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Kritter News

Kritter on Bullet Heaven Fest and Demo Update

Hello Kritters!




We are so excited to be part of the Bullet Heaven Fest from November 06 to 20. The perfect opportunity for us to update the Demo to its 0.7.6 version and bring you new features and content.

But before I tell you more about it, you can check the event page right here

Don't hesitate to take a look at our Stream on the event page and Kritter Steam page, Tom is doing a nice presentation of the game :)

[h2]What's new in Kritter Demo 0.7.6?[/h2]

The first thing you will notice is that the game changed a bit visually. We removed the grass we had everywhere because it impared the visibility of the game. Instead we started adding more low polly elements. The work is clearly not over on that matter but it's a first take on having a smoother and nicer environment.

The second big change is about the game loop. While we are still working on the structure building part, we also had to prepare things before that. We heard the many feedbacks from players about the fact that the successives defense and exploration phases were stressful and that a time to breath would be much appreciated.

So we decided to introduce a new phase in the game loop, the Safety Phase. When you clear an enemy wave, M.Ark will teleport you close to him and a will spawn a Temporal Bubble. Inside this bubble, time stops and you can stay in it as long as you want to catch your breath, do some shopping and in the future, build structures around your base. When you leave the bubble, it will burst and time will resume its course. At that moment a new timer will show you when the next wave will arrive and how much time you have to explore the world.

Let us know on our Discord what you think of those changes!

[h2]Patch Note 0.7.6[/h2]

[h3]General[/h3]
  • Temporal Bubble : A whole new phase to rest after a wave and before starting a new exploration.
  • Visual rework of the first biome
  • Rework of the enemy waves : more enemies with a bit less health
  • Improved hit feedbacks on enemies and the player


[h3]Gameplay[/h3]
  • We reduced the values of the Kritter Shield reward, because it was clearly too OP
  • Bug : It was possible to dash on top of things


[h3]UI[/h3]
  • Rework of the wave UI to show the timer only during exploration
  • Added an info panel during the Safety Phase to explain how the Temporal Bubble works
  • Health bars are smaller and disappear after a few seconds with no activity
  • We removed all the Kickstarter buttons as the campaign is over (thanks again everyone!)


[h3]Audio[/h3]
  • Bug : Fixed music bugs when starting a camp during a wave
  • Bug : Multiple SFX at the same time should not be too loud now



Thanks everyone!
We can't wait to show you more but you will have to be patient :D

Kritter SHMUP Fest Update (v0.7.5)

Hello there!
This is a big week for us and we have many things to tell you!

The Steam SHMUP Fest


We are participating in Steam SHMUP Fest and for the occasion we updated the Kritter Demo.

We will tell you more about it in the Patch Note at the end of this post but you should know that we tried new things for the version. Palyers are now starting with the Tracker and to add more fun to the game, we started to add some skill modifiers.

Kritters can now upgrade their weapons with Combustion and Cryo damages.
We are already working on other elemental damages: Electricity and Radiation. We took the liberty to change the traditional Fire/Frost/Lightning/Poison names to something closer to our robotic universe.

What are we working on?

As we previously said, we are working on skill modifiers, but that's not all.

We worked in anticipation of the Kickstarter campaign results and started to work on Structure Building.
This is a HUGE workload for an amazing feature but we already have a prototype!!!



We can't wait to show you more about it in a next update.

Last days to support us on Kickstarter


An enormous THANK YOU to everyone who contributed! Because of you we reached our main objective in just a week!



But this is not over.
The Kickstarter campaign will be up until this Friday and it's still possible to reach another stretch goal.

If you want to help or just take a look, follow that link :) -> https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw

The v0.7.5 Patch Note

Now, let's take a deeper look into what we included in that new demo version.

General
  • After finishing the demo, it was not possible to continue playing, it's now fixed!
  • The player now starts the game as a Kritter and will have to unlock the Defender
  • The Defender's Technique now go 20% further and the Defender starts with 2 Dash charges
  • A "Shop Open" sign now indicates when you can go to Mark between waves to check out the Shop
  • In solo mode, the timer is now stoped during the Reward Screen after clearing a wave
  • Platform camps are now placed in order to facilitate their navigation on keyboard


Gameplay
  • The dash can now fo through enemies and some elements
  • New skill modifiers ! You can now add Combustion or Cryo damages to your skills
    -- Combustion adds direct damages and damages dealt over time on the target (on Attack, Technique and Dash)
    -- Cryo adds direct damages and slow the target (on Attack, Technique and Dash)
  • New skill modifiers that can be obtained as a wave reward :
    -- Combustion and Cryo Attack / Technique / Dash
    -- Luck Boost
    -- Critical chances Boost
    -- An additional shield for the Kritter
  • The telegraph of long range gunners is now perfectly centered on its target
  • Projectiles now disapear if their source is killed
  • Tornadoes launched by mages now disapear if they hit the player
  • The boss now had 40k Health points (insteand of 15k)


Multiplayer
  • Enemies telegraphs were not appearing for players other than the host. Now it works!


UI
  • The Shield points for the Kritter and Mark are now displayed separatly from the Health points
  • Dialogs position have been adjusted
  • Country flags on Mark are fixed and change when you change the language in the settings


Others
  • The Post Processing on intro is now working



Thank you again for your support and I hope you will have the best fun playing Kritter!

FUNDED on Kickstarter



Thanks to all of you and after only one week, we successfuly reached our first objective of 2500€.

We are thrilled about it because, it will secure the completion of the project by helping us fund its development. We still have a lot of work to do, and with more funding, we could go even further.

That's why we added some stretch goals with two huge milestones we would love to reach:
  • Add building features : The game is cleary about base defense, and what's best than building towers, traps and walls to better defend it?
  • Nintendo Switch version : We just received confirmation from Nintendo that we can port the game for Switch. This could be amazing as I may be capable of handling crossplatform multiplayer. But porting on Switch isn't cheap and we will need you help again for that.




If you want to contribute and get exclusive rewards, the Kickstarter page is right here -> https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw

Thank you again for trusting us and giving us the necessary help to achieve our dreams. This project could not be done without the generosity of our magnificent community

AWARD WON AND KICKSTARTER KICK-OFF

This is HUGE!

The Kickstarter campaign for Kritter starts TODAY until September 29th. To cheer up the spirits we have created limited rewards for the first 72 hours of the campaign, so if you have your mind set on it, go for it!

https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw

In case we exceed our objectives, we may unlock the possibility to add some cosmetics, new features, a Switch version, an infinity mode and more!

https://store.steampowered.com/app/2103950/

The first award

Few months ago, we participated in a french competition rewarding rising indie game studio.
WE WON THE BOOSTER PRIZE!!!


We are so proud of our work and after 2 years of hard work, if feels realy good to see that Kritter could reach further that we thought.
Oh and the reward coming along the prize is amazing!
Starting next week, we will integrate an incubation program with the goal of helping us be a professional Game Studio and sell our game Kritter.

This is a huge opportunity for us and we are sure it will greatly help us on our work on Kritter.


If you have any questions about the campaign or the game, you can contact us on Twitter, Discord or send a message to [email protected] and if you want to follow the game closely, keep an eye on our TikTok and Instagram profiles ;)

Have a nice September

Kritter is in the Dreamhack Beyond Summer Indie Showcase

The Dreamhack Beyond Summer Indie Showcase has started and we are pleased to see Kritter being part of it!

As this is my first Stream broadcast I have no idea if it's necessary but here is the broadcast link -> https://steamcommunity.com/broadcast/watch/76561199149039487

This is the perfected time to try the demo and follow our live streams.
For 95% of the time we will broadcast pre recorded video of Kritter play sessions but we also will broadcast some real developer playing the game moments :)

Be sure to check out when we will go live for real on our Discord

See you soon for some new updates of the Kritter demo as well a the start of the Kickstarter campaign on August the 29!