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VFX Improvements (v0.5.86)

[p]This update is mostly visual improvements to explosions and projectiles. Just to temper expectations a bit... this isn't Reality Break. I'm not a VFX Artist as my main profession, but I think this has been a pretty good overall improvement that should make using weapons and shooting stuff more satisfying.[/p][p]In addition are the some changes that didn't get done in time for my last update.[/p][p][/p][h2]Polish Update[/h2][p]That's the Polish language now fully human translated by HAKIMODO. In addition to this I've also dropped the price in Poland by 25% permanently as I feel the old price was a little too high.[/p][p][/p][h2]Russian Translation[/h2][p]Core systems, Settings, UI and HUD have now been human translated for Russian using the same translator Laious uses for Star Valor. That should be enough to list it as a supported language on the store page. Full human translation for all languages will be done for the 1.0 release.[/p][p][/p][h2]Next Update[/h2][p]Currently the game limits you to no more than 4 weapons of a single type (Primary, Secondary, etc). Next update will see this limit removed. I have some changes I need to make to slot display in equipment and the ship bar in the HUD then I'm good to go.[/p][p]I feel this change is going to have such a big impact on gameplay I should probably label it a major update. It's almost certainly going to break some things performance wise if people start rocking huge stacks of Drone Bays and such so that will be fun.[/p][p]As always full patch notes are below. Enjoy![/p][p][/p]
Patch Notes
[p][/p][h3]New Features / Content[/h3][p]• New modifier for Explosive Radius of projectiles added.[/p][p]• New projectile type added for a new primary weapon.[/p][p][/p][h3]Balance Changes[/h3][p]• Enemy non-PDL weapons no longer damage the player's constructs or missiles.[/p][p]• Increased debuff chance, crit chance and velocity of Arrow Launcher.[/p][p]• Doubled the turn speed of Fire Bolas projectiles and reduced reload time by 75%.[/p][p]• Reduced reload time of Shurikens by 75%.[/p][p]• Crit Chance and Debuff Chance are now capped at 100%.[/p][p]• Increased recharge time of Proton Torpedo Launcher by 50%.[/p][p]• Increased explosive radius of Javelin Missiles by +50%.[/p][p]• Increased explosive radius of Tornado Missiles by +33%.[/p][p]• Reduced hull points of Stalker missiles by 25%.[/p][p][/p][h3]Quality of Life / Accessibility[/h3][p]• Non-shooting weapons can now be made invisible on your ship in the Assembler.[/p][p]• Enemies will now sometimes lose parts from their ships when taking hull damage.[/p][p]• Arrow launcher projectile now has a much brighter trail.[/p][p]• Explosive radius of projectiles is now shown in item stats.[/p][p]• Improved particles and hit effect of Freeze Gun.[/p][p]• Improved particles and hit effect of Inferno Cannon.[/p][p]• Improved particles and hit effect of Magma Gun.[/p][p]• Improved particles and hit effect of plasma weapons.[/p][p]• Improved particles of Leech Gun.[/p][p]• Improved particles of Shard Missiles.[/p][p]• Improved hit effect of Acid Gun.[/p][p]• Improved hit effect of Blast Wave Pulse.[/p][p]• Improved hit effect of Electromagnetic Pulse.[/p][p]• Improved hit effect of Fire Bolas.[/p][p]• Improved hit effect of Javelin Launcher.[/p][p]• Improved hit effect of Radioactive Pulse.[/p][p]• Improved hit effect of Shuriken Thrower.[/p][p]• Improved hit effect of Stalker Launcher.[/p][p]• Improved hit effect of Tornado Launcher.[/p][p]• Improved hit effect of damage surges.[/p][p]• Added leafy explosion for Seed Cannon.[/p][p]• Added trail to Railgun bullets.[/p][p]• Added light to Thorns to make them more visible.[/p][p]• Reduced brightness of trails from Aether Mines.[/p][p][/p][h3]Performance[/h3][p]• Optimized various calls within modular ship bodies when spawned in-game.[/p][p][/p][h3]Bug Fixes[/h3][p]• Fixed infinite credit bug from buying back sold items in the trade panel.[/p][p]• Returning rebound projectiles should no longer orbit their parent ship.[/p][p]• Fixed null reference in CoreNavigation.ShowLevelDifference().[/p][p]• Railgun now ejects cartridges when firing like the Machine Gun.[/p][p]• Neutral ships in the sandbox will no longer damage their own projectiles.[/p][p]• Fixed bug where clicking cancel when selecting a custom avatar did not reload UI.[/p]