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Quest Master News

Zelda-inspired dungeon maker 'Quest Master' arrives May 29th with a new demo live

Pulling in elements of both classic Zelda and Super Mario Maker, Quest Master has a really entertaining idea that sees you design dungeons and go on adventures.

Read the full article here: https://www.gamingonlinux.com/2024/05/zelda-inspired-dungeon-maker-quest-master-arrives-may-29th-with-a-new-demo-live

Demo 0.6.10 - July 20th, 2023

[h3]Additions[/h3]
  • You can now use the "Angle Ruler" tool to create large sections of entities. Some parts, like the moving platforms, are resized when placed in conjunction with it!
  • You can now add the "Explosion" to objects like pots, enemies and diggable holes. It's a trap!
  • Added new sounds for digging
  • Holding a skull now makes it change direction with the player
  • Make it so the game's version is being serialized with the dungeon

[h3]Changes[/h3]
  • Torches fireball projectiles are no longer delayed

[h3]Fixes[/h3]
  • Fixed door sometimes not finding its counterpart
  • Fixed entities being erased randomly when placing other entities down
  • Fixed getting stuck when trying to leave play mode sometimes
  • Fixed reactive blade trap potentially getting the player stuck while returning to its original position
  • Fixed moving platforms not correctly moving into their initial set direction when blocked
  • Fixed shadows not growing in size with larger objects like large rocks
  • Fixed grating and other tiles not being considered safe ground
  • Fixed liquid splashing effect not playing for all objects
  • Fixed floor torch light being visible when the torch was not lit

Developer Gameplay and Q&A

Join the developers of Quest Master, playing community made dungeons from the demo.

Ask questions about development, possible future features or anything else!

Join the Quest Master Discord

Demo 0.6.9 - July 17th, 2023

[h3]Changes[/h3]
  • Made items on pedestals animated

[h3]Fixes[/h3]
  • Fixed fissured floors breaking instantly
  • Fixed teleporter making the player stuck if it changes rooms
  • Fixed velocity from rolling not being maintained while jumping
  • Fixed color blocks being visually messed up in the Emberstone Quarry
  • Fixed tall grass being considered safe ground
  • Fixed invisible bat eyes being visible when conditional
  • Fixed projectiles not being deserialized correctly

Demo 0.6.8 - July 16th, 2023

[h3]Additions[/h3]
  • Added sounds for context menu opening and closing
  • Added new for opening and closing the options menu
  • Pots, skulls and bushes can now be rolled into to break them
  • Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it
  • Changing floors in maker mode is now an undoable action
  • Placing stairwell in maker mode makes you enter the floor it leads to
  • Made more parts able to ride minecarts
  • Added custom animation for when the player collects a heart crystal
  • The gauntlets now let you throw things farther
  • If you get squished or stuck between two solid objects, you get reset to your last safe position
  • You can now make fire bars be static, meaning they will not rotate at all
  • Jumping into a crate from below breaks it, Super Mario-style
  • Explosions now emit light
  • The transition when going from title screen to maker mode has been improved
  • Burners and the like now break breakable objects like pots when they are on top of them while they extend
  • Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets"
  • Gauntlets now increase your push and pull speed
  • Added "Spectral Lantern" that reveals invisible objects
  • Added Reddit button to title screen
  • Added "Metal Crate" that is heavier and cannot be rolled into
  • Explosions not cut tall grass
  • Blade traps now cut tall grass
  • Added "Shovel" and holes that you can dig up with it
  • Added sounds for entering and leaving play mode

[h3]Changes[/h3]
  • Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all
  • Blade traps not go through the player instead of being blocked
  • Reduced text spacing in credits
  • Made unlocking doors more snappy
  • Made placing tiles a lot more efficient
  • Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse
  • Wings are now positioned correctly for larger entities
  • Tiles are now being serialized by name alone
  • Remove ledge jumping
  • Made sword range consistent for all directions
  • Lyrm can now drown an fall into holes
  • Made explosion damage range no affected by height
  • Entities are now serialized by name alone
  • You can now place unlimited boss keys, but still only one boss door
  • Made it so the item message is always shown so you can skip it

[h3]Fixes[/h3]
  • Fixed pulling yourself into holes or liquids
  • Fixed dungeon loading sometimes not working when there were too many entities in a room
  • Fixed switches being hit more than once per attack
  • Optimized physics heavily to reduce impact on performance
  • Fixed blocks sometimes continuing to be pushed when pushed into liquids
  • Fixed cracked floors not being able to be placed
  • Fixed large block tiling when sunken
  • Fixed heavy block tiling issues
  • Fixed moving platforms not moving over deactivated burners
  • Fixed burners sometimes not activating when player is in reach
  • Fixed condition outlines also showing on unaffected entities
  • Fixed wings being visible on invisible enemies
  • Fixed teleporters only working once
  • Fixed blade traps not being able to hit switches
  • Fixed condition outline around worms not being rotated with it
  • Fixed being able to fall through tiny gap when trying to move onto moving platform
  • Fixed sometimes being able to fall into lava in a lower floor
  • Fixed being able to collect more hearts when at full health
  • Fixed bat eyes being visible in darkness when the bat is conditional
  • Fixed invisible bat eyes not appearing correctly
  • Made it so you cannot push things onto moving platforms
  • Fixed stairwells not working sometimes
  • Fixed blade trap not colliding with boss key
  • Fixed Lyrm getting stuck on moving platforms
  • Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered
  • Fixed title screen camera moving out of bounds
  • Fixed blade traps not colliding with each other
  • Fixed teleporters changing their connection when moved
  • Fixed player pulling animation not playing correctly
  • Fixed minecart not starting to drive when it has a driver
  • Fixed bombs floating in air when drowning while holding it
  • Fixed game locking up when opening options while getting item
  • Fixed minecarts crashing the game sometimes
  • Fixed moving platform stopping in front of passengers
  • Fixed blade traps not hitting switches in the corners of rooms
  • Fixed isolated rails crashing teh game when they have a minecart with a driver on them
  • Fixed camera not moving to correct position when walking through door
  • Fixed minecart not turning back
  • Fixed player walking through door even though it was blocked by something like a skull
  • Fixed condition outline not working for larger objects like large floor switches
  • Fixed snakes getting stuck on walls
  • Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing
  • Fixed not being able to fall down hole where crate was pushed into
  • Fixed moving platforms moving through activated burners
  • Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air
  • Fixed snakes seeing the player through solid objects
  • Fixed reactive blade trap moving through solid objects when returning to its original position
  • Fixed player shrinking when put onto teleporter in maker mode
  • Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate
  • Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile
  • Fixed snake getting stuck visually in hit animation
  • Fixed torches being able to shoot in maker mode
  • Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room
  • Fixed straight rail placement and overlap issues
  • Fixed player not exiting into the correct direction when jumping out of minecart sometimes
  • Fixed rotated rails not being able to be moved
  • Fixed moving platforms not trying to move when their initial path was blocked