Broodnests (v0.6.20)
[p]This one hits a lot of systems. I’ve been moving across the project, revisiting older feature requests and fixing things that have quietly annoyed me for a while.[/p][p][/p][h2]Broodnests[/h2][p]Main highlight from the roadmap this update is Broodnests. I love Species-XI invasions, but I wanted some of them to turn up mid-encounter to add to the chaos.[/p][p]
Broodnests will now jump into encounters while you’re already fighting, adding sudden pressure and forcing you to adapt. They will never appear during boss fights though![/p][p][/p][h2]Death Summary[/h2][p]Ever died and thought, “What just killed me?”. Now you’ll see a full breakdown of the damage sources after you are destroyed.[/p][p]
This should make deaths clearer and also help highlight any weapons or enemies are are a little stronger than intended.[/p][p][/p][h2]Visuals Effects[/h2][p]All the visual effects that render on enemies has been redone. It should now very obvious when an enemy is inflicted by Corroding, Burning. Frozen, Disabled or Radioactive status effects.[/p][p]
[/p][p]Your ship also now gains a motion blur effect while invulnerable during dodges, so you can clearly see when you can and cannot take damage. This can be disabled in Graphics settings if you dislike it.[/p][p]
Hornet Ship Design by Qryptiq (https://star-vortex.com/ships.php?view=145)[/p][p][/p][h2]Nebula Improvements[/h2][p]Nebulas now heavily impact enemy aggro and targeting range. Sensor arrows only show direction. They no longer display enemy count or range, so you’ll need to hunt in the dark.[/p][p]
Large obstructions will no longer spawn inside nebulas as they added more frustration than fun.[/p][p][/p][h2]New Species-XI Music[/h2][p]All the music that plays during Species-XI fights has now been replaced by a custom soundtrack created by Eva and Simon Patterson. This will show up more prominently in Sector 4 but if you're infecting waypoints and fighting invaders early expect to hear some new music.[/p][p][/p][h2]Range Increase[/h2][p]Many weapons have had range increases to compete with the improved drones. Most notably, the Railgun now hits at truly long range. Full details are in the patch notes below.[/p][p][/p][p]There are plenty more smaller changes listed below. Species-XI Beacons and Maggot Drone Bays have been added to global loot tables, and ESA will now explain debris debuffs the first time you encounter them. More to follow. Enjoy![/p][p][/p]
Patch Notes
[p][/p][h3]New Features / Content[/h3][p]• Species-XI now have their own soundtrack by Eva Patterson and Simon Patterson.[/p][p]• Broodnests will now spawn at random intervals in all sectors.[/p][p]• Traders now have their own music by Eva Patterson and Simon Patterson.[/p][p]• Death summary now tells you where the damage that destroyed you came from.[/p][p]• New Species-XI Beacon special weapon added.[/p][p]• New Maggot Drone Bay auto special weapon added.[/p][p]• Added first-encounter dialog for hazardous debris explaining debuffs.[/p][p][/p][h3]Balance Changes[/h3][p]• Nebula encounters no longer show distance or enemy counts on sensor arrows.[/p][p]• Nebula fog now limits enemy detection range and weapon targeting.[/p][p]• Nebula encounters no longer spawn with obstructions.[/p][p]• Azure Ion Thruster dodge increased from 8 to 10.[/p][p]• Positron Shield recharge rate increased from 135 to 175.[/p][p]• Lightning Orb Launcher damage increased from 22.5 to 30.[/p][p]• Frozen Orb Launcher velocity increased from 4 to 5s.[/p][p]• Railgun range increased from 252m to 498m.[/p][p]• Proton Torpedo velocity doubled from 80 m/s to 160 m/s.[/p][p]• Drone formation/orbit weapon range reduced from 400m to 300m.[/p][p]• Heat Ray, Skeran Laser, Freeze Ray range increased from 190m to 210m.[/p][p]• Corrosion Beam, Leech Ray range increased from 200m to 220m.[/p][p]• Spiral Laser range increased from 210m to 230m.[/p][p]• Tesla Coil range increased from 175m to 195m.[/p][p]• Cryo Lance, Thermal Lance range increased from 250m to 270m.[/p][p]• Stalker explosion radius increased from 40m to 60m.[/p][p]• Javelin explosion radius increased from 30m to 50m.[/p][p][/p][h3]Quality of Life / Accessibility[/h3][p]• Debuff effects on ships are now clearly visible and should be distinguishable in combat.[/p][p]• Ships now display a directional motion blur effect while dodging.[/p][p]• Added a Dodge Blur toggle in Graphics settings if you don't like the new effect.[/p][p]• Background nebulas are now randomized with some new designs added.[/p][p]• New full-screen blur effect when pausing or being destroyed.[/p][p]• Scroll views can now be scrolled with the right stick on controllers.[/p][p]• Sliders can now be adjusted with the right stick on controllers.[/p][p]• Loading screen now displays an animated hexagon grid background with ripple effects.[/p][p]• Loading screen now transitions using hexagon grid animation.[/p][p]• Gateway loading screens now show an animated energy tunnel effect.[/p][p]• Sliders now respond to how far the controller stick is pushed for faster movement.[/p][p]• Debuff crack lines on ships now glow steadily instead of flashing.[/p][p][/p][h3]Performance[/h3][p]• Drones are now omitted from the black outline shader applied to other ships.[/p][p]• Improved combat performance with tesla weapons.[/p][p]• Reduced memory usage during sustained tesla activation.[/p][p]• Ships no longer perform unnecessary calculations to avoid overlapping.[/p][p]• Massively reduced number of objects and components instantiated when spawning ships.[/p][p][/p][h3]Bug Fixes[/h3][p]• Players can no longer rescue the Assembler before getting the mission.[/p][p]• Schematics now correctly retain their chosen appearance after modification.[/p][p]• Modifier keys like Shift no longer trigger controller navigation mode.[/p][p]• Fixed items flickering in storage when dragged to cargo.[/p][p]• Fixed a tutorial prompt that briefly flashed during the aiming step with twin stick controls.[/p][p]• Fixed an error when pressing backspace in text input fields.[/p][p]• Fixed an error when a black hole scores a critical hit after its parent ship is destroyed.[/p][p]• Interacting with the assembler during a modifier transfer animation no longer errors.[/p][p]• Fixed a rare error when a ship with all body parts broken is destroyed.[/p][p]• Fixed an old error caused by UI layout rebuilds when clearing item containers.[/p][p]• Fixed some controller navigation issues in ship design.[/p][p]• Beam weapons no longer reset the shield hit effect every tick.[/p][p]• Shield impacts from sustained fire now hold at a natural spread.[/p]