The best hotfix in town
[p]Hello my Kritters![/p][p][/p][p]Today I'm bringing a quite small update but with a few cool features and a lot of bugfixes.[/p][p]Thanks to all of you for playing Kritter, finding bugs and giving us feedback [/p][p]Kritter Patch note v0.8.13.[/p][p][/p][h2]New features[/h2]
- [p]When the run is lost, you can now see a back in time effect. [/p]
- [p]The sound now mutes if you switch focus to something else. [/p]
- [p]The resource icones in the skill tree panel are now close to the required quantity. [/p]
- [p]Our amazing 2D intern Maïlys is now in the credits![/p]
- [p]The lieutenants no longer get bumped buy explosion.[/p]
- [p]It's not possible to leave the lobby anymore (a tiny hole allowed you to). [/p]
- [p]The ragdoll of the defender has been fixed (he was having seizures).[/p]
- [p]It's not possible anymore to move while dead with the right stick on a gamepad. [/p]
- [p]The enemis now correctly stop their attack after M.Ark is dead. [/p]
- [p]The weird invisible in the main tile has been removed. [/p]
- [p]Fixed a bug where an exploration phase could start instantaneously after clearing a wave.[/p]
- [p]Fixed a bug where you could be stuck in the tutorial if you'd leave it before finishing it.[/p]
- [p]Fixed a bug where in multiplayer, client player could not build anything.[/p]
- [p]Fixed a bug where after a run, the Kritter speed inside M.Ark was the same as outside, which was to high.[/p]
- [p]Fixed a bug where if you opened the menu while a reward screen was open, after closing the menu you could continue to play with the reward screen open.[/p]
- [p]Fixed a bug where skipping a dialog would skip three.[/p]
- [p]Fixed a bug where it was possible to change role selection after being ready.[/p]
- [p]Fixed a light in the pod.[/p]
- [p]Fix few errors on VFX.[/p]