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Quest Master News

Version 0.7.4 Is Spinning Onto Early Access!

[h2]Introducing The Coin Pedestal[/h2]
Shops are among the most requested features, and we listen! The Coin Pedestal allows you to let the player buy an item using the Sword Coins they can collect in the dungeon. Just like regular pedestals, their coin counterpart also can be assigned a shape to trigger something upon buying, for example opening a door!


[h2]Introducing the Shield Coin[/h2]
In addition to Sword Coins which are collected in the entire dungeon, Shield Coins count per room! This allows you to recreate those Silver Rupee puzzles well known in The Legend of Zelda: Ocarina of Time.
Shield Coins reset with the reset switch, so you can also create a sequence puzzle with them for example.


[h2]New Dungeon Stat: Average Completion Time[/h2]
Dungeons now collect information about the average completion time, which will get more accurate with more playthroughs (similar to how the clear rate gets more accurate over time).
The completion time gives you a really quick rundown of approximately how long it will take to beat the dungeon, so I hope that will be helpful when planning your dungeon playlist for example.


[h2]Physics Engine Refactor[/h2]
The entire physics engine has been refactored to operate frame rate independently, meaning you can now safely run the game at lower frame rates without breaking physics, like clipping into walls. This has fixed many issues on lower end hardware and makes the game consistent across all devices!

[h2]Text Skip Setting[/h2]
There is a new "Text Skip" setting that allows you to configure how skipping text behaves!


[h2]Reduced Flashing Mode[/h2]
The first of hopefully many accessibility options! This one turns the white teleporter flash transition black so it's easier on the eyes.


[h2]Switches Are Now Conditional[/h2]
Conditions can now be added to switches. Make them appear!


As always, all previous reported bugs have been fixed as well!

Happy dungeon making, see you next Friday!

Steam Deck Verified



Great news, adventurers! Quest Master is now Steam Deck Verified! ✨


With your Steam Deck, you can build, share, and conquer dungeons on the go. Create epic adventures anytime, anywhere!

Make sure to follow Quest Master on Twitter/X to stay up to date with all of the newest additions in Quest Master.

Don't forget to join our Community Discord!

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.7.3.0 Is Rolling Onto Early Access!

[h2]Introducing The Rolling Spike Trap[/h2]

Welcome one of the new traps, the Rolling Spike Trap! It moves forward until it hits a wall and then turns around.

Of course, you can add wings to it to make it fly!


They also interact with enemies and the environment, so use that to your advantage!


[h2]Introducing The Sticky Blade Trap[/h2]

Sticky Blade Traps stick to the nearest wall and will move along them, either in counter- or clockwise direction!



[h2]Chests Can Now Be Rotated[/h2]

This feature has been requested a lot! It only works for the small chests right now, since we are still finishing the animations for the big one! (It's a big art task!)



[h2]Chests Can Now Be Spawned[/h2]

You can now have chests spawn in your dungeons (including their content!). Add them to enemies or diggable hole for example!
To prevent softlocks, spawned chests can be lifted and thrown around.



[h2]The Dungeon Browser Got A Huge Speed Boost[/h2]

The list is now almost instant. Thumbnails and stats are loaded asynchronously, to still allow you to immediately see name and tags!



[h2]Overhauled Part Descriptions[/h2]

All dungeon part descriptions have been overhauled with new information, icons and keywords to help along new dungeon makers.
In addition to this, we are also working hard on proper maker mode tutorial sections.



In addition to these new exciting features, all reported bugs have been fixed and new quality of life improvements have been added, for example being able to click on the title screen to start the game, instead of having to press a keyboard key.

[h2]New Update Schedule[/h2]

Starting today, we'll be having weekly new mini-content updates each Friday the scale of this one in between the large ones that occur every two months. I hope this gets you excited!

See you next week!

0.7.2.0 - Quality of Life Additions, Stability Improvements and Bug Fixes

Dungeon Makers!

We hope you enjoyed Version 0.7.1.0! Today, Version 0.7.2.0 is here!
It's again mostly about quality of life additions and bug fixes, but let's get over the most significant additions!

[h2]The colored pots from last time received unique designs to alleviate color blind issues![/h2]
(I love them personally lol)


[h3]You now get prompted to like a dungeon after you've completed it![/h3]
Some players sometimes forget to like a dungeon, even if they would have wanted to. This should incentivize liking a lot more!


[h2]Dialogues have been sped up by 25% by default and you can set a custom text speed now![/h2]


[h2]You can choose to optionally cap the frame rate now![/h2]
This can help preserve battery life on platforms like the Steam Deck or ROG Ally.


[h2]Wings are now stored for entities put inside containers![/h2]
For example, you can now have a winged shell shot inside a chest.
I'm also experimenting with affecting the object's name based on its properties, for example this screenshot says "Winged Explosive Shellshot", since it both has wings attached and explodes upon death. Let us know how you like this change, and if we should continue on with adding it to more properties!


[h2]You can now place objects on top of retracted blocks![/h2]
This opens up some interesting contraption possibilities!


[h2]Sequences are now reset when all of its involved objects are reset as well![/h2]


[h2]Empty chests are now reset by reset switches, allowing the use of more puzzles with them![/h2]


In addition to all these changes, all reported bugs up until today have been fixed and are part of this new version.

Thanks so much for playing Quest Master! Enjoy the new content!
Until the next update!

0.7.1.0 - Many Quality of Life Improvements and Colored Pots

Version 0.7.1.0 just released, and with it, many new quality of life improvements and brand new features!
Let's go over them one by one!

[h3]Gemini now displays a unique dialogue while he is appraising rings![/h3]
Some players were confused what happened with their rings when they gave them to Gemini to appraise - this should clear it up!


[h3]An optional speedrun timer was added to dungeon gameplay![/h3]
You can configure when it appears in the settings. By default, it shows up when you are playing a dungeon that you have completed before, but you can also choose to have it always active or never show up at all!


[h3]A new bug report button was added into the options menu![/h3]
This should make the process a bit more smooth. It links to our official Discord server's bug report channel. The options menu also now shows the game version, which is helpful to include in bug reports.


[h3]You can now report online dungeons![/h3]
This can be useful if a dungeon has many softlocks or cannot be beaten at all for example. Often reported dungeons can be inspected and the creator can be notified to fix the map, or we can manually choose to take the map down.


[h3]A new button to exit the dungeon was added into maker mode![/h3]
Some players were confused how to exit (it's usually through the options menu), so we added this little handy shortcut!


[h3]More objects show on the map![/h3]
Color switches and rails now show up on the map. Super useful in large dungeons!


[h3]Three new pot colors were added![/h3]
Green, Red and Blue! Can you guess what these colors reference?


[h3]The game now remembers your last played character![/h3]
When you start the game now, you will start as the hero you last played as.

[h3]Added a title screen shortcut to instantly start creating dungeons![/h3]


[h3]A new condition for concurrent switches was added![/h3]
This allows you to not use up a shape for them.


Thanks for sharing your valuable feedback wit the game! We really appreciate your commitment and it's awesome to see how much you all are enjoying the game.

Cheers!