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  3. Monthly Transmission Manifest (January 2025) - Placing The Cards

Monthly Transmission Manifest (January 2025) - Placing The Cards



This is the commander speaking!


We're starting up a monthly post to keep you updated on what we are up to. The first edition of the devlog will be covering on card implementation in Mini Tank Mayhem.

Before we proceed, don't forget to always check out our videos and posts on Facebook, Instagram, and Twitter. Now let's get those tanks moving!

[h2]Shuffling The Cards[/h2]



Over the past two months, our team has been designing several mockup card designs. We wanted the cards in this game communicate well between players, both textually and visually. Our initial iteration for the cards was inspired by DADOO , next we added written information ranging from attack damage, speed, range, and HP. However, we found that the amount of information written in the card was overwhelming.

As a result, we redesigned the cards with minimalistic design yet retains the important information such as AP or Action Points, card type, description, and title of the card. Both can be seen distinctively through visual-cue, for example card types are different to another based on the card frame. Additionally, if you have suggestion or feedback about the design or layout, feel free to share your ideas and comments about the cards!

In Mini Tank Mayhem, players can use cards to deploy tanks, skills, or upgade to the tanks depends on their remaining Action Points. The cards are divided into three types: tank cards, module cards, and skill cards. Tank cards has in-depth three variation that can tell the difference with visual colors and attack types. The three variations are ranging from Assault Tank, Beam Tank, and Utility Tank.



[h2]Types of Tanks[/h2]



The Assault Tank is one of tank card that use projectile damage. The projectile in Assault Tank means some sort of a form of physical attack so think of it like normal gun that shoots bullet instead of water. What makes this tank stands out is that Assault Tank is highly useful when you want to deal significant damage to enemies.

On the other hand, the Beam Tank uses energy-based attack similar to lasers or flamethrower. So imagine yourself getting hit by water gun and you can feel the cold. Beam Tank has lower damage output compared to Assault Tank but it has higher advantage in applying debuffs to enemies. These debuffs can be burn debuff, slow debuff, or poison debuff.

Lastly Utility Tank which act as support for tank in reachable area. Utility Tank does not shoot enemies but they provide cover and buffs which benefits for deployed tanks. Make sure to place your tank in strategic location!

[h2]Upgrading Your Tanks[/h2]



During battles, you can enhance your Tank's power using Modules. Modules are special card for tanks that can boost the stats of deployed tanks. Think of them like attaching gun attachment to your weapon but once it is attached you can't remove them for the entire encounter. We have been working on implementing Module such as scope module, fire rate module, poison module, and lastly attack boost module.

In Mini Tank Mayhem, you can find and collect Module cards with various buffs. These buffs either inflict additional effects on enemies (poison, burn, and slow) or stat improvement (ATK boost, HP boost, and armor boost).

[h2]Skill Cards - For Emergency Purpose[/h2]



Having a special card can save you in highly critical situations. Skill cards are unique cards that affect the battlefield environment. In Mini Tank Mayhem, you can search for and collect a set of skill cards with each has its own effects.

For example, the Napalm Strike skill card allows you to launch missiles at a chosen area, dealing 25 damage to enemies within that zone. Additionally, you can destroy all tanks in an area to deploy the Amalgam, whose attack damage and HP are based on the combined total stats of the destroyed tanks. Skill cards require significant resources, so use them wisely!



That's all we have for this month, tanks for your support! it's great to see our game is slowly becoming what we envisioned. We are also excited to show more stuff in the future so don't forget to follow and wishlist our game on steam and social media.

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