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CRT7 News

What Next For CRT7?

Hi all, Tom here!

I just wanted to give you a quick update about what is going on with CRT7 as I've been a little quiet after getting the demo out. Also some quite public stuff has happened with Unity (the engine I use) since then.

First off, the TL;DR is that if you tried out the demo: thank you so much! I've loved seeing people playing it. Don't worry – I'm still making CRT7 it is just always bit slower at this time of year. If you want more details, read on...

As some of you might know, CRT7 is being made by a core team of one (hi!), with occasional outsourcing/help from awesomely talented friends. Not only that, but I have a day job which varies in how busy it is across the year.

What that means is twofold: I get to make more interesting/personal/weird games for you lot (which I love), but it means some times I have less time/energy to develop CRT7.

But the important parts are: I'm still working on CRT7, I don't have a launch date, and it will still launch as a Unity game now they've rowed back a little on their utterly bonkers original runtime fee announcement. It will just be a little quiet until next year... But don't worry, it's still coming!

I'm really happy with how the demo turned out and people's response to it. It will stay up for a while too if you haven't gotten around to trying it yet. I've been listening to your feedback and I've already implemented some changes and will be implementing more for the full game. Below, for example, is a new option for typed books based on player feedback:



It was, however, a heck of a lot of work getting the demo out and I needed some time away from making CRT7 - especially as my job is busiest in the Autumn. That, combined with the Unity news meant I wanted to spend some time resting up a little. Don't worry though, it's pretty natural for me to do less development at this time of year and I have way more time at other times of year to create more weird and exciting musical puzzles!

For now, take care of yourselves, keep an eye out here for more news in a couple of months, and keep those wishlists/demo plays coming. They all help massively 🧡

- Amicable Animal

Minor Demo Update: Version 0.17f

Hi all, Tom here!

Just a quick message to say I've pushed a new build of the Demo today - Demo Version 0.17f. You can check the version number in the credits section of your phone. This version contains a few small visual/information tweaks as requested by players.

  • New: There is now a small, non-tile-based cursor when you are playing Potential and Kinematic mode on the computer. This is to help you know whether your cursor is near the edge of the tile, in case you move the mouse slightly as you click, and miss stamping the pentomino where you want it!
  • Tweak: Updated how the stats screen shows scores - especially when you get into the millions. Instead of showing '1M' it will now show '1.23M' for example.
  • Tweak: Updated the stats screen to have hover text for all the row/column titles, to make it a bit clearer what they all mean. Look in the bottom right of the screen to see it!
  • Tweak: Updated the stats screen to show the full values when you hover over them. So, it can show '123,352,964' for example.
  • Tweak: Fixed a colour issue with one of the pages in the printed version of the grey book.


Remember, you might have to restart Steam for the update to appear for you.

Enjoy! I'm away for a little now, but when I get back I have some other things on my list to look at.

- Amicable Animal

Demo Launch Stream Part 2!

Hi all,

Just to let you know I'll be streaming a developer playthrough/Q&A to celebrate the CRT7 demo coming out! It'll run from 18:15 to 20:00 UK Time on the 4rd, to coincide with the end of my week, before I take a small break from working on the game!



Obviously beware for spoilers, but feel free to come along if you want to have a chat and/or see what CRT7 is about before you try the demo for yourselves!

-Amicable Animal

Minor Demo Update: Version 0.17e

Hi all, Tom here!

Just a quick message to say I've pushed a new build of the Demo today - Demo Version 0.17e. You can check the version number in the credits section of your phone. This version contains a few small fixes, and a new visual option as requested by players.

  • New: Added a new option in the Visual Options section of the phone. You can now switch between handwritten and printed styles for the books. Hopefully this will help people who struggle reading cursive! It's also printed in black, if you need more contrast.
  • New: Made it so you can turn off the torch again at the start (but only before you open the door!)
  • Tweak: Fixed a couple of minor mistakes in the books
  • Tweak: Moved and renamed the option to delete progress
  • Tweak: Reduced Hi-7 table light intensity to make books a little easier to read
  • Bug Fix: Fixed an issue when running the game from different locales (commas vs full stops in numbers)
  • Bug Fix: Fixed an issue with the log buttons remaining on screen at lower frame rates


Remember, you might have to restart Steam for the update to appear for you.

Enjoy! I hope the book option in particular helps some folks!

- Amicable Animal

Demo Launch Stream Part 1!

Hi all,

Just to let you know I'll be streaming a developer playthrough/Q&A to celebrate the CRT7 demo coming out! It'll run from 18:00 to 20:00 UK Time on the 3rd, to coincide with the launch of the Cerebral Puzzle Showcase, and on the 4th to mop up anything we haven't done yet!



Obviously beware for spoilers, but feel free to come along if you want to have a chat and/or see what CRT7 is about before you try the demo for yourselves!

-Amicable Animal