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  3. PATCH DEMO - Deadly Laser Card, Card Auras, and In-depth Threat Level

PATCH DEMO - Deadly Laser Card, Card Auras, and In-depth Threat Level

[p][/p][p] [/p]
This is the commander speaking!
[p][/p][p]With the Six One Indie Game Showcase just around the corner, we are excited to release an updated demo of Mini Tank Mayhem. This update introduces a range of new features and improvements, including a powerful new card the death ray from the sky...TLDR !! [/p][p]This update also includes enhanced visuals, refined gameplay settings, and various balance adjustments. Players can now experience Threat Level 3, and enjoy the addition of rarity-based card auras. These changes aim to provide a more engaging, polished, and enjoyable demo experience as we celebrate Six One Indie Game festival.[/p][p][/p][h2]Changelog:[/h2][h3]General [/h3]
  • [p]Added new card: TL;DR [/p]
  • [p]Added card aura based on rarity [/p]
  • [p]Added Threat Level 3 [/p]
  • [p]Added trusty companion bot that gives commendations to players [/p]
  • [p]Improved companion bot dialogue [/p]
  • [p]Added photosensitivity warning when launching the game [/p]
  • [p]Added background scenery in Grassland [/p]
  • [p]Added tooltip during “Pick an Artifact” [/p]
  • [p]Improved tank card visuals [/p]
  • [p]Improved visuals on the Portal [/p]
  • [p]Improved visuals on map nodes [/p]
  • [p]Improved material shading on enemies, tanks, and stages [/p]
  • [p]Improved scoring mechanic [/p]
  • [p]Render pipeline switched to Universal Render Pipeline (URP) (from Built-in) [/p]
  • [p]Removed sound effects when enemies die [/p]
  • [p]Removed all commander special abilities [/p]
[h3]Bug Fixes [/h3]
  • [p]Fixed tutorial soft-lock when placing the wrong tank [/p]
  • [p]Fixed tutorial confusion due to lack of placement indication [/p]
  • [p]Fixed Bio-Mecha Tank not dealing damage [/p]
  • [p]Fixed Nav-path of Blaster Galapa (boss now moves properly) [/p]
  • [p]Fixed Observer not applying its effect to all tanks [/p]
  • [p]Fixed “Repair Base” being usable at Rest Stop when HP is full [/p]
  • [p]Fixed range display of tanks and spells not showing [/p]
  • [p]Fixed “Free Pass” artifact increasing instead of decreasing [/p]
  • [p]Fixed UI scalability [/p]
  • [p]Fixed map node displaying red lines on all nodes [/p]
  • [p]Fixed map moves by itself strangely when idle (Map still auto-move and highlight the current stage) [/p]
[h3]Balance [/h3]
  • [p]Reduced Notbat health from 65 to 50 [/p]
  • [p]Reduced Falco health from 45 to 35 [/p]
  • [p]Reduced Rhinos health from 40 to 30 [/p]
  • [p]Increased Burn damage from 2 to 3 [/p]
  • [p]Increased Burn duration from 5 to 6 [/p]
  • [p]Increased Flamethrower attack speed from 5 to 7 [/p]
  • [p]Reduced Flamethrower attack power from 2 to 1 [/p]
  • [p]Reduced Basic Mold attack power from 10 to 8 [/p]
  • [p]Increased Sniper cost from 1 to 3 [/p]
  • [p]Increased Sniper range from 95 to 110 [/p]
  • [p]Increased Attacker cost from 1 to 2 [/p]
  • [p]Increased Attacker attack power from 8 to 9 [/p]
  • [p]Increased Mega Attacker cost from 3 to 4 [/p]
  • [p]Increased Mega Attacker attack power from 8 to 10 [/p]
  • [p]Increased Mega Attacker range from 60 to 70 [/p]
  • [p]Increased Catapult cost from 2 to 3 [/p]
  • [p]Increased Catapult attack power from 12 to 15 [/p]
  • [p]Increased 8x Scope module range bonus from +20 to +30 [/p]
[p][/p][p]Don’t forget to connect with us on social media. We’re building this game with you, and your feedback makes all the difference. [/p]