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Build your own Zelda dungeons in this indie RPG with a free demo

In gaming we're often found delving inside dungeons, slaying monsters, solving puzzles, and coming back to the surface with prodigious amounts of loot. But what about the other side of things? In the upcoming Quest Master you'll be both dungeon crafter and dungeoneer, as you build your own Legend of Zelda style areas and challenge yourself and friends to work your way through them.


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Early Access Release Date Announcement Trailer + New Demo Release

We've just released Quest Master's early access release date announcement trailer!
Quest Master release into Early Access on May 29th, 2024, so mark you calendar, Quest Masters!

There's also a brand new demo available, which packs more than double the content of the last one and has revamped many areas of the game!

[previewyoutube][/previewyoutube]

Below is the public roadmap of Quest Master! We hope you are as excited for the future of QM as much as we are!

Zelda-inspired dungeon maker 'Quest Master' arrives May 29th with a new demo live

Pulling in elements of both classic Zelda and Super Mario Maker, Quest Master has a really entertaining idea that sees you design dungeons and go on adventures.

Read the full article here: https://www.gamingonlinux.com/2024/05/zelda-inspired-dungeon-maker-quest-master-arrives-may-29th-with-a-new-demo-live

Demo 0.6.10 - July 20th, 2023

[h3]Additions[/h3]
  • You can now use the "Angle Ruler" tool to create large sections of entities. Some parts, like the moving platforms, are resized when placed in conjunction with it!
  • You can now add the "Explosion" to objects like pots, enemies and diggable holes. It's a trap!
  • Added new sounds for digging
  • Holding a skull now makes it change direction with the player
  • Make it so the game's version is being serialized with the dungeon

[h3]Changes[/h3]
  • Torches fireball projectiles are no longer delayed

[h3]Fixes[/h3]
  • Fixed door sometimes not finding its counterpart
  • Fixed entities being erased randomly when placing other entities down
  • Fixed getting stuck when trying to leave play mode sometimes
  • Fixed reactive blade trap potentially getting the player stuck while returning to its original position
  • Fixed moving platforms not correctly moving into their initial set direction when blocked
  • Fixed shadows not growing in size with larger objects like large rocks
  • Fixed grating and other tiles not being considered safe ground
  • Fixed liquid splashing effect not playing for all objects
  • Fixed floor torch light being visible when the torch was not lit

Developer Gameplay and Q&A

Join the developers of Quest Master, playing community made dungeons from the demo.

Ask questions about development, possible future features or anything else!

Join the Quest Master Discord