Steam Deck and Bug Fixes (v0.5.76)
[p]Not the most exciting of updates this time but Valve had some things they wanted fixed for the Steam Deck so I've been mostly working through that.[/p][p][/p][p]As the owner of a Steam Deck I'd very much like the game to be listed as fully supported. These changes will also help if you're playing on a more distant display with a controller![/p][p][/p][h2]Steam Deck Changes[/h2][p]The majority of the Steam Deck changes are increases to text size. There was a lot of quite small text around the UI and HUD that has been moved about and enlarged. I've also done a quick pass over all the language so nothing should be getting cropped / cut off / overflowing anymore. If you find anything I missed please let me know![/p][p][/p][h2]Demo Updated[/h2][p]Shortly after this update is live I'll be updating and bringing our Steam demo back online. So if you're still on the fence about Early Access you'll get a chance to try out Sector 1 as it currently stands![/p][p][/p][h2]Next Update...[/h2][p]The next update will be the big one in terms of feedback. If all goes well it should have the following:[/p]
- [p]Big friendly ship in final sector boss fights will hyperdrive jump away rather than get destroyed.[/p]
- [p]Level difference modifiers will be reduced, so fighting a few levels higher wont be so hard and fighting a few levels below wont be a cake walk.[/p]
- [p]All damage is going to be scaled back a bit, but to balance this consumable will be nerfed as well. This should go some way to stop the game being so punishing when you mess up in later sectors.[/p]
- [p]Storage space is going to be increased in the Assembler, vastly.[/p]
- [p]Brightness sliders are going to be added for ship parts so you can make darker ships if you want.[/p]
Patch Notes
[p][/p][h3]New Features / Content[/h3][p]• Beams now hit immediately on contact before ticking as they did before.[/p][p]• Chinese human translations have been updated.[/p][p][/p][h3]Balance Changes[/h3][p]• Temporary effect weapons now share cooldowns with matching types.[/p][p]• Reduced ticking damage from impaled projectiles by 33%.[/p][p][/p][h3]Quality of Life / Accessibility[/h3][p]• Auto targeting will now retarget when a target ship phase shifts.[/p][p]• Removed stat breakdown from equipment panel as stats now have tooltips.[/p][p]• Comparison tooltips no longer scale with UI scale as they're already too big.[/p][p]• Slot selection no longer shows comparisons, as it was confusing.[/p][p]• Items are now limited to displaying a maximum of 12 item stats.[/p][p]• Increased text size of tooltips and setting names.[/p][p]• Increased text size of roadmap.[/p][p]• Increased text size of player details in player select.[/p][p]• Increased text size of ship select at player creation.[/p][p]• Increased text size of item comparison tooltips.[/p][p]• Increased text size of difficulty selection.[/p][p]• Increased text size of sector generation summary.[/p][p]• Increased text size of dialog overlay text.[/p][p]• Increased text size of tutorial HUD pop-ups.[/p][p]• Increased text size of some upgrade panel text.[/p][p]• Increased text size of mission descriptions.[/p][p]• Increased text size of stats panel text.[/p][p]• Increased text size of level on items.[/p][p]• Increased text size of ship stats in equipment panel.[/p][p]• Increased text size of various elements within item stats.[/p][p]• Increased text size of HUD sensor arrow distances.[/p][p]• Increased text size of HUD radar.[/p][p]• Increased text size of HUD encounter details.[/p][p]• Increased text size of HUD mission helper.[/p][p]• Increased text size of HUD player section.[/p][p]• Increased text size of HUD consumable counts.[/p][p]• Increased text size of HUD floating text.[/p][p]• Increased text size in various parts of the ship designer.[/p][p]• Decreased brightness of rare backgrounds to improve readability.[/p][p][/p][h3]Performance[/h3][p]• Launchers and pulses now pre-populate their pooled objects during load.[/p][p][/p][h3]Bug Fixes[/h3][p]• Enemy ships now also take 50% more damage from the damage type of debris they are in.[/p][p]• Static fleet ships no longer move when impacted by debris.[/p][p]• Indestructible modifier can now be transferred in the Assembler to any item.[/p][p]• Fixed some odd broken characters from AI translation of Spanish.[/p][p]• Debris can no longer be critically hit triggering on crit effects.[/p][p]• Controller navigation now works for credits panel.[/p][p]• Scan animation now correctly reveals the item stats.[/p][p]• Tooltips now display above items that are near the bottom of the screen.[/p][p]• Flamethrower-style weapons now correctly render their effect on top of ships.[/p][p]• Fixed numerous tooltips that were not correctly being translated.[/p][p]• Fixed issue where comparison tooltip could pop up on top of other activities.[/p][p]• Enemies should no longer spawn on top of obstructions, causing low FPS.[/p][p]• Comparison tooltip now closes when a ship is selected during player creation.[/p][p]• Fixed issue where some beam weapons would hit regardless of target immunity.[/p][p]• Repair cost of an item can no longer go below zero.[/p][p]• Shift-clicking to move items to and from storage will now attempt to stack them.[/p][p]• Reduced excessive camera shake from debris on lower FPS.[/p][p]• Avatar select now closes when create new player is clicked.[/p][p]• Phase shift, shield ward and displacement boost will now remove impaled objects.[/p][p]• Fixed null reference in Pilot.AddXp().[/p][p]• Fixed null reference in KeyboardCanvas.OnCancel().[/p][p]• Fixed string input errors in ShipBuilderFocus.ManualEntryChanged().[/p]