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Hotfix (v0.5.83)

[p]Just a quick update to fix some of the things I didn't manage to squeeze into the last update.[/p][p][/p][p]One thing of note though...[/p][p][/p][p]The game is now Verified on Steam Deck! If you encounter any issues playing on the Steam Deck let me know. I have one myself and can easily test things out.[/p][p][/p]
Patch Notes
[p][/p][p]Balance Changes[/p][p]• Shield Ward can now be used while Boost Invulnerable and is not removed by it.[/p][p][/p][p]Quality of Life / Accessibility[/p][p]• Assembler increase level panel can now be opened (and stays open) at max level.[/p][p]• Buttons in Assembler now disable with tooltips instead of disappearing.[/p][p]• Clicking ship stats with a controller now shows their respective tooltips.[/p][p]• Duplicated parts in ship design now retain their layer order.[/p][p]• Removed 'Switch Target' control binding as not very functional.[/p][p]• Target under cursor keybind now just picks the closest target and doesn't cycle.[/p][p][/p][p]Bug Fixes[/p][p]• Fixed memory leak in cone weapon explosions due to them not being pooled correctly.[/p][p]• Fixed error from comparison tooltip when viewing Schematics.[/p][p]• Baldur and Hodr mission is no longer marked complete until both are destroyed.[/p][p]• Shield Ward now works correctly with Internal Shield.[/p][p]• Activating the last weapon in a chain now still activates the whole chain.[/p][p]• Fixed modify buttons overlapping content above in Assembler Panel.[/p][p]• Static fleet ships now destroy asteroids that come into contact with them.[/p][p]• Asteroid collisions with shields now correctly trigger shield hit animations.[/p][p]• Tooltip pointer no longer reverts to normal pointer when clicking disabled buttons.[/p]