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EvoLife v0.8

Features:
  • Faster simulation, optimized code, optimized memory usage
  • Improved fluid drag
  • New, more balanced GPU memory layout, making even bigger worlds possible! (This sadly breaks savefile compatibility, you won't be able to use your old saves with the new version)
  • Vulkan is no longer experimental: implemented proper anti-aliasing and cache, bugfixes
  • Ability to dye cells to mark them and their descendants (a dividing cell will keep the dye color), making cell population dynamics more visible and followable
  • Ability to plot species popcount ans sumcount in savefile list plot
  • List of 50 savefiles comes with the new full version (not avaliable in the demo), so you can check out the savefile list function immediately after download


The development reached the Boring Billion. Algae-like multicellularity constantly evolves. The built-in tools to inspect evolution happening are getting better and better. I am really pleased with the results. In the next release I plan to finally fix the GUI and add Steam Workshop support. Then I will pay for an AWS GPU instance, and run the simulation for months.

YouTube video coming soon!