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Sector 3 Elites (v0.9.20)

Another content update on the road to Early Access.

[h2]Sector 3 Elites[/h2]
The new Sector 3 elites have now landed. I did a quick run-through balancing them all so they should be challenging but not impossible now.



I wont include any details as I don't want to spoil too much but they should all present unique challenges.

[h2]Double Loot[/h2]
The drop rate for different, rare and legendary items has been doubled across the board. The original drop rates didn't work as well now crafting has put a larger demand on items so enjoy the extra loot!



[h2]Grapple / Impale Changes[/h2]
Projectiles that impale and grapples have been changed to penetrate shields. I wanted to get rid of the 'blocked by shield' mechanic to make internal shield builds more viable. They can now be removed by triggering boost immunity or using a displacement jump.

Many more balance changes, quality of life improvements and bug fixes below. I've tried to keep the later stuff a bit more vague to avoid any major spoilers. Next up will be the Flora bosses for Sector 3. Have fun!

Patch Notes


New Features / Content
  • Added 1 x Special Weapons.
Balance Changes
  • The central path through Sector 3 no longer contains different/rare rewards or rescues.
  • Increased hull/shields of the secret ship that shows up in Sector 3.
  • Secret ship no longer shows up if other enemies are present.
  • Hull Leech (On Crit) modifier now spawns particles like Leech Laser and Leech Gun.
  • Increased speed of leech particles by +50% when traveling to their ship.
  • Encounters behind a locked gateway can no longer be invaded by Species-XI.
  • Short Range PDL now gains +1 range at every level.
  • Long Range PDL now gains +2 range at every level.
  • Doubled the amount of legendary, rare and different items that drop from all sources.
  • Grapple guns and impale weapons now ignore enemy shields and pass through them.
  • Boost immunity now removes grapples and impaled objects.
  • Displacement boost and dodge now removes grapples and impaled objects.
  • Boost immunity now triggers from velocity or after 0.5s if you're slowed by grapples.
  • Hemlock now has fixed phase times when cycling attacks to make pulse more predictable.
  • Overgrowth now has a Tornado Launcher and another new Special weapon.
  • Hawthorn now deploys small Weaver ships with grapple guns.
  • All sector 3 elites have had their balance slightly adjusted.
  • Reduced range of Auto Caustic Lasers used by Flora to 175m.
  • Increased hull of Pantheon Horizon (Elite) by +25%.
  • Increased hull/damage of Shadow Blight (Elite) by +33%.
  • Increased range of Sector 3 elites lasers from 175m to 220m.
  • Increased damage of Horizon Vibrance by +25%.
  • Reduced damage of Shadow Carrion by -25%.
Quality of Life / Accessibility
  • Weapons no longer have to be re-activated after boost invulnerability.
  • Seed for the sector is now shown on the navigation panel.
  • Item type icon is now shown in the bigger image when viewing an item.
  • Smog Exhaust and new special weapon now toggle on/off when activated.
  • The game will now pause when the Steam overlay is opened.
  • Invulnerability cheat now actually makes you immune to damage instead of increasing regen.
  • Improved quality of glow and lighting effects.
  • Steam now uses the built-in keyboard when available.
  • Updated Runtime File Browser used for importing custom avatars.
Bug Fixes
  • Fixed Phantom ships not emitting lights from their cockpits.
  • Fixed Corrosive debris not correctly spreading in Sector 3.
  • Secret content no longer spawns in the background of the menu.
  • Fixed bug where unlocked gateways would not remain unlocked across game loads.
  • Non-storable items no longer temporarily vanish when trying to place them in storage.
  • Clicking destroy item will now clear the X disabled slot in the assembler panel.
  • Developer tool 'complete path' now gives you correct simulated enemy ship drops.
  • Fixed bug in rescue encounters where other ships would jump away as it ends.
  • Combat music during the secret ship fight in Sector 3 now ends when combat is over.
  • Small ship image no longer flickers on screen when exiting ship design.
  • Shrunk down the ship preview in the mothership panel so it fits more nicely.
  • Enemies using grapple guns will no longer get stuck on random objects.
  • Fixed bug where Xenosis and Necrosia had the wrong Species-XI elites.