest_Master/

At this point, the demo is content-locked, and it won't receive any content from Early Access. Bug fixes and quality-of-life improvements, however, will still be patched in.

We hope you will have a great time with Quest Master! Keep in mind it will expand significantly throughout Early Access!

Quest Master is basically Zelda-maker and it's now in Early Access

Giving classic Zelda vibes meets Mario Maker styled creation, Quest Master gives you plenty of tools to make dungeons, for you to go alone or in local co-op.

Read the full article here: https://www.gamingonlinux.com/2024/05/quest-master-is-basically-zelda-maker-and-its-now-in-early-access