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Co OPERATION: MultiTurn News

v0.7.2 + Four is a Party – Multiplayer Celebration

We have a new batch of updates for you in v0.7.2 of the public demo. Also, Co OPERATION has been picked to take part in the Four is a Party – Multiplayer Celebration Steam festival, hosted by Daedalic Entertainment..! As well as Co OPERATION, you'll probably see a lot of other fun multiplayer games there.



v0.7.2 and v0.7.1 Patch notes:

  • 🎲 You now see a countdown timer, 2 rounds before each patient gets spawned. This gives you time to plan the perfect strategy on each level.
  • 🐞 Bug fix so players can leave (via their connected device) before the level loads, and any remaining players can still continue.
  • 🎓 Lobby help guide added which walks you through joining a new game, step by step. Instructions for all player options i.e. single player, multiplayer on different controller devices and multiplayer while sharing the same controller device.
  • ⚙️ Save slots can be deleted
  • 🔧 You can boot players mid-level and the remaining players can carry on with the level.
  • 🔧 If you join a session by pointing your phone/tablet camera at the QR code in the lobby, the join code is automatically populated on your phone/tablet
  • 🔧 The word “Balance” changed to “Hospital Funds” to it’s more obvious you receive money for healing each patient.
  • 🎲 Improved game-rules feedback. If you try and throw when a throw is invalid e.g. when no more floor tiles are next to your character or when blocked by an object next to your character, the thrown object bounces back to your character’s hands.
  • 🐞 Various bugfixes.


For modders:
  • Tutorial mod fixed and updated
  • Various improvements

Cheers,
Shaz
Game designer & co-founder at Mind Feast Games

Game Devs of Colour, Guest streamer, Dev stream

We're excited and honoured to announce *two* items of note!

1. We have been accepted into the Game Developers of Colour expo event and, as part of our participation,
2. We're lucky enough to introduce/welcome back an old friend -- Blakk Draggon gaming !

Blakk Draggon was one of the first streamers to cover our game and has kindly offered to play and stream our latest update LIVE! The show starts Saturday night 9pm Central and they'll be streaming here on the store page (and maybe Twitch too, if the streams don't cross).
If that's outside your awake time, we're hoping to both record and repeat what's sure to be a super show on rebroadcast. (We'll be rebroadcasting our previous "developer plays" stream up until then.)

And last and definitely least, if that's not enough, the developers will again give live streaming a go. That'll likely be Monday (with time to be announced in a follow-up post once everyone's back in the UK!).

So come along and say hi to our guest, ourselves or both! And of course, head over to the GDoC sale page and show your support!

v0.7 - New Game Mode & Gameplay Improvements

Demo v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. You can let us know what you think of the new updates over on our Discord.



  • ⚙️ New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play.
  • 🎵 Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written
  • and* self-released. This is to avoid any possible licensing disputes in the future.
  • 📖 Dynamic narrative: Patients now have “mini story arcs” which activate and progress, depending on player-actions.
  • 🎲 Gameplay: you can throw objects over the heads of patients who are in a bed.
  • 🎲 Gameplay: you can reuse a bed multiple times in a single round if you want to be super efficient.
  • 🎲 Gameplay: you can throw objects over Cammy the chameleon whether they are in bed or not. Which makes sense, they're quite small.
  • 🎨 Art: Medicines and their respective clipboards (next to the beds of patients) jump up and down to communicate that someone needs that thing..!
  • 🎨 Art: More interesting and characterful idle animations when you input all your actions as “wait” aka don’t do anything in a round.
  • 🎨 Art: healed patients have a happier icon in the narrative UI panel.
  • 🎓 Onboarding: level loading hints added so new players better understand what to do.
  • 🔧 Optimisation: Quicker loading times.
  • 🐞 Bugfix: The level hub/shop correctly displays the name of the last ward in the results panel
  • 🐞 Bugfix: when voting on item locations, the “ready” button can’t be accidentally pressed multiple times.
  • 🐞 Bug fix: characters and objects spawn correctly and don’t do a “glitch in the matrix” double-spawn.
  • 🐞 Bug fix: Characters who start in bed still actually have legs when spawning.
  • 🐞 Bugfix: Our WIP translation option has been completely disabled (again!) - meaning that English is always chosen, even if your Windows is set to a different language. In the future we hope to have various language options.
  • 🐞 Various optimisations and bugfixes.


For Modders:
  • Debugging improvements - errors are now clickable and will take you to the relevant line in the relevant script.
  • MP3 sound support added.
  • Tweens can be defined in YAML
  • More flexibility on when to start and stop sounds
  • Scripts can access more of each others' global variables.
  • Moves entered now available to Lua
  • Various optimisations and bugfixes.

v0.6.4 - Bug Fixes

Thanks to everyone who used the in-game forms to send us bug reports and feedback forms! During Next Fest we had 140 forms sent to us and this was super helpful. We can make the game much better with your feedback. Around 14,000 people have added the demo to their Steam account. Did you play it yet? What did you think?

The v0.6.4 demo is now live. We're continuing to fix bugs and improve features.

Change log:
v0.6 through to 0.6.4
  • Players with non-English Windows system settings can now load levels as normal
  • Players with non-English Windows system settings can now load the shop as normal
  • Bugfix: number of players added to game cannot be accidentally “spammed”, causing errors
  • Level Design scene no longer connects to game servers unnecessarily
  • Bugfix: on rare occasions an uncaught object caused an error, which has now been fixed
  • All 4 player characters have now been updated to the new animation system. So as well as looking super lively and fun, modders can easily customise them.
  • We fixed it so that when your character picks up an object... it actually looks like they are holding it (at the correct position).
  • Made a few tweaks to the overall brightness, contrast and saturation to look a bit nicer.
  • Throwing re-enabled in level 1. Although it's supposed to be a tutorial level where you can only do a few things to learn the basics... some players seem to expect the throw (maybe based on seeing a gameplay video etc), so we added it back in. Probably more fun to be able to mess about with throwing from the very start anyway.
  • A fix for "loading curtains" sometimes not triggering correctly.


Thanks for your continued support!
Shaz
Game designer & co-founder at Mind Feast Games

Dev team _were_ playing live (Rebroadcast)

A few of us from Mind Feast Games played the game live. I know, it would have been safer to leave a pre-recorded video running, but we do like to challenge ourselves. So we be played through the latest version of the game and some of the mods too. We discussed indie gamedev and a few friends showed up in the chat. In total we played for 4 hours (with a few bio breaks) on Sat 15'th June from 4-8pm BST.

We're hoping to have another live stream (possibly with a guest streamer) before the end of Next Fest and will cease looping this video then! Enjoy and feel free to comment below for us when we're awake 😉 (we're in GMT as you can tell from the accents)