Twitch Integration (v0.6.12)
[p]Quick interruption to your regularly scheduled updates. This one’s mainly for streamers, but it’s been requested more than once and was easy to implement.[/p][p][/p][h2]Twitch Integration Is Live[/h2][p]You can now enable Twitch Integration from the Advanced Settings. Turn it on and you’ll unlock a new Twitch tab where you can configure live viewer voting.[/p][p]
[/p][p]Drop in your Twitch channel name and your chat can influence your run in real time by voting with [c]#1[/c], [c]#2[/c], etc. Yes, both good and bad things can happen.[/p][p]
[/p][p]Every option is fully configurable, including disabling the more evil choices.[/p][p]There are also a few smaller fixes and tweaks in this update. A new physics accuracy setting has been added too. Higher settings can smooth things out on high-end systems, while dropping to 30Hz may help performance on lower-end machines.[/p][p]Good luck to those who choose to try out the new twitch votes. Enjoy![/p][p][/p]
Patch Notes
[p][/p][h3]New Features / Content[/h3][p]• Added Twitch integration in settings, viewers can now decide your fate.[/p][p][/p][h3]Balance Changes[/h3][p]• Adjusted XP requirements from levels 75+ to follow a steeper progression curve.[/p][p][/p][h3]Quality of Life / Accessibility[/h3][p]• Updated German translations.[/p][p][/p][h3]Performance[/h3][p]• Adjusted default physics update rate from 50hz to 60hz.[/p][p]• Added new physics update rate setting with 30hz, 60hz and 120hz options.[/p][p][/p][h3]Bug Fixes[/h3][p]• Fixed bug with some modifiers being listed as valid when they were not.[/p][p]• Fixed null reference in GameShip.CountItem() from Consumables displays on the HUD.[/p][p]• Fixed spelling mistake in slot linking.[/p][p]• Corrected waypoint names so they correctly follow the Greek alphabet.[/p]