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Pile Up! News

šŸžļø Pile Up! Full Release on July 23rd! (+ Second Beta)

[h2]Hello again![/h2][p]The day has finally come... after almost two years in the Early Access, we now finally have a release date for the full release of "Pile Up!". So mark your calendars because Pile Up! V1.0 is coming out on 23th July 2025! For those who want a little bit of a sneak peek into the content of the V1.0 version, here is our release date trailer featuring some of them! šŸ‘€[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Okay, but what's new?[/h2]
  • [p]2 Brand New Islands[/p]
  • [p]2 Completely Reworked Islands[/p]
  • [p]More than 20 new buildings, adding up to a total of 70![/p]
  • [p]5 new seals, adding up to a total of 8![/p]
  • [p]Brand New Building & Island Challenges[/p]
  • [p]Reworked Tutorial[/p]
  • [p]Reworked Chill Mode[/p]
  • [p]Brand New Soundtrack[/p]
  • [p]Better Performance (don't worry boss, we optimized it now)[/p]
  • [p]Lots of memoirs![/p]
  • [p]Lots of new SFX & VFX![/p]
  • [p]Reworked Blueprint & Handbook[/p]
  • [p]Improved clarity & QoL[/p]
  • [p]And more! (I don't know what else we have tbh, but they told me there were more so... I guess there are some stuff)[/p]
[h2]Do I have to wait for a couple of weeks?[/h2][p]No, actually if you buy the premium ultra deluxe edition of... just joking, we now have a "Request Access" button on our Steam page where you can use it to get a chance to try out our V1.0 before the actual full release for free! (No one should have to pay extra just to be a beta tester šŸ—æ)[/p][p][/p][p]Since Steam doesn't support adding "Request Access" button directly to this announcement, here is a fake request access button which should take you to our Steam page![/p][p]Request Access![/p][p] Thank you for supporting us throughout this entire journey! 🄹 -Emir (Mahi) from Remoob[/p]

Pile Up! Full Release is Coming & Beta Tests Soon

[h2]Hi everyone! [/h2]
We are really excited to announce you that Pile Up! Full Release a.k.a. V1.0 is coming soon!!!

Ah also we just released a small patch. Click here for the patch notes.

[h3]You can watch the teaser below![/h3]
[previewyoutube][/previewyoutube]

Pile Up! was the biggest thing for us in the last four years. For some of us, it was even our whole high school life. Now, we’re finally approaching the peak of this unforgettableĀ chapter.

Currently we are working hard behind the scenes preparing brand new islands, buildings, seals, mechanics... Reworking most of the old content for the better and improving the game overall.

[h2]What is the plan?[/h2]
We will run a two phase beta before the release. The first one will be throughout June and will have core mechanics such as islands and buildings. This test will be held with a few people to make sure the game gets ready.

The second test will begin on July, will be bigger and much more improved.

You can apply for these beta tests here.

Thanks for everything again, see you really soon!
-The Team

45% OFF with Cozy & Family Friendly Games Celebration and TurnBasedThursday!

Hi everyone,

Before we begin;
1- A new fix patch has just been released. Click here to read the patch notes.

If you still encounter any game breaking problems please varify your game files on Steam. Doing so fixes most problems.

2- WE RELEASED THE FULL RELEASE TEASER. Also we will be starting a beta soon. Click here for more info.

Without further ado, let's continue.

We're excited to announce that Pile Up! is taking part in the Cozy & Family Friendly Games Celebration and TurnBasedThursdayFest events.

Pile Up! will have a 45% discount during the events, running from May 29 to June 9. Our sister game Toy Shire will also be running a 25% discount alongside Pile Up!. If you'd like to grab both games, check out the bundle for an additional discount!

https://store.steampowered.com/bundle/46979/Pile_Up__Toy_Shire/

[h3]ā˜• Cozy & Family Friendly Games Newsletter[/h3]

If you're passionate about wholesome & cozy games and would like to stay up to date, make sure to check out the newsletter of our friends at rokaplay! Click the link below to read previous newsletters and subscribe to the monthly digest!

https://cozygamescelebration.beehiiv.com/subscribe

Patch 0.7.1

[h2]Last Patch?[/h2]
Hi! This will be the last patch of the Early Access since Pile Up! Full Release is coming! You can get more info here.

[h2]Game Breaking Bugs[/h2]
We learned that most game breaking bugs are caused because of file arrengement. Steam is currently investigating the cause. In the meantime if you encounter any game breaking bugs please try varifying game files on Steam. Doing so fixes most problems.

[h2]Patch Info[/h2]
  • Only the current level is shown for the Special buildings on the in-game menu now.
  • In-game special building UI now loads properly when you reload a game.
  • The problem which some codes and rich texts are shown in the texts is fixed.
  • The population typo at the end menu is fixed.
  • Some absent localizations for languages other than English are added. (Such as seal menu localizations and island state localizations.)
  • Brand new sounds added for most buildings.
  • The typo in the German translation for the cafe's description is fixed. (Thx to Okami on Steam.)
  • Some grammatically wrong Russian localizations are fixed. (Thx to Arkadiy on Discord.)
  • Hospital and Toy Store description typos in Turkish are fixed.

V0.7.0 Optimization Update

Hi, hello, it's been a long time. We were hard at work for Pile Up!’s 1.0 release and for this new update.

This update will include important things like a lot of optimization fixes, bug fixes and quality of life changes. But please keep in mind that we are keeping new gameplay content for the 1.0 release.

Also, we will talk about 1.0 in our next State of The Game post. So make sure to tune in for it. It’s not that far away.

[h2]First Off:[/h2]
Optimization is greatly improved all around the game. There are still a couple of things we want to improve more but even currently you should feel the difference a lot.

[h2]Gameplay Fixes & Changes:[/h2]
  • Scrap rewards are increased.
  • Factories not giving enough buildings problem is fixed.
  • Watchmaker added back into the game.
  • Factory warnings don't come up every second anymore.
  • Support factory is reworked so it can give the same amount of support whenever you play it.


[h2]Clarity & Quality of Life Changes:[/h2]
  • A new UI added for you to check special building countdowns in-game.
  • UI is reworked here and there.
  • A couple missing translations for languages other than English are added.
  • Night time color scheme is changed for better readability.
  • You can load saved games smoother now.
  • In-Game menus are active while making a selection now.
  • Factories have a more clear description.
  • Blueprint doesn’t automatically open after a game now.
  • You can right click on a building in the blueprint to open that building’s page.
  • You can right click to the roadmap in a game to open that island’s page.
  • Steam roadmap is updated, we only have 1.0 on our sights now. (Other than more fixes.)
  • FMOD is updated. (Which is important for the game’s sound.)
  • Now you can see how leveling up effects that special building’s effect in description.
  • In-game roadmap is color coded now, just like the book.


[h2]Bug Fixes:[/h2]
  • Important bugs like buildings flying after an explosion and buildings being stuck red are fixed.
  • UI getting bugged after a reroll is fixed.
  • Factories waiting 1 more cooldown after draining bug is fixed.
  • Blueprint arc showcase effect bug is fixed.
  • Linked words no longer stay on screen after getting clicked on.
  • Starting a new game after an economical crisis no longer ends the new game at the start.
  • You can no longer get 2 action factories from a jail selection by spamming.
  • Sandbox getting hard locked after playing a jail is fixed.
  • Mission UIs don’t intertwine anymore.
  • Economical crisis countdown is fixed.
  • Gas Tanks now in fact explode just like how they should.


[h2]What about these?[/h2]
  • 1.0: You might hear more about this at the start of the summer.
  • Any new game content?: Sadly, no. We are keeping the good stuff for the -not so far away- 1.0 release.
  • Undo Button: Even though we can not make an undo button since what can happen with a building is too complex, we still have an idea which might help you adjust your misclicked buildings.
  • Island Mission Problem: We know there is a problem with them but it is really hard to recreate it. So whenever you encounter a bug please report in game using F8 and then write your report code here so we can try to find the cause together. We will update the game as soon as we fix it.
  • Save Problems?: Again, hard to recreate. We fixed those bugs we could find but there still might be problems loading up not finished games. We promise to fix these problems for the 1.0. But in the meantime if you encounter a problem please contact us via Discord. Also, keep in mind to exit the game after a new turn has begun and the save icon appears -and then disappears- to ensure the least amount of problems.