Sector 3 Elites (v0.9.20)
Another content update on the road to Early Access.
[h2]Sector 3 Elites[/h2]
The new Sector 3 elites have now landed. I did a quick run-through balancing them all so they should be challenging but not impossible now.

I wont include any details as I don't want to spoil too much but they should all present unique challenges.
[h2]Double Loot[/h2]
The drop rate for different, rare and legendary items has been doubled across the board. The original drop rates didn't work as well now crafting has put a larger demand on items so enjoy the extra loot!

[h2]Grapple / Impale Changes[/h2]
Projectiles that impale and grapples have been changed to penetrate shields. I wanted to get rid of the 'blocked by shield' mechanic to make internal shield builds more viable. They can now be removed by triggering boost immunity or using a displacement jump.
Many more balance changes, quality of life improvements and bug fixes below. I've tried to keep the later stuff a bit more vague to avoid any major spoilers. Next up will be the Flora bosses for Sector 3. Have fun!
New Features / Content
[h2]Sector 3 Elites[/h2]
The new Sector 3 elites have now landed. I did a quick run-through balancing them all so they should be challenging but not impossible now.

I wont include any details as I don't want to spoil too much but they should all present unique challenges.
[h2]Double Loot[/h2]
The drop rate for different, rare and legendary items has been doubled across the board. The original drop rates didn't work as well now crafting has put a larger demand on items so enjoy the extra loot!

[h2]Grapple / Impale Changes[/h2]
Projectiles that impale and grapples have been changed to penetrate shields. I wanted to get rid of the 'blocked by shield' mechanic to make internal shield builds more viable. They can now be removed by triggering boost immunity or using a displacement jump.
Many more balance changes, quality of life improvements and bug fixes below. I've tried to keep the later stuff a bit more vague to avoid any major spoilers. Next up will be the Flora bosses for Sector 3. Have fun!
Patch Notes
New Features / Content
- Added 1 x Special Weapons.
- The central path through Sector 3 no longer contains different/rare rewards or rescues.
- Increased hull/shields of the secret ship that shows up in Sector 3.
- Secret ship no longer shows up if other enemies are present.
- Hull Leech (On Crit) modifier now spawns particles like Leech Laser and Leech Gun.
- Increased speed of leech particles by +50% when traveling to their ship.
- Encounters behind a locked gateway can no longer be invaded by Species-XI.
- Short Range PDL now gains +1 range at every level.
- Long Range PDL now gains +2 range at every level.
- Doubled the amount of legendary, rare and different items that drop from all sources.
- Grapple guns and impale weapons now ignore enemy shields and pass through them.
- Boost immunity now removes grapples and impaled objects.
- Displacement boost and dodge now removes grapples and impaled objects.
- Boost immunity now triggers from velocity or after 0.5s if you're slowed by grapples.
- Hemlock now has fixed phase times when cycling attacks to make pulse more predictable.
- Overgrowth now has a Tornado Launcher and another new Special weapon.
- Hawthorn now deploys small Weaver ships with grapple guns.
- All sector 3 elites have had their balance slightly adjusted.
- Reduced range of Auto Caustic Lasers used by Flora to 175m.
- Increased hull of Pantheon Horizon (Elite) by +25%.
- Increased hull/damage of Shadow Blight (Elite) by +33%.
- Increased range of Sector 3 elites lasers from 175m to 220m.
- Increased damage of Horizon Vibrance by +25%.
- Reduced damage of Shadow Carrion by -25%.
- Weapons no longer have to be re-activated after boost invulnerability.
- Seed for the sector is now shown on the navigation panel.
- Item type icon is now shown in the bigger image when viewing an item.
- Smog Exhaust and new special weapon now toggle on/off when activated.
- The game will now pause when the Steam overlay is opened.
- Invulnerability cheat now actually makes you immune to damage instead of increasing regen.
- Improved quality of glow and lighting effects.
- Steam now uses the built-in keyboard when available.
- Updated Runtime File Browser used for importing custom avatars.
- Fixed Phantom ships not emitting lights from their cockpits.
- Fixed Corrosive debris not correctly spreading in Sector 3.
- Secret content no longer spawns in the background of the menu.
- Fixed bug where unlocked gateways would not remain unlocked across game loads.
- Non-storable items no longer temporarily vanish when trying to place them in storage.
- Clicking destroy item will now clear the X disabled slot in the assembler panel.
- Developer tool 'complete path' now gives you correct simulated enemy ship drops.
- Fixed bug in rescue encounters where other ships would jump away as it ends.
- Combat music during the secret ship fight in Sector 3 now ends when combat is over.
- Small ship image no longer flickers on screen when exiting ship design.
- Shrunk down the ship preview in the mothership panel so it fits more nicely.
- Enemies using grapple guns will no longer get stuck on random objects.
- Fixed bug where Xenosis and Necrosia had the wrong Species-XI elites.