August 2025 Development Update
[p]Hi all, Tom here![/p][p]I hope you've all had a good summer, and are looking forward to the upcoming spooky season. I'm always a big fan of Autumn, partly because it always seems the right time of year for escape rooms to me! Anyway, I've been pretty busy working on CRT7 the last couple of months, and we have quite a few things to go over today, so let's get started![/p][p][/p][h2]Voices From Static[/h2][p]The strange, haunting radio is now complete! All the puzzles are solvable, all the audio is in, and it all has subtitles! As you might know by now, accessibility is being included wherever I can in CRT7 because it is important to allow as many people as possible to play the games we make. The extra benefit of that approach, however, is that it also helps everyone playing. Subtitles can help anyone decypher what is being said, for example, and it links in really well with the next thing I'm going to talk about, too.[/p][p]Anyway, I'm really happy with how this device has come out, as it looks exactly how I envisioned: something recognisable, but obviously strange to interact with. [/p][p]
[/p][p]What do those buttons do, why is there a calendar present, and what exactly are the voices emerging from the static talking about? Well, I'm keeping some things under wraps so you'll have to play the game to find the answers![/p][p][/p][h2]A Helping Hand[/h2][p]For many of us who love puzzle games, we play them with a notebook by our side. We scribble down just about anything that seems strange or important for later. I love playing games like this! But I'm aware that it doesn't work for everyone, so I've been trying to think of a more inclusive and way of taking notes in CRT7 that fits the vibes. [/p][p]And, well... I've come up with a way I'm really excited about that you can see below (click the image to watch the video):[/p][p]
[/p][p]Now, whenever you want, in CRT7 you can hold down the 'View Hotspots' button (by default Tab, but you can rebind it) to take a photo using your in-game phone! The photos can be accessed from the phone menu and you can then draw on them in a few different colours – circle important parts, cross out failed ideas, or sketch out potential codes – whatever you find helpful, all without leaving the game. These photos and the notes are saved between play sessions, photos can be deleted, and you can always fully erase your notes while leaving the original photo untouched. Cool, right? Plus it works really well with things like the subtitles as you don't need to remember the codes yourself if you don't want to – just take a photo and check your phone later on![/p][p][/p][h2]Autumn Roses[/h2][p]The final major thing I've been working on is another subroom in the game... and those of you who've been following along know what that means: another type of puzzle! I'm not going to go into much detail about how this one works, but I think it'll be quite an interesting puzzle for you all to solve. Plus, I also love how it sounds too! It's not complete yet, but I'm probably about 60% of the way through it and hope to finish it soon.[/p][p]You can take a sneaky look by clicking the image below:[/p][p]
[/p][p][/p][h2]Autumnal Acts[/h2][p]So, what's next? Well in the short term I need to finish off the Rose Room puzzle from above, and ensure that completing it allows you to progress to the next part of the game. I'm hopeful that won't take too long as I have most of the systems working for it. I also need to ensure it saves your progress too, of course.[/p][p]After that, however, I'm going to be working on the final subroom. What exactly that is will be kept secret from players as a fun surprise. I'm not quite sure how long that will take, but once it is done the game is in a really good position. It will mean I'll have a first draft of everything from first starting the game up until the end game sequence! I'll then need to go back through the entire game and see what I've broken (plenty I'm sure) and update the hint system for all the new puzzles. The aim is to have that completed by the end of the year so I can get it out to an early group of testers to find more bugs and to ensure everything makes at least some sort of sense.[/p][p]In other words, it's not long until I get to see other people playing the game again for the first time in a good long while. This is exciting, but also nervewracking! Still, I shouldn't get ahead of myself, still plenty to do so I best get to it.[/p][p]Talk again soon![/p][p]- Amicable Animal[/p][p][/p][p][/p]