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MAJOR UPDATE | Deepcoral Cove Washes Onto Early Access

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It's major content update time! We can't believe it's been two months since the last major update. This is our largest and most ambitious update so far, so we hope you are excited!

[h3]20% Discount Sale[/h3]
Just like last time, we are offering a 20% sale discount for two weeks! So, if you've had the game on your wishlist and have been waiting for a sale, grab it now!

https://store.steampowered.com/app/2094070/Quest_Master/

[h3]Let's dive into what's new:[/h3]

[h3]Deepcoral Cove[/h3]

Dive into Deepcoral Cove, our newest dungeon theme! We have over 2,500 Dungeons created by our community, and now you can experience a whole new world of mechanics and features with our latest water theme.



[h3]Flippers[/h3]

Equipped with Flippers, our heroes can now swim and dive in water.



You can put all sorts of dungeon parts at the bottom of the water, like chests, items, traps, springs, and much more.





You can also dive beneath the grating, allowing some neat new navigational options.




[h3]Grappleshot[/h3]

The Grappleshot is probably the most requested item, and we are glad to release it finally! We've made a great effort to make it useful in many ways. Let's explore some of them!

The Grappleshot can hook onto various objects, including the new Grapple Log!






It can also grab objects like big keys or other players from afar and pull them towards you!




Even pull levers can be pulled out with it!




[h3]Hammer[/h3]

The almighty hammer joins the cast to tools for our heroes to utilize.
It can smash breakable objects and stun enemies in its range.

You can even flip over Spikadillos!




It can also pound down the new Posts!




[h3]Bubbles[/h3]

The Bubble entraps objects inside of it, similar to Gusts of Wind.




In contrast, they can be moved using Turbines or other forces.




You can also pop it with most types of damage, so if your buddy gets trapped, you can free them with a slash of your sword!


[h3]Swim Ring[/h3]

Attaching the Swim Ring to objects allows them to swim in water. For example, add it to Items or Chests to prevent them from sinking underwater.




[h3]Waterfall and Waterfall Door[/h3]

We just HAD to add waterfalls and, of course, waterfall doors!





You can even make the waterfall door opening invisible for that classic "path behind the waterfall" effect!




[h3]Water Pipe[/h3]

The new Water Pipe ejects a very strong stream of water that pushes objects away, similar to the Turbine. However, the Water Pipe's force cannot be counteracted, not even by running with the Hermes Boots.




[h3]Wall Fountain[/h3]

Wall Fountains are a new decoration that can be placed on walls, similar to Wall Torches.




[h3]Reed[/h3]

Reeds are a new decoration tile that can be placed on top of the water.




[h3]Taller Part Book[/h3]

The part book now has one more slot and some added height. With the change of showing the variant count in the book, it made sense to counteract the increased part height by making the book overall taller.




[h3]Disabling Item Dialogues[/h3]

We've added a setting to disable the dialogues that appear when you collect items. Instead, items will be shown above the player's head. This will be super helpful for experienced players who want to focus on gameplay flow instead of reading text. It's also great in multiplayer, as it doesn't stop gameplay for all players.






[h3]One More Thing[/h3]

We are already working hard on the following updates. Here's a sneak peek at what's coming next week.




If you haven't, join our Discord!
You can also follow us on Twitter/X.

Don't forget that you can bundle and save even more with the Super Dungeon Maker x Quest Master Bundle!

https://store.steampowered.com/bundle/41984/Super_Dungeon_Maker_x_Quest_Master/

Until next Friday!

Major Content Update Releases 10 AM Pacific Tomorrow!

Release Timing:


We are incredibly excited to bring you our newest major content update. It's our biggest and most ambitious update so far, with more manpower put into it than ever before. Everything has come together very nicely and we can't wait to see y'all make dungeons with the new theme and mechanics.

That said, we need just one more day to finish up the trailer production and several other minor things to deliver a strong presence with the update.

The update will release tomorrow, October 5th, at 10 AM Pacific time. Alongside it, a discount sale of 20% lasting for two weeks will launch.

Sneak Peak



[h2]Water Pipes will blow you away![/h2]



[h2]The Grappleshot finally makes its way into Quest Master![/h2]



[h2]With the Flippers, you can swim and dive![/h2]



[h2]The new waterfalls are stunning.[/h2]

Hyped for the update as much as we are? Make sure to join Quest Master's Official Discord Server and Follow Us on Twitter/X.

See you tomorrow!

https://store.steampowered.com/app/2094070/Quest_Master/

Version 0.8.8 Duplicates Onto Early Access

[h2]Share Treasure With Your Friends With The Shared Chest[/h2]

The new Shared Chest allows you to give the item it contains to all participating players!


Heart Crystals for everyone!

[h2]Switch Colors With The Color Rod[/h2]

The new Color Rod allows you to swap the dungeon's color from wherever!


Works everywhere!

[h2]New Woodcutting Minigame Difficulty[/h2]

Master Vu now offers you the Intermediate difficulty option for his woodcutting mini game.
Minigame galore! You think you're up to the challenge?



[h2]5 New Pets Are Released Into The Wild[/h2]

We've added 5 new pets to the game. There's even one super secret one!

[h2]Significant Dungeon Loading Performance Improvements[/h2]

Hooray! I've been able to optimize the dungeon loading very significantly.

On average, I saw speed improvements of 2x for loading the dungeon and improvements of 50x (yes, not a typo) for unloading, as in exiting, the current dungeon.

[h2]The Work Is Drowning Us[/h2]

As y'all know, we are hard at work preparing next week's major content update! We are super excited to release these awesome new features to all of you.

See you next week!

Version 0.8.7 Swaps Onto Early Access

[h2]Introducing the Pouch![/h2]

Many people have requested being able to carry multiple tools at once, so we've added the Pouch, which allows you to carry two tools at once!


Pouch get!


Swap those tools!


Combining the boomerang with bombs allows for ultra-wide reach!

To explain why Quest Master does not offer tool switching in the inventory:
  1. Having to open a menu dramatically hampers gameplay flow
  2. Bringing up menus in shared-screen multiplayer is incredibly annoying, as it locks out other players from controlling their character
  3. Being locked into a selection offers unique puzzle scenarios, e.g. having to strategically change tools or having to make a choice, or giving up your held tool to progress


Predominantly the Four Swords series has started the trend of being locked into a single tool, but I hope the new Pouch will be of great use for y'all! There's some crazy item combinations, like fire rod and bombs, that open up the way for many new puzzles, previously only possible in multiplayer or with puppets!


[h2]Give the Propeller a spin![/h2]

Finally, a new switch type!

The propeller is activated by kinetic wind energy -- when wind touches it, it will start spinning. However, its friction will cause it to slow down gradually, until it comes to a stop again.

This opens up many new possibilities for timed operations without the use of dedicated shapes!


Turbines allow it to spin continuously!


It will continue spinning until the Tornado vanishes!


Gusts of Wind will active them for short bursts!


They can also be deactivated with a condition!


[h2]What's Next?[/h2]

We are preparing hard for the upcoming next major content update releasing on October 4th, so mark you calendars! It will introduce many new game changing features that will elevate your dungeons to new levels, quite literally.

Next week is going to be a smaller update because of the preparations, so we are adding some content to Castle Town!


See your next Friday!

Version 0.8.6 Is Crossing Onto Early Access

[h2]You Can Now Place Bridges Over Lowered Walls[/h2]

This has been requested for a long time and was very challenging to implement on a technical level, due to Quest Master not using real 3D physics. We delegated all week to implementing and playtesting the bridges so the new physics don't break existing mechanics!

You can connect the edges of lowered walls with bridges!



All objects can move both under and on top of bridges.
Bridges can either be vertical or horizontal, depending on their placement.



Again, they were incredibly difficult to implement, and due to the 2D physics engine underneath, impose certain technical limitations, for example not being able to have doors underneath a bridge.

I am looking into possible solutions for this, but nothing is guaranteed. QM is stretching the boundaries of 2D physics so far already that it's essentially becoming a 3D game lol.

[h2]Tattle Totems Are Appearing In Castle Town[/h2]

These mysterious stone statues give you useful information and hints, for example how long you have to wait before playing Lucky's Locks again.

Their eye follows you around. Spooky!



They give you useful hints and information.



Who knows, maybe they will even come to the dungeon maker?

[h2]Equipped Rings Are Now Shown In The HUD[/h2]

This should help identify worn rings at a glance and allow you to show off your rings more nicely.



[h2]The Golden Goozer Has Been Added[/h2]

It's finally here.



[h2]You Can Now Lock The Cursor To The Game Window[/h2]

This has been requested a lot recently, so I went ahead and added the option in the settings! It's enabled by default.



[h2]Minecarts Can Now Be Turned Invisible[/h2]

This should allow some cool shenanigans, especially mini games! Can't wait to see it.



[h2]Changelog[/h2]

  • Blast Ring only protects against your own explosions now, for example from a bomb you are holding too long
  • Surface immunity rings (such as the Feathered Ring) now halve the damage from the respective surface as opposed to nullifying the damage entirely
  • Reduced the amount of damage given by Sharp Ring
  • Reduced the amount of defense given by Hard Ring
  • The animation for catching the boomerang has been removed as it was just annoying and hindering gameplay flow
  • Damage of explosions has been doubled
  • Damage of throwing big key has been doubled
  • Bombs no longer get bumped away be enemies on contact