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Pile Up! News

Pile Up Community Items Are Online!

[h2]New Trading Cards and More![/h2]
Hello, everyone! After many back and forths, we finally managed to publish the Pile Up! trading cards on Steam!
For quite a while, we have been working on bringing Pile Up! trading cards to Steam. And after weeks of work, Pile Up! cards, badges, emoticons, and profile backgrounds are now available on Steam! So, it is exactly the right time to showcase a beautiful-looking Moyai background on your profile! 🗿 😎

PS: (It might take a couple of days to update and be present for everyone.)



[h2]What's More?[/h2]
We are aware that you wanted to pile buildings while you are laying on the couch, or maybe play Pile Up! on your sweet portable console. In any case, now is the right time to boot up Pile Up!, grab your controller, sit on your comfortable chair, and enjoy the cozy but strategic city building. "Wait, but I thought Pile Up! didn't support controller?" Yes, until now, there there wasn't an official controller support for "Pile Up!", but things are changing...

We are super excited to announce that Pile Up! has an official controller layout for Steam now! Although this is not a full controller support, and it is only a layout for Steam's built-in controller system, from now on, this layout will be set by default for all players. So grab your controller and continue to enjoy "Pile Up!"! 🎮





Important Note: This controller layout is a temporary solution for those who want to experience Pile Up! with a controller. Since we still need some time to develop full controller support, we used Steam's built-in controller layout system.

We'll also publish an update really soon; that will contain improved game flow, fixed saving issues, and improved UI. So stay tuned!

-Mahi & Sj

🌇Pile Up! Land of Crescent Stream🌇

A livestream for introducing you to the game Pile Up!



Major Update: Above the Clouds!

Firstly a reminder, the game will be on discount until July 17th!

[h2]Above the Clouds is here so it is time to build;[/h2]
-Higher than ever with the new free mode!
-More strategically with the locking system.
-Fresher with the brand new island!
-Healthier with lots of bug fixes, optimization improvements, and Quality of Life upgrades!

So let’s check everything in detail!
[h2]
What’s new?[/h2]
[h3]1- Locking System:[/h3]
-Now you can lock & unlock buildings to have more control over future gameplays.
-You can't lock all of the buildings of a type.
-Locking costs 300 scraps.
-Unlocking locked buildings doesn’t cost any scraps.
-You can change to the locking mode from the bottom right corner of the city blueprint page.
[h3]2- New Island!: Noland[/h3]
-Build above the clouds!
-Only supports are buildable at the start.
-Starter Buildings: 1x Support , 1x Fragile Support, 1x NightClub, 5x Home Office
-Brand new music for the island.
-Completion Milestone: 15.000 Population
-6 Special Building Selections
[h3]3- Free Mode:[/h3]
-For the ones who want to play Pile Up! without limits. From now on, you can continue your game after a successful run.
-Try beating your high score without the population limitations!
-It gets harder as you go on! Each milestone after completion is farther away than the last one.

[h2]What’s fixed?[/h2]
A lot, here’s the list!

-Tutorial achievements fixed.
-Skybox color adjustments.
-Camera controls are laggy when the transition problem is fixed.
-Some problems in initial save loading are fixed.
-Most of the achievements problems are fixed.
-Changed the structure of save files to make it easier to use.
-Irregularities on some of the building's offsets are fixed.
-Floating fragile support bug is fixed.
-Sandbox Localization issues fixed.

-Disturbing shadow distortion bug is fixed. (Most of the shaders are reworked for this reason.)

[h2]Quality of Life Improvements:[/h2]
-Added a new splash VFX to Moby O.O
-Optimization improvements.
-Added FPS Limit setting to prevent plane engine noises coming from your pc.

-You can now track your high score and fastest completion time from the island creation menu.
-Island creation menu now includes the roadmaps of the maps.
-Added a new island window for the Noland.
-New population roadmap for the free mode.
-New particles and a notification when you beat your previous high score.
-And a cool new "ATC Update" exclusive logo.
-Continue button moved to the main menu.
-And more polish for the main menu…

[h2]Last Words:[/h2]
As always, thank you for your support and help. We are trying to make the game better each passing day.

I mean It wouldn’t be a first release without save problems, game breaking bugs and computer breaking optimization issues right? RIGHT?

Anyway, let’s push all these lies which we use to fool ourselves and focus on future updates. Because the next one will be focused around clarity issues, the book, tutorials and more settings! Won’t be a major one but we are sure it will help you play the game better.

Don’t forget to follow our socials and join our Discord to be informed.

See ya, time to build above the clouds!

Summer Sale, And A Bunch of News!

[h3]Hi everybody! After a couple of days with teases, it is finally time to tell you what we were working on.[/h3]

DISCOUNT


Firstly, a summer sale discount is on the way. We've originally planned on entering the summer sale discount, starting today. But because of some technical issues on the Steam side, it's delayed slightly. We've already sent a ticket and waiting for a response. Pile Up! will be on a discount as soon as we contact and resolve the issue with Steam. Stay tuned!

We weren't able to start the sale early like other games since Steam needs some time before putting the game on sale after another one. And since Pile Up! was on sale in the release week that deadline just ended.

So when the discount is here. you will be able to buy "Pile Up!" at the cheapest price yet and start building!

UPDATE


Huh? You didn't find it motivating enough? Oh, I see. Then let me say that our first major update "Above the Clouds" will arrive on July 14th!

Hence the name you will build more on top of our brand new island "Noland", you will build more freely with the new building locking system and you will build more and more with the free mode! Go higher!

Also, we know you can't go high enough to pass the clouds if you can't "play" the game. So we fixed bugs, improved optimization, and did some wizardry from place to place. It is still not perfect so we will keep working on these topics as long as the EA goes.

Anyways, you want to learn more about the new update? Then follow our socials to check out our videos and teasers which we will send all week.
Matter of fact, we've been sending a couple of teasers before this update blog. So if you didn't know about this, we recommend you join our discord server. You can find the links from the game's Steam page.



STEAM COLLECTIBLES


Finally, I believe that I convinced you to get the game or play it again. But you see, I am not finished. Because Steam content for Pile Up! is on the way! Trading cards, badges, emotes, backgrounds… They are still getting reviewed by Steam so we can't say when they are coming but we can say they are coming soon. Keep an eye out on our socials.

COMMUNITY EVENTS


Oops, it seems that Steam Content wasn't the final thing. Remember me talking about events and competitions? Well, we are planning to execute those ideas the week after the update on our Discord server. More info will be on our Server next week.

That's all! If you still aren't convinced, tell us why.
Also don't forget to get Pile Up! while it is on sale. Have a wonderful day!

-Fausta (Game Designer)

V0.4.1.9 Patch Notes

V0.4.1.9 Patch


[h2]Added[/h2]
-New logging system to easily detect problems.

[h2]Fixed [/h2]
-Boundary errors on some of the buildings
-Game crashes after splash screen
-Game crashes on exit (More reports would be amazing for this one)
-Handbook header sizing problem
-Selection text sizing problem in Asian languages
-Dupe glitch & Buildings effects are triggered after loading an island
-Localization fixes
-Skybox visual glitch

[h2]Notes: [/h2]
- The data loss while loading islands & the pesky shadow distortion bug when moving the camera is a top priority for the next patch. Also, we will work on crash problems & performance issues.

- Also if you have any problems to report, please head to our discord server and create threads. We prioritize the reports on our discord server since we can directly contact the reporters.


[h3]
That was it for today, have a great week everybody![/h3]

[h3]-Sj (Developer)[/h3]